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Reader Comments (Page 1 of 1)
8-13-2009 @ 1:24PM
Azizrael said...
Hit is a necessary evil of the "gear economy". In the move from 60 to 80, the raw stats and corresponding DPS of our gear has increased exponentially - even if you weren't playing in Vanilla you can work this out from the HP of 40 man raid bosses like Onyxia now, and 10 man bosses like Kel'Thuzad or Yogg Saron today. By imposing fairly large penalties on raiders who choose to ignore their miss chance, Blizzard forces a more considered choice than simply "this has more crit, and crit is the best stat for me". The game would be easier without it, but there are enough people crying about it being too easy already.
Expertise is a stat I know very little about (Warlock and Holy Paladin) but it does seem like an overcomplication. I know I need to get to 17% hit chance as a caster, and then depending on your class and spec find the right balance of crit and haste - dealing with Expertise and Armor Penetration too seems over the top.
Reply
8-13-2009 @ 1:30PM
JS said...
The gear economy would still exist if hit were removed. It's simple, make it so that any item that is an increase in ilvl, is better than what could have been in the slot. Then, make a few iterations of each ilvl slot item with different stat weights. between gemming and stat priority (i.e strength, ArP, etc.), we would still have to prioritize because of diminishing returns on stats. Just make it so that an ilvl increase is always an upgrade.
8-13-2009 @ 1:34PM
Gnosh said...
Expertise isn't new. It used to be on gear as +Weapon Skill, back in Vanilla and BC.