Patch 3.2.2 PTR: First impresssions of Onyxia
Onyxia. Pictures, text and video cannot express the emotions associated with this classic boss fight. I'm going to try nevertheless, though. Announced mere days ago, the idea that Onyxia will be revamped into a level 80 10 and 25 man raid (for a limited time) has suddenly become reality with the return of PTR testing for patch 3.2.2. Everyone and their best mate is currently swarming Onyxia's Lair, determined to dispatch the Broodmother once more. This time for kicks and enhanced loot.
Her name is reverberating around the PTR right now. In fact, within three seconds of logging on with my premade I was asked if I wanted to join a 10-man raid to kick her scaly butt. Of course I accepted and found myself once more outside the scary gates of the Broodmother's lair. Let's me be straight about one thing, the only things which have been changed about this fight are the suped-up uber-trashkin and Onyxia herself. There's no need for a key or attunement, you just grab a raid and walk right on in. The cavern leading into her lair is the same as it ever was, except the trash now have the power to kick serious butt against level 80's wearing full epics. Such is the case, our group wiped the first time we pulled two of the dragonkin.
Onyxia at first appears the same as she ever did. She's snoozing happily in the middle of her lair, surrounded by lava and fire and all the elements you remember. Except her health is now 4880k. Yes, you read that right. I'm also convinced her model has been revamped. She seems a lot more sinuous and dangerous as she rampages around her lair, trying to squish anything in sight. The purple of her wings seems to contrast beautifully again her dark scales, her horns and head spikes look so much more defined and her deadly tail is, well, still deadly. Blizzard have clearly taken some time to ensure this anniversary encounter with the Lady of the Black Dragonflight is memorable.
The encounter itself runs exactly as you remember it, just with increased difficulty. The first time I ran Onyxia was the day the attunement was dropped and she wasn't exactly easy then. While the memory of the encounter hasn't faded, practical knowledge of her tactics is a different matter. Everyone in my group totally forgot about her legendary Flame Breath attack and we wiped on the first try. The second time, it was the dragon whelps. Trying to deal with two dozen whelps, a couple of dragonkin elites and a flying mother dragon ... well it's never going to end well.
Previously when I've done this encounter, the one thing which struck me was how bugged Onyxia was. She appeared to walk in mid-air without moving her legs or wings. She would sometimes stop for ten seconds as if lagged before unleashing vengeance. The refreshing part was that in this souped up encounter, this buggyness has been, for the most part, fixed. Not completely, of course, there was one fight in which she briefly froze but this is expected when you're playing on a PTR.
Perhaps the best thing is, there's nothing new. The tactics are just as you remember. She charges, you unleash hell. Eventually she takes wing, summoning a legion of whelps from eggs around her chamber or some dragonkin. As she flies back and forth, Onyxia spams fireballs and then does her Deep Breath attack, spewing fire that kills almost instantly. Then it's just a matter of rinse and repeat until phase three.
4880k health is definitely nothing to be sneered at. Onyxia is hard and we got her down to around 50% health several times before dying. The nice thing is the familiarity, rather than making raiders cocky, helps understand the fight but the increase in difficulty means this is definitely no longer a walk in the park.
Her name is reverberating around the PTR right now. In fact, within three seconds of logging on with my premade I was asked if I wanted to join a 10-man raid to kick her scaly butt. Of course I accepted and found myself once more outside the scary gates of the Broodmother's lair. Let's me be straight about one thing, the only things which have been changed about this fight are the suped-up uber-trashkin and Onyxia herself. There's no need for a key or attunement, you just grab a raid and walk right on in. The cavern leading into her lair is the same as it ever was, except the trash now have the power to kick serious butt against level 80's wearing full epics. Such is the case, our group wiped the first time we pulled two of the dragonkin.
The encounter itself runs exactly as you remember it, just with increased difficulty. The first time I ran Onyxia was the day the attunement was dropped and she wasn't exactly easy then. While the memory of the encounter hasn't faded, practical knowledge of her tactics is a different matter. Everyone in my group totally forgot about her legendary Flame Breath attack and we wiped on the first try. The second time, it was the dragon whelps. Trying to deal with two dozen whelps, a couple of dragonkin elites and a flying mother dragon ... well it's never going to end well.
Previously when I've done this encounter, the one thing which struck me was how bugged Onyxia was. She appeared to walk in mid-air without moving her legs or wings. She would sometimes stop for ten seconds as if lagged before unleashing vengeance. The refreshing part was that in this souped up encounter, this buggyness has been, for the most part, fixed. Not completely, of course, there was one fight in which she briefly froze but this is expected when you're playing on a PTR.
Perhaps the best thing is, there's nothing new. The tactics are just as you remember. She charges, you unleash hell. Eventually she takes wing, summoning a legion of whelps from eggs around her chamber or some dragonkin. As she flies back and forth, Onyxia spams fireballs and then does her Deep Breath attack, spewing fire that kills almost instantly. Then it's just a matter of rinse and repeat until phase three.
4880k health is definitely nothing to be sneered at. Onyxia is hard and we got her down to around 50% health several times before dying. The nice thing is the familiarity, rather than making raiders cocky, helps understand the fight but the increase in difficulty means this is definitely no longer a walk in the park.
Filed under: Patches, Events, Odds and ends, Blizzard, News items, Lore, Wrath of the Lich King







Reader Comments (Page 1 of 5)
Petrified Penguin Aug 14th 2009 5:34PM
Awesome.
jjcoola998 Aug 14th 2009 5:49PM
Is it confirmed that there is no hard-mode or was that just a rumor?
:\
RogueJedi86 Aug 14th 2009 5:57PM
@jjcoola998
Hard Mode is beating Onyxia with no armor or weapons equipped. Your reward: absolutely nothing beyond knowing you did the impossible. :)
Jax Aug 15th 2009 8:21AM
@RogueJedi86
And that makes us mighty!
Warren Aug 14th 2009 5:36PM
so the raid is only going to be a lvl 80 instance for a short time?
shkss Aug 14th 2009 5:41PM
no, permanant
Samarra Aug 14th 2009 5:38PM
More dots!
Holgar Aug 14th 2009 7:30PM
Could someone please explain to all us BC babys where the whole MOAR DOTS thing comes from? I'm sure there is some epic story with pissed of raiders involved so shareses please?
Callik Aug 14th 2009 7:40PM
http://www.youtube.com/watch?v=HtvIYRrgZ04
For anyone who hasn't seen it.
Beats Leeroy imo
Terethall Aug 14th 2009 7:56PM
I'm starting to get pissed off at Blizz. Moar DoTs used to be a funny thing we could reference every once in a while to be funny. Now it's just going to get beat to f****** death and become completely unfunny.
I can imagine wanting to strangle my raid leader after the 5 millionth time he calls for more dots...
And every wipe there's going to be some f***wad that screams "IT'S NOT EVEN REMOTELY IMAGINABLE" into vent.
Darrk_Hammer Aug 14th 2009 10:47PM
Lol Pwned! Thats a 50 DKP MINUS!!!!
Terethall Aug 14th 2009 11:31PM
How am I supposed to hit it like I mean it while I dps very very slowly?
Spazmoose Aug 15th 2009 2:47AM
Also remember, if your name is Lee...run to the head.
Battlehawk Sep 23rd 2009 7:15AM
The more dots thing came from the rumor that if you put a lot of dots on her during her flying phase she wouldn't cast "deep breath". Deep breath was without a doubt her most feared ability so a lot of raidleaders yelled, more dots, more dots!
Personally i have never been convinced about the truth of the more dots theory. Because no matter how well we dotted her we always managed to get a few deep breaths. And somehow it doesn't sound very logical... more dots to avoid a boss ability? Blizzard themselves never say anything about boss specifics and so the rumor has persisted.
randomCow Aug 14th 2009 5:38PM
She summons Dragonkin now? Thats new. More details on that please!
thorn.branynos Aug 14th 2009 7:38PM
it looks more like a respawned add than a bug or a new feature. They wiped a few times so the dragonkin outside can respawn while you'r having another attempt on her (and with 40 raiders all running from Theramore there was plenty of time for the adds to respawn.
So my question where's the nearest graveyard on the PTR
kymali Aug 14th 2009 7:54PM
I think thats one of the adds from the tunnel respawning, happens if you spend enough time wiping, and then they join the fun if someone is too close to the entrance (granted I've not seen it happen since level 60)
Tri Aug 15th 2009 6:31AM
Umm.. Onyxia's Lair always had dragonkin trash mobs in the tunnel towards her cave...
Wiki Aug 14th 2009 5:38PM
It's a PERMANENT level 80 instance. The only thing they said that was "for a limited time only!" was the Onixya broodling pet, which you get for logging on during November.
endymmion Aug 14th 2009 5:38PM
Is there's an aggro reset?