Arcane Brilliance: Mage changes on the patch 3.2.2 PTR

Welcome to the latest edition of Arcane Brilliance, the weekly Mage column that unites Mages everywhere in brotherhood, friendship, and a mutual desire to set Warlocks on fire.
So, I was all set to write a lengthy diatribe this week on the woes of the Arcane tree. I was going to compare their plight to the aliens in the District 9 trailer, which I totally plan on watching this weekend. Both are oppressed groups, both possess powerful weapons nobody can use properly anymore, and both have spaceships that ran out of gas above South Africa. I was going to bemoan such things as Arcane's inadequate DPS, PvP survivability, and overall mana inefficiency. It was going to be overly-dramatic and incredibly whiny. Warlocks were going to drink from the well of my tears, and find them delicious.
Then this happened.
In case links frighten you, or you can't be bothered to read past the notes for other classes, or just get distracted every time you read about the revamped Onyxia raid we're getting (like me), I'll helpfully re-post the Mage notes below.
Mages
- Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.
- Talents
- Arcane
- Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.
- Arcane
Take a moment. Digest that. Consider the implications. Then follow me past the break.
Oh my.
Holy crap.
Let's look at the first change first. Yes, I came up with that order on my own.
Arcane Blast
Arcane Blast is stackable up to 4 now, instead of 3. The damage increase per stack remains the same, at 15%. Only the mana cost has changed, and it has actually gone down. Instead of doubling with every stack, it has gone back to something closer to the pre-Wrath era--130%. This means that the mana cost per stack now looks like this:
1st cast: 229 mana
1 stack: 297 mana
2 stacks: 387 mana
3 stacks: 503 mana
4 stacks and beyond: 653 mana
Currently, a fully stacked Arcane Blast costs you 1830 mana. This is an absolutely massive mana reduction for our major nuke. Feel free to correct my math, which was performed by me, a person for whom numbers with more than one digit are confusing and scary.
So once the patch hits, our main nuke won't eat up nearly the amount of mana it does now, and the difference in our mana efficiency should be pretty astonishing. Our staying power will increase dramatically in long fights, and we should find that we can pick and choose when to use Evocation, instead of the current situation, where you absolutely must use it every two minutes without fail, and if you happen to get interrupted during an Evocation, you're reduced to alternating wanding and crying like a little girl until your mana gem cooldown pops.
And it only gets better.
Missile Barrage
This is the game-changer, right here. My first fear, upon reading this change, was that they'd be taking away the gatling-gun speedy missle effect this talent currently grants. I've since tested it out on the PTR, though, and I can confirm that this is not the case.
Here's the deal: On the PTR, Missile Barrage works exactly the same way that it does on the live server, only with two key differences. The first is that it completely removes the mana cost for the next Arcane Missiles you cast. Yes. I totally just typed that. Your next Arcane Missiles is free. Still fast, still powerful, still fully buffed from the Arcane Blast buff (4 times instead of 3), only also free. I only wish there were a way to italicize that even more than the font we use here at WoW.com allows. I would italicize it to the ground, baby.
The second key difference is that your chances of proccing Missile Barrage go up significantly when you cast Arcane Blast. Instead of the standard 20% chance you get from casting the other applicable spells, Arcane Blast will give you a 40% chance. That's twice the chance, according to my math, or to be more scientific, 200% more awesome. Casting other spells will still grant you the 20% proc chance. Which of course begs the question: why would you cast anything else? You wouldn't, that's the answer. Also, why would you ever, ever cast a non-Missile Barraged Arcane Missiles? Let's weigh the options here:
Option one: Costs a bunch of mana, takes 5 seconds to cast.
Option two: Costs zero mana, takes 2.5 seconds to cast. Also, gives you a back massage and makes you breakfast.
I know which option I'm picking.
So here are the implications for Arcane Mages should these changes make it through the testing process and then not get nerfed 36 hours after the patch drops. Cough.
Arcane 3.2.2
1. There will be one acceptable spell rotation in PvE: Arcane Blast x 4>Arcane Missiles (if Missile Barrage has procced). If Missile Barrage fails to proc after four consecutive 40% chances for it to do so (and we all know this will happen frequently, thank you random number generation), you will keep casting fully stacked Arcane Blasts until it does, since the mana cost isn't prohibitive to do so.
2. Arcane Barrage will have no further use in PvE, except as a way to continue to DPS on the move. This saddens me, since it's a 51 point talent, and it's an awesome spell, and I love it dearly. I pray they can find a way to make it PvE viable again, but doing so without upsetting the PvP applecart is probably going to be difficult.
3. As mentioned before, mana efficiency will go way, way up, meaning Arcane Mages will have far more leeway in how and when they choose to use Evocation and their mana gems. Long fights will no longer be the chore they currently are, and DPS will increase because we no longer have to reign in our mana usage quite as much.
4. DPS will increase overall. Significantly. I anticipate this change putting Arcane on par with deep Fire, and possibly even surpassing it. The increase from that fourth stack of Arcane Blast alone is huge.
5. In situations where a quick burn is called for, as when a boss is near death, we can now spam Arcane Blast and not run out of mana three seconds later. It'll be sweet. A little boring, but sweet.
6. Warlocks will re-roll en mass, finally discovering that felhunters are ugly and difficult to housebreak, and having them totally doesn't make up for the sad fact that Warlocks aren't Mages. Also, this will only happen in my imagination, where Warlocks do things like this all the time. Other things that happen in my imagination? Frost becomes PvE viable. Everything in the videos on this page. Also, Duckie gets the girl. Every time. My imagination probably needs to be medicated, people.
And holy crap, guys, I'm not even taking into account Glyph of Arcane Blast here. 18% damage increase per stack? Times 4? Multiplied by the power of awesome? That equals yay. Yes, indeed.
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, (Mage) Arcane Brilliance
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Reader Comments (Page 5 of 6)
cgcr_x Aug 16th 2009 2:58PM
1 cast=100%
1 cast = 229
1stack =100% + 130%= 230%
1stack=229 + 297= 526
2 stack=100% + 130% + 130%
2 stack=229 + 297 + 297= 823
3 stack=100% + 130% + 130% + 130%
3stack= 229 + 297 + 297 + 297= 1120
4 stack= 100% + 130% + 130% + 130% + 130%
4stack = 229 + 297 + 297 + 297 + 297= 1417
Nick S Aug 16th 2009 3:26PM
If Arcane Barrage continues to "steal" the Arcane Blast buff if you cast it just as AM ends, wouldn't it still be worth casting in that spot in the rotation?
Ashley Aug 17th 2009 12:18PM
The Arcane Barrage clipping was nerfed ages ago. It doesn't "steal" the buff now on live, and I highly doubt it will return.
muffin_of_chaos Aug 16th 2009 4:34PM
And so Mages continue to be pigeonholed into being the most boring dps class in the game...
Mogley Aug 17th 2009 12:47PM
"4. DPS will increase overall. Significantly. I anticipate this change putting Arcane on par with deep Fire, and possibly even surpassing it. The increase from that fourth stack of Arcane Blast alone is huge."
Whats interesting about this is I'm the best mage I've ever seen, and no deep fire or raid spec fire has come close to me in DPS or damage. Interesting to think that people still consider arcane a weakness in raiding, instead of a priority. Look me up, then come challenge me in an ulduar or TOC raid if your think im lying. Its confusing to me why people adore fire so much, as from what I can tell, its a secondary and far weaker build then deep fire with icy veins.
Amilia Aug 16th 2009 4:55PM
To be honest this sounds too good to be true
But if it really does happen, thank god! Blizzard has finally seen the light and given power back to the right people (arcane mages ofc ;)
VelousaTheChilled Aug 16th 2009 6:09PM
I'm happy to see that Blizzard is once again paying attention to my favorite class, but it saddens me that they still think it's more necessary to work on balancing Arcane with Fire. Where is the frost love? Perhaps we (as the few who still raid as deep frost) are still paying the price for our BC glory days. But c'mon, Blizz, it's more important to balance Arcane so it can play at the top with Fire and Frostfire than to work on Frost, which you acknowledged in the class Q&A is something that needs to be worked on? I love my frostmage dearly, so I still have trouble understanding why a class/spec combo that uses a spell named after the company is allowed to linger so far behind in PvE dps. While the rationale that frost PvP is strong is the reason that you don't balance the damage, I'm not a big PvP mage. I play the game to experience everything that the designers can throw at me, not to torment a warrior in an arena. We frost mages are a very loyal breed, so just throw us a bone once in a while to remind us that you still care!
Narai Aug 16th 2009 6:27PM
I will cry if they nerf this. We need this to be on par with those flavor of the month fire guys, and mages like me don't want to be pigeonholed into fire. Please keep these changes and don't mess with em, Bliz!
Thanks for clearing up the cast time on a MBAM. Many of us thought it was gonna be 5 sec instead of rapidfire like it used to be.
Idaelus Aug 16th 2009 11:14PM
God, i Lol's at you pic. George is an awesome guy to hang with.
Manadar Aug 16th 2009 7:54PM
I'm so tired of seeing Onyxia in every WoW.com's post. Please stop.
Tildy Aug 16th 2009 9:22PM
I like this column's humor.
verixofandorhal Aug 16th 2009 11:27PM
I hope this doesnt get nerfed.... it is simply amazing, even wihout changing the rotation we will do more DPS and never have to worry about mana at all. I did some additional math by the way. as soon as I got my hands on my calculator, I did some binomial distributions. with the new proc rate your chances of missile barrage procing after each cast is 40 % so I've calculated the chances of it procing over the course of the rotation, dependng on rotation length.
1 cast: 40 %
2 casts: 64%
3 casts: 78.4%
4 casts: 87.04%
5 casts: 92.224%
6 casts: 95.3344%
7 casts: 97.20064% and I think that's enough.
Jimmy Aug 16th 2009 11:47PM
I laughed so hard I cant feel my insides, You are the funniest person alive, the way you write these Columns is incredible, and yes, my dual spec now matters on those long fights ^_^
Kalixtra Aug 17th 2009 4:29AM
I'm a mage playing in South Africa, so i can confirm.
No aliens though.
p.charlton Aug 17th 2009 7:05AM
Next week on Arcane Brilliance, When Maths Nerds Attack.
Sanders Aug 17th 2009 1:52PM
So, I was wondering, if MB procs after say your second stack of AB, is it better for your dps and mana efficiency overall to cast AMiss then or after you stack AB up all the way?
Yukeake Aug 17th 2009 3:29PM
If you have the MB buff (3.2.2), AM is *free*. Doesn't matter if you cast it at one stack or four, you pay nothing. Efficiency-wise, that means you always want to cast it at four stacks if possible - as you're getting the largest gain that way. With the lowered cost on AB, there's really not much reason to drop back to two/three stacks.
Mordrod Aug 17th 2009 11:48AM
Honestly, when I first read the patch notes and saw what was in store for Arcane mages, I found myself almost as eager to read Christian's column on it as I was to play the spec. Well done again, Christian. You do not disappoint. :-)
Arladris Aug 17th 2009 2:17PM
It definitely sounds like Arcane will become boring.
I like the way Arcane works: you have to manage how much mana you're using or you get left with inferior dps - and possibly embarrassing yourself because you had to wand.
I love the buff to the damage, don't get me wrong, but I foresee that it is going to be boring.
wizcressida Aug 17th 2009 10:07PM
The problem, for me, is that no matter how well I manage the mana I'm using, I still do dps that's inferior to a fire mage (or to some other classes, but that's another story). I used to assume the problem was my gear, but when I started reading around looking for tips on how to get competitive dps, the answer on every site I checked was unanimous: play fire or frostfire, not arcane.
With the calculations elsewhere in comments showing that a 4-stack of AB will cost 1400+ mana, not 650-ish, I doubt the mana management aspect will disappear completely. I just hope there will now be an adequate dps return for the skill and effort invested.