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Reader Comments (Page 1 of 1)
8-12-2009 @ 5:07PM
gundamxzero said...
Theres nothing fun about CC, sure it makes things just a little more complex and sensitive. Leave it out of 5 mans, they take long enough as is. Leave it in the harder instances like uld, you have to CC almost every pull on the way to gen V.
And CC really does not take a whole lot of skill its just re-ccing a target every 20 seconds.
Reply
8-12-2009 @ 5:14PM
Dharmabhum said...
Heroics take too long? Sure, we're overgeared for the content, but I can push through most any heroic in a 30 minute window, if not less. I agree with you that I'd rather steamroll heroics than worry about CC on every other pull though, but I'd do that even if Blizz put in some "CC is required here" pulls but that goes back to being overgeared.
I do however like that the toughest raids employ CC because I think it does take a little extra focus to keep CC going, but also to not break CC as you're keeping aggro or dps-ing the other mobs in the pull. Sure, the attention paid might be minimal, but I can appreciate it nonetheless.
8-12-2009 @ 5:17PM
Robert M said...
“Leave it out of 5 mans, they take long enough as is.”
Karen Walker, please put down the vodka!
There is not a single 5 man in Wrath that can’t be completed in 40 min. The only 3 that potentially take that long are HoL, HoS, and Old Kingdom. Everything else is manageable in 30 min or less. UK can be completed in about 20. The portals and spawns in VH and CoS, respectively, are the only thing slowing you down there. If I have to reapply blessings in Nexus, I consider the group phail.
Taking too long really? Even for a casual player who hops on for an hour one evening and can walk away with 10 badges, or 1/6 of a piece of tier gear, that’s an excellent time investment.
8-12-2009 @ 5:21PM
gundamxzero said...
Exactly 20-30 min is just as long as I like It. I didnt say they take forever, the only reason they take that amount of time is because you can steam roll or even if you arent so geared take it at a different pace. Adding CC to every fight can easily add 15 min or more to the whole dungeon.
8-12-2009 @ 5:35PM
Robert M said...
It doesn’t have to be every fight, nor does every pull have to be so punishing that if you aggro an extra group, it’s a guaranteed wipe, but some CC every now and then would a welcome change. It doesn’t have to be Shattered Halls, but it doesn’t have to be UK either where the tank can aggro the entire entry hallway.
Too much CC could be a nightmare, but reminding us, on occasion, to use it wouldn’t be so terrible either.
8-12-2009 @ 5:42PM
gundamxzero said...
I think it may be like it says above, you are most likely being nostalgic :)
8-12-2009 @ 6:50PM
thebitterfig said...
there are a few handy places to use CC in northrend instances, at least short term CC. we were doing H-UK the other day, and the ret paladin threw repentance on one of the four vrykul right before the first boss. of course, i had a little laughed a little at the fact that we actually, well, CC'd something. however, there are a few little "why not cc this mob which will come running in" moments. in that sense, hex is probably one of the best CC out there now, since it doesn't break. there are also a few times when dropping frost traps (for the slow, not the freeze) is very handy in northrend.
i'd like to see more of this. little intermittent burst of "makes my life easier" CC, rather than "tank can't hold aggro on more than 3 or 4 mobs at once so we need to sheep one and trap another or wipe" CC.