Arcane Brilliance: Mage changes on the patch 3.2.2 PTR

Welcome to the latest edition of Arcane Brilliance, the weekly Mage column that unites Mages everywhere in brotherhood, friendship, and a mutual desire to set Warlocks on fire.
So, I was all set to write a lengthy diatribe this week on the woes of the Arcane tree. I was going to compare their plight to the aliens in the District 9 trailer, which I totally plan on watching this weekend. Both are oppressed groups, both possess powerful weapons nobody can use properly anymore, and both have spaceships that ran out of gas above South Africa. I was going to bemoan such things as Arcane's inadequate DPS, PvP survivability, and overall mana inefficiency. It was going to be overly-dramatic and incredibly whiny. Warlocks were going to drink from the well of my tears, and find them delicious.
Then this happened.
In case links frighten you, or you can't be bothered to read past the notes for other classes, or just get distracted every time you read about the revamped Onyxia raid we're getting (like me), I'll helpfully re-post the Mage notes below.
Mages
- Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.
- Talents
- Arcane
- Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.
- Arcane
Take a moment. Digest that. Consider the implications. Then follow me past the break.
Oh my.
Holy crap.
Let's look at the first change first. Yes, I came up with that order on my own.
Arcane Blast
Arcane Blast is stackable up to 4 now, instead of 3. The damage increase per stack remains the same, at 15%. Only the mana cost has changed, and it has actually gone down. Instead of doubling with every stack, it has gone back to something closer to the pre-Wrath era--130%. This means that the mana cost per stack now looks like this:
1st cast: 229 mana
1 stack: 297 mana
2 stacks: 387 mana
3 stacks: 503 mana
4 stacks and beyond: 653 mana
Currently, a fully stacked Arcane Blast costs you 1830 mana. This is an absolutely massive mana reduction for our major nuke. Feel free to correct my math, which was performed by me, a person for whom numbers with more than one digit are confusing and scary.
So once the patch hits, our main nuke won't eat up nearly the amount of mana it does now, and the difference in our mana efficiency should be pretty astonishing. Our staying power will increase dramatically in long fights, and we should find that we can pick and choose when to use Evocation, instead of the current situation, where you absolutely must use it every two minutes without fail, and if you happen to get interrupted during an Evocation, you're reduced to alternating wanding and crying like a little girl until your mana gem cooldown pops.
And it only gets better.
Missile Barrage
This is the game-changer, right here. My first fear, upon reading this change, was that they'd be taking away the gatling-gun speedy missle effect this talent currently grants. I've since tested it out on the PTR, though, and I can confirm that this is not the case.
Here's the deal: On the PTR, Missile Barrage works exactly the same way that it does on the live server, only with two key differences. The first is that it completely removes the mana cost for the next Arcane Missiles you cast. Yes. I totally just typed that. Your next Arcane Missiles is free. Still fast, still powerful, still fully buffed from the Arcane Blast buff (4 times instead of 3), only also free. I only wish there were a way to italicize that even more than the font we use here at WoW.com allows. I would italicize it to the ground, baby.
The second key difference is that your chances of proccing Missile Barrage go up significantly when you cast Arcane Blast. Instead of the standard 20% chance you get from casting the other applicable spells, Arcane Blast will give you a 40% chance. That's twice the chance, according to my math, or to be more scientific, 200% more awesome. Casting other spells will still grant you the 20% proc chance. Which of course begs the question: why would you cast anything else? You wouldn't, that's the answer. Also, why would you ever, ever cast a non-Missile Barraged Arcane Missiles? Let's weigh the options here:
Option one: Costs a bunch of mana, takes 5 seconds to cast.
Option two: Costs zero mana, takes 2.5 seconds to cast. Also, gives you a back massage and makes you breakfast.
I know which option I'm picking.
So here are the implications for Arcane Mages should these changes make it through the testing process and then not get nerfed 36 hours after the patch drops. Cough.
Arcane 3.2.2
1. There will be one acceptable spell rotation in PvE: Arcane Blast x 4>Arcane Missiles (if Missile Barrage has procced). If Missile Barrage fails to proc after four consecutive 40% chances for it to do so (and we all know this will happen frequently, thank you random number generation), you will keep casting fully stacked Arcane Blasts until it does, since the mana cost isn't prohibitive to do so.
2. Arcane Barrage will have no further use in PvE, except as a way to continue to DPS on the move. This saddens me, since it's a 51 point talent, and it's an awesome spell, and I love it dearly. I pray they can find a way to make it PvE viable again, but doing so without upsetting the PvP applecart is probably going to be difficult.
3. As mentioned before, mana efficiency will go way, way up, meaning Arcane Mages will have far more leeway in how and when they choose to use Evocation and their mana gems. Long fights will no longer be the chore they currently are, and DPS will increase because we no longer have to reign in our mana usage quite as much.
4. DPS will increase overall. Significantly. I anticipate this change putting Arcane on par with deep Fire, and possibly even surpassing it. The increase from that fourth stack of Arcane Blast alone is huge.
5. In situations where a quick burn is called for, as when a boss is near death, we can now spam Arcane Blast and not run out of mana three seconds later. It'll be sweet. A little boring, but sweet.
6. Warlocks will re-roll en mass, finally discovering that felhunters are ugly and difficult to housebreak, and having them totally doesn't make up for the sad fact that Warlocks aren't Mages. Also, this will only happen in my imagination, where Warlocks do things like this all the time. Other things that happen in my imagination? Frost becomes PvE viable. Everything in the videos on this page. Also, Duckie gets the girl. Every time. My imagination probably needs to be medicated, people.
And holy crap, guys, I'm not even taking into account Glyph of Arcane Blast here. 18% damage increase per stack? Times 4? Multiplied by the power of awesome? That equals yay. Yes, indeed.
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 6)
Saelorn Aug 16th 2009 12:06PM
If the mana cost increases by 130% then wouldn't the mana cost of the second blast be 527? As in, the base cost (100%) plus 130%, for a total of 230% of the base cost (rather than the current 300% of the base cost)? Or does my math fail?
John Z Aug 16th 2009 3:18PM
I too am very pleased with the changes. I just hope they are still there when the patch goes live.
Mushuwushu Aug 16th 2009 12:25PM
I think it when it says 130% it really means just increasing the mana cost by 30%. If it wasn't then the old spell, like you said, would technically be 3 times mana each time and after 3 stacks each arcane blast would cost 6k mana lol.
danny Aug 16th 2009 12:31PM
You are correct his math was wrong the cost of arcane blast will on the fourth stack be 1418.
Mushuwushu Aug 16th 2009 12:37PM
Actually, after reading something on mmo-champion, I think the math is wrong too. Since it says base mana, increasing the base mana by 130% and not 30% sounds right. Ehh :/
placebo Aug 16th 2009 12:51PM
Increasing something by 130% is the same as multiplying something by 1.3 just like increasing something by 200% is just like multiplying by 2.
Old: 229 (*2) = 458 (*2) = 916 (*2) = 1832
New: 229 (*1.3) = 297.7 (*1.3) = 387.01 (*1.3) = 503.113 (*1.3) = 654.0469
danny Aug 16th 2009 1:12PM
increasing something by 130% is not the same as multiplying by 1.3. if the value of a number was being changed to 130% of the original number then u would be correct but that is not whats happening here.
placebo Aug 16th 2009 1:16PM
"increasing something by 130% is not the same as multiplying by 1.3."
Yes, yes it is.
"if the value of a number was being changed to 130% of the original number then u would be correct but that is not whats happening here."
If the value of the number is not being changed to 130% then what is happening here?
danny Aug 16th 2009 1:28PM
actually as it is now with 200% mana cost increase after 1 stack the mana cost is 663 and the base mana cost is 221. the way u are doing this is if u were to increase the mana cost of 221 by 200% u would say 221*2 = 442. that is incorrect u are adding 200% of the mana cost to 221 so 442+221 = 663. the same thing applies to 130%.
placebo Aug 16th 2009 1:32PM
From a post later in this thead: (To correct my other post on the math above)
"Per the testing on EJ, the mana costs of AB are:
Base: 215
1 Stack: 494
2 Stacks: 774
3 Stacks: 1053
4 Stacks: 1333"
Looks like the way the tooltip is worded is sketchy.
So 215 Original *1.3 = 279
279 + 215 = 494
279 + 494 = 774
Etc.
After rereading the tooltip while making this post it makes a little more sense:
Cast 1: Original cost.
Cast 2: Original cost + 130% of Original Cost.
Cast 3: Original cost + 130% of Original Cost + 130% of Original cost.
Cast etc: Etc Etc.
Zeplar Aug 16th 2009 1:37PM
Alright peeps trying to do math here... let's use our brains for a moment...
Increasing by 130% and increasing to 130% are completely different. The first is x2.3 and the second is x1.3.
danny Aug 16th 2009 1:38PM
Base: 215
1 Stack: 494
2 Stacks: 774
3 Stacks: 1053
4 Stacks: 1333"
this is correct
the 1418 for the fourth stack. i got that number because the base mana cost i was using in the math was 229 and not 215 but yes if 215 is actually the base mana cost then 1333 is the correct number
Hansbo Aug 16th 2009 1:52PM
My god, leave math unsupervised on the internet and everything goes wrong. You guys downrated the wrong person!
It has been said before, but since the "opinions" seems to still be in argument, I'll just say:
Increasing BY 130%: multiply by 2.3
Increasing TO 130%: multiply by 1.3
if you increase something by 100%, you double it.
themightysven Aug 16th 2009 2:33PM
this is why mages have to stack so much Intellect
LilBanshee Aug 16th 2009 9:40PM
Right now, live, my arcane mage pays 221 for zero-stack arcane blast. I'm looking at it right now, and that's the price. This number is, of course, after taking into account arcane focus which reduces the mana cost by 3%.
I understand where the number 229 came from, that is the number you would start with in order to get 221 afer removing 3% of the mana cost. I'm not going to reset my talents to verify it, but it looks close enough to accept as accurate (its a smidge off of a perfect 3%, but its close enough that I doubt someone would wildly guess and land so close to the mark).
What I don't understand is where the number 215 came from? Is that actual information from the test realm or just B.S.? If it's legit, then it's an undocumented reduction in the mana cost that makes us even MORE mana efficient. Someone get on the PTR and check, I'm too lazy.
For any possible base cost n of arcane blast, the 3.2.2 stacked costs would be n*2.3, n*3.6, n*4.9, n*6.2, so....
If the base cost is 229, the stacked costs will be: 527, 824, 1122, 1420
If the base cost is 221, the stacked costs will be: 508, 796, 1083, 1370
If the base cost is 215, the stacked costs will be: 495, 774, 1054, 1333
kdenoncour Aug 16th 2009 12:12PM
Zomg this is great news. I'm crossing my fingers in hopes that they don't change this. I luff Arcane and I was a sad panda thinking I had to switch to Fire, but now I won't have to!
yokumgang Aug 16th 2009 12:15PM
I continue to love you.
Gessilea Aug 16th 2009 12:38PM
Reading these columns is, for me, like watching an old silent comedy. I have no idea what they're talking about most of the time, but it sure is funny.
sideshowbob2839 Aug 16th 2009 12:17PM
Do we really think this will stay when the patch drops? Does anyone remember the Living Bomb/Hot Streak nerf? Blizz will probably think that mages are "overpowered" again and silently nerf either the Arcane Blast buff or the Missle Barrage.
Nick S Aug 16th 2009 6:59PM
It's only going to put Arcane a bit ahead of TTW Fire, hardly a huge imbalance.
PvP implications might get it nerfed, though.