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8-13-2009 @ 1:09PM
My main is a hunter, and gearing for hit is frustrating because like you said, should I take the stronger armor, or the lesser to keep my hit capped... I went through this whole debacle a few times on my hunter.Then, I roll a melee class... Hit is still there, but now I need to cap another stat called expertise? Expertise decreases the chance that my attacks will be parried or blocked, or something like that... Why is this not under the same stat as hit? And why do I need to technically gear for these two stats at the same time... To me, having my attacks blocked or parried would be considered me missing, just as if I were to miss completely.And, this is just for semantics here, but why do we need hit capping for bosses? The bosses are HUGE, its not like you have a whole love of room to miss something that large, seriously, yoiu would have to try to miss a boss that big.
8-13-2009 @ 1:41PM
The reason is, even though we have epic battles with these bosses, you're supposed to imagine it's even more epic. No joke.Take pvp for example. When fighting a rogue as a melee class, you'll see a flurry of parries and dodges on your combat log... but you won't really see him doing anything on his character. That's because the game just isn't designed enough and the engine isn't powerful enough to show the epic battles going on JUST WHILE YOU AUTOATTACK.So when you are fighting a rogue as a rogue, it is like this epic ninja fight (parry, miss, CRIT TO THE FACE, parry, dodge), you just only see it in the combat log.Bosses are the same way. They're SO POWERFUL they can actually dodge the attacks from 25 friggen people.
8-13-2009 @ 1:42PM
My main is a hunter. Getting hit capped is quite possibly the easiest thing in the game to do. I am in fact over hit capped by a few, and it's all from gear, all ilvl 226+. Not a single enchant or gem or even gear set bonus has hit on it.
8-13-2009 @ 1:47PM
Actually, as far as Expertise goes, you only need to hit the soft cap as a DPS, as you'll usually be attacking behind the target.As for the hard cap, that should be reached for tanks, as a parry can cause parry haste on most bosses, making the next attack around 20% quicker.
8-13-2009 @ 2:25PM
What I hate, is that at their cores, Hit and Expertise are the same bloody thing. Both help you hit the boss instead of anything else. They are a waste of stats in this condition. Blizzard should just unify the two stats. The "hit cap" we have now will still remain, but any hit after that should essentially do what expertise does.
8-13-2009 @ 4:01PM
"My main is a hunter, and gearing for hit is frustrating because like you said, should I take the stronger armor, or the lesser to keep my hit capped... I went through this whole debacle a few times on my hunter."^this. I make no bones about the fact that I don't completely understand what the various stats do for me. So something will drop and I honestly have no idea if it's an upgrade or just an addition to my "mammoth fund". RatingBuster helps, but I still get confused. My goal is to, with gems, armor and enchants, be as close to the hit cap as possible. I'll settle for a few points over or a few points under. When people ask why, I point out that being at the hit cap means I don't miss, ever, except for what's built into the game. If you hit every time you can, your crit potential goes up. More hits = more crits. Right now, I'm carrying around the best head enchant in my bags because I'm going to lose 16 HR than I can't make up with gems or enchants. As my HR isn't currently capped with armor and I have to use either and Elixir of Accuracy or Snapper Extreme to hit the cap, I can't justify losing the HR for more AP and Crit. What I wish, when I look at wow-heroes and be-imba and warcrafter, that there was a way to plug into their database things like "I want to be hit capped" or "I want maximum Crit" or "I want maximum dodge". We don't all play the same yet it feels like the same algorithm is used for me as for my MM/SV colleagues who have different ideas of what they want capped.
8-13-2009 @ 6:03PM
As hunters, grab what gear you can, and be prepeared to swap enchants and gems when you need to be hitcapped. You will do this throughout your raiding career. Also use Pawn which gives an easy rating. However if the gear you are rolling on has a higher ilvl than what you got, its a good bet its an upgrade, but you may have to swap things around to get back to hit cap.
8-14-2009 @ 12:36PM
As a feral druid with a fairly low hit cap, (263) I find it hard to keep hit OFF of my gear. Every stinking piece i see inlcuding bis rings and trinkets has freaking hit on it. I know that's great for rogues, but itemizing around all that hit pisses me right off. Also, Hit is far from the best stat for a lot of classes. Do you need hit? Yes. Do you need it more that SP, STR, AGI, ARP, AP? for most pure dps specs the answer is no. Hit harder > Hit slightly more often.
8-14-2009 @ 3:12PM
Hunter main here. Part of the joy of gear progression is that, as you get higher ilvl gear, you find single pieces with more and more hit (which I agree is a great mini-game to balance) so you go from needing +hit on almost every piece of gear down to 3 or 4 pieces with +hit and maybe an enchant or gem or two.As to expertise vs hit, and their value as stats, you have to think of an MMO like WoW as sort of an automated RPG insofar as all of the "rolling" in combat is handled by the game engine. The game's fight mechanics are carefully designed to draw from pen-and-paper RPG mechanics which are designed to mimic "real life" combat. Hit can be equated to an extension of weapon skill. The skill cap represents an average degree of proficiency with a weapon and +hit represents a heightened ability not to miss with that weapon. As nothing can happen to a target if you miss, the hit/no hit "roll" happens first, making hit the most valuable stat point for point until you're hit capped.Expertise represents a degree of skill in melee combat; fancy footwork and the like. When the lvl83 booger-eater you're trying to perforate starts dancing around, can you dance with him and keep from being dodged or blocked (or parried as a tank)? On that note, parries serve as an important mechanic in tanking because it allows for your tank to take a double-hit and, if he's not geared enough or the healers aren't on the ball, he can get gibbed. As for understanding more about how all of these stats impact you as a hunter, check out the forums at Elitist Jerks, use Shandara's spreadsheet or the web version at femaledwarf.com. THEN get Pawn and use the string that you get from femaledwarf to get pawn to accurately represent the values of stats based on what you have/need and give you a rough estimate of the value of different items.
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