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8-13-2009 @ 1:14PM
Hit is a waste of space on gear. Healers don't have to have "hit" number and therefore are able to take the best of the best gear. The itemization process involving hit is just an additional complication for new players to try to figure out. It requires DPS and tanks to keep items in their inventory that are lower ilvl just in case they find another piece of gear that is an upgrade for a different slot. Do away with hit, it will free up bag space and make itemization less complicated.It is kinda like saying, I'm glad my bank charges interest on my loan... It would always be better if they didn't.
8-13-2009 @ 1:34PM
"Healers don't have to have "hit" number and therefore are able to take the best of the best gear."You can stack +int, but if your replen (+spi/+mp5) is 0 you will run out of mana. If you are a tank stacking avoidance (dodge/parry) and don't have any +stam you will run into trouble. If you are a melee dps stacking +str or +ap and no +hit you will have problems.Healers have to make choices like everyone else.
8-13-2009 @ 1:38PM
Ummm, nobody said you didn't have to have stat priority. Everyone does... Healers don't have a restricting stat that forces them to carry excessive gear "just-in-case". That is the point of the comment. Read and comprehend before you comment.
8-13-2009 @ 1:45PM
I approve this message.
8-13-2009 @ 1:46PM
No one is forcing you to carry extra gear "just in case". That's something you came up with on your own. My reading comprehension is fine.
8-13-2009 @ 1:50PM
I actually don't take issue with your post. I don't like hit that much either. The remark about reading comprehension was unnecessary, however.I understand your point. My healing toon is a pally, and he's carrying extra gear for various fights that require him to tank.Truce.
8-13-2009 @ 1:54PM
JS-No offense but as a healer I'm pretty aggravated by your take on hit and how it helps healers take the best gear. You have no idea how many times a healer would kill to roll on a piece of gear but can't because it has hit. This happens just as often as other casters would kill for a piece of gear but it has mp5 on it. Then there's your kind of gear, the homogeneous gear that has SP, haste, and crit (which healers often are restricted from rolling on because of the perception that if it doesn't have mp5, it's not healing gear). There's a huge portion of the wow population that is sickened each time Blizz homogenizes classes and gear. Everything seems to be fueled by the desire by some players to make all classes essentially the same, use all the same gear and stats and have equal abilities. Every time this discussion comes up, God kills a kitten.
8-13-2009 @ 1:56PM
"I understand your point. My healing toon is a pally, and he's carrying extra gear for various fights that require him to tank." ??!?!?!? What, that has nothing to do with my post. You chose to duel spec. Nobody forces you to do both specs to excel at your role. Hit cap is a force that limits... Ugh, no hope here.Un-truce.
8-13-2009 @ 2:00PM
Actually, hit is useful for healers from what I understand... Not as useful as say, spell power, but still useful... Any spell that you apply to the boss has a chance to miss, so if you are trying to debuff a boss or put a judgement on him, if you dont have the appropriate hit level you have a chance to miss...In fact, I would think hit for healers is a lot more important than some might think... If I miss on a judgement I am fucked. If your debuff misses, everyone is fucked. Hit is important for healers, it just gets swepped under the rug because they are not constantly fovusing on the boss, only in small parts and possibly not all healers will do anything to the boss... Cause I dont know how shamans roll :P
8-13-2009 @ 2:01PM
"Ummm, nobody said you didn't have to have stat priority. Everyone does... Healers don't have a restricting stat that forces them to carry excessive gear "just-in-case". That is the point of the comment. Read and comprehend before you comment."We don't have an explicitly restricting stat, but we do tend to carry extra gear "just-in-case." Most raid healers will carry around regen gear for mana-intensive fights, and non-regen gear for fights where mana has less or no importance. It's not the same as hit, but it is still something that makes us carry around extra gear.
8-13-2009 @ 2:03PM
@MelvvMy word, apparently I need to work on my clarity because people are misconstruing my comment. I didn't say that healers take better gear. I meant, to healers, higher ilvl = an upgrade 99% of the time. Which means they are not prohibited from wearing a higher ilvl piece due solely to a restrictive stat.I have no desire to homogenize classes nor did my comment have any resemblance to that comment.
@melvv:THANK YOU! You said what I didn't. I took issue with the same assertion. I failed at getting that point across =(Again, thanks!
8-13-2009 @ 2:09PM
@ i not vewy smatAgain, nothing to do with my comment. Your example is basically the same as carrying a frost resist set... You taking different sets of gear is personal preference. not having "hit" on your gear is an in-game restriction on dps and tanks that healers dont have to worry about. I am all for having to bring different sets of gear to excel in your role. That is completely different than having to not wear a ilvl upgrade simply because there is a restriction in place.
8-13-2009 @ 2:43PM
I've said it in comments on this site many many times that old school raiders only really had to stack int to the sky and they were fine. The need for things like mp5 and defense came along with BC and made even more standard/common place in Wrath. Now people just stacking int or stamina are going to have a huge mana issue. On the flip side though blizzards worried about people always landing in an "infinite mana situation" so they keep retooling and sometimes messing up the systems. But that's kinda where the problem lies. Back when they were working on trying to stop that situation from happening they said that shaman healers were pretty much how they wanted them and all the others were getting toyed with to keep about in line with that. Well now, from what i've been seeing from some of the people I know who heal as shaman, they're in an infinite mana situation, which will probably lead to more heartbreak for the other healing classes when blizzard decides they need to change the way it works for EVERYONE.. Really, Hit stays the same except for the fact that you need more to get to the cap with each expansion. It sucks to have it and I wish we didn't need it but it does keep things in a nice little package of normalcy where other stats get messed with consistently. As for expertise, honestly I don't think it was needed or should really exist. I can see them rolling this into hit one day and increasing the amount of hit needed for melee to reach where they need to be with hit.
8-13-2009 @ 2:56PM
Hit doesn't do anything for healers. While we don't have to be hitcapped, if we take gear with hit on it we're losing other vital stats, just like the rest of you. The only difference is that we don't need the +hit, unlike the rest of you.Although if you're complaining about how healers don't use hit rating at all, would you rather force healers to have to start gearing for +hit just to have their heals land on you? Boy, that would be a helluva patch. Suddenly healers everywhere being useless because none of them have enough hit rating to land a heal on the main tank. All they would need is 105 rating to meet the 4% hit chance requirement to land a spell on a player who is at-level (typically 80).Which way do you want it? Healers being hampered by having +hit or having healers missing heals on you and wiping the raid?
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