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8-13-2009 @ 1:47PM
In TBC, hitting that 363 hard hit cap as rogue was the main goal. But really, unless you were sword-specced and in a 25-man raid with a Windfury-dropping shaman in your group, you could get away with significantly less. Essentially, the reason you wanted to hit with *every* attack was due to the procs from Sword Spec and Windfury that would come from regular attacks (and consequent procs from those extra attacks).The same could be said for haste: it was only good due to old-school Windfury. Faster melee hits equals more proc chances.Now, with the change to Windfury (and less than optimal gear for sword specification), and ridiculously high hard cap, you are better off hitting the poison hit cap. It's not as bad as when Wrath was first released and some rogues were going on and on about "400 hit rating, look at me!" but hit is by far a less important stat than it used to be.It does make things interesting to have to weigh out our gear and gem and enchant options, though. But all in all, it gives us more options. If I am tempted to pass on an upgrade because it would put me at too low a hit rating, I am most likely able to compensate for that by gemming or enchanting my existing gear differently.
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