Arcane Brilliance: Mage changes on the patch 3.2.2 PTR

Welcome to the latest edition of Arcane Brilliance, the weekly Mage column that unites Mages everywhere in brotherhood, friendship, and a mutual desire to set Warlocks on fire.
So, I was all set to write a lengthy diatribe this week on the woes of the Arcane tree. I was going to compare their plight to the aliens in the District 9 trailer, which I totally plan on watching this weekend. Both are oppressed groups, both possess powerful weapons nobody can use properly anymore, and both have spaceships that ran out of gas above South Africa. I was going to bemoan such things as Arcane's inadequate DPS, PvP survivability, and overall mana inefficiency. It was going to be overly-dramatic and incredibly whiny. Warlocks were going to drink from the well of my tears, and find them delicious.
Then this happened.
In case links frighten you, or you can't be bothered to read past the notes for other classes, or just get distracted every time you read about the revamped Onyxia raid we're getting (like me), I'll helpfully re-post the Mage notes below.
Mages
- Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.
- Talents
- Arcane
- Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.
- Arcane
Take a moment. Digest that. Consider the implications. Then follow me past the break.
Oh my.
Holy crap.
Let's look at the first change first. Yes, I came up with that order on my own.
Arcane Blast
Arcane Blast is stackable up to 4 now, instead of 3. The damage increase per stack remains the same, at 15%. Only the mana cost has changed, and it has actually gone down. Instead of doubling with every stack, it has gone back to something closer to the pre-Wrath era--130%. This means that the mana cost per stack now looks like this:
1st cast: 229 mana
1 stack: 297 mana
2 stacks: 387 mana
3 stacks: 503 mana
4 stacks and beyond: 653 mana
Currently, a fully stacked Arcane Blast costs you 1830 mana. This is an absolutely massive mana reduction for our major nuke. Feel free to correct my math, which was performed by me, a person for whom numbers with more than one digit are confusing and scary.
So once the patch hits, our main nuke won't eat up nearly the amount of mana it does now, and the difference in our mana efficiency should be pretty astonishing. Our staying power will increase dramatically in long fights, and we should find that we can pick and choose when to use Evocation, instead of the current situation, where you absolutely must use it every two minutes without fail, and if you happen to get interrupted during an Evocation, you're reduced to alternating wanding and crying like a little girl until your mana gem cooldown pops.
And it only gets better.
Missile Barrage
This is the game-changer, right here. My first fear, upon reading this change, was that they'd be taking away the gatling-gun speedy missle effect this talent currently grants. I've since tested it out on the PTR, though, and I can confirm that this is not the case.
Here's the deal: On the PTR, Missile Barrage works exactly the same way that it does on the live server, only with two key differences. The first is that it completely removes the mana cost for the next Arcane Missiles you cast. Yes. I totally just typed that. Your next Arcane Missiles is free. Still fast, still powerful, still fully buffed from the Arcane Blast buff (4 times instead of 3), only also free. I only wish there were a way to italicize that even more than the font we use here at WoW.com allows. I would italicize it to the ground, baby.
The second key difference is that your chances of proccing Missile Barrage go up significantly when you cast Arcane Blast. Instead of the standard 20% chance you get from casting the other applicable spells, Arcane Blast will give you a 40% chance. That's twice the chance, according to my math, or to be more scientific, 200% more awesome. Casting other spells will still grant you the 20% proc chance. Which of course begs the question: why would you cast anything else? You wouldn't, that's the answer. Also, why would you ever, ever cast a non-Missile Barraged Arcane Missiles? Let's weigh the options here:
Option one: Costs a bunch of mana, takes 5 seconds to cast.
Option two: Costs zero mana, takes 2.5 seconds to cast. Also, gives you a back massage and makes you breakfast.
I know which option I'm picking.
So here are the implications for Arcane Mages should these changes make it through the testing process and then not get nerfed 36 hours after the patch drops. Cough.
Arcane 3.2.2
1. There will be one acceptable spell rotation in PvE: Arcane Blast x 4>Arcane Missiles (if Missile Barrage has procced). If Missile Barrage fails to proc after four consecutive 40% chances for it to do so (and we all know this will happen frequently, thank you random number generation), you will keep casting fully stacked Arcane Blasts until it does, since the mana cost isn't prohibitive to do so.
2. Arcane Barrage will have no further use in PvE, except as a way to continue to DPS on the move. This saddens me, since it's a 51 point talent, and it's an awesome spell, and I love it dearly. I pray they can find a way to make it PvE viable again, but doing so without upsetting the PvP applecart is probably going to be difficult.
3. As mentioned before, mana efficiency will go way, way up, meaning Arcane Mages will have far more leeway in how and when they choose to use Evocation and their mana gems. Long fights will no longer be the chore they currently are, and DPS will increase because we no longer have to reign in our mana usage quite as much.
4. DPS will increase overall. Significantly. I anticipate this change putting Arcane on par with deep Fire, and possibly even surpassing it. The increase from that fourth stack of Arcane Blast alone is huge.
5. In situations where a quick burn is called for, as when a boss is near death, we can now spam Arcane Blast and not run out of mana three seconds later. It'll be sweet. A little boring, but sweet.
6. Warlocks will re-roll en mass, finally discovering that felhunters are ugly and difficult to housebreak, and having them totally doesn't make up for the sad fact that Warlocks aren't Mages. Also, this will only happen in my imagination, where Warlocks do things like this all the time. Other things that happen in my imagination? Frost becomes PvE viable. Everything in the videos on this page. Also, Duckie gets the girl. Every time. My imagination probably needs to be medicated, people.
And holy crap, guys, I'm not even taking into account Glyph of Arcane Blast here. 18% damage increase per stack? Times 4? Multiplied by the power of awesome? That equals yay. Yes, indeed.
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, (Mage) Arcane Brilliance
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Reader Comments (Page 6 of 6)
Arladris Aug 18th 2009 10:21PM
I my experience, unless the competing mage considerably outgears me, I do the same or slightly better dps. No matter what spec they are.
Perhaps that just shows what kind of quality you get from pugs, as that's what I normally run. :(
Sriram Aug 17th 2009 3:48PM
I have a question about missile barrage. "The effect from triggering this talent now removes the mana cost of Arcane Missiles." What about the 2.5 sec cast of arcane missiles. I hope the mana boost is in addition to the speed boost of the missile barrage proc. The change described is not very clear. It might be a terrible loss if thee mana efficiency replaces the speed buff to arcane missiles.
Bloomindraal Aug 19th 2009 9:33PM
Learn to read ... He said he tested in on the PTR and the 2.5 second channel still remains inspire of the description
Rafael Gidra Aug 17th 2009 4:59PM
i love this column !!!! you are the best writer here !!!
wizcressida Aug 17th 2009 10:06PM
I guess Arcane Missiles still does more damage than Arcane Barrage, but what about the time factor? Arcane Missiles is so slooooow compared to ABarr or MBarr; has anybody worked out whether it's worth spending the time on it, versus dumping off an Arcane Barrage and getting right back to work on the stack of Arcane Blasts?
kordan Aug 18th 2009 12:14AM
Agree with other commentators
1 - Buff for arcane is great news. My 80 7.5-8 tier arcane mage had become a very awesome bank alt
2- But screwing the playstyle is stupid. the boredom of slow long casts plus the impediment to manouevering is why i didnt go fire. Now it looks as if they;ve effectively done the same to Arcane.
Raid Leader "Hey - mage - why are you both arcane yet the other mage in our raid is doing 1000 more dps than you?"
Mage - "i wanted to play in a way thats enjoyable to me"
Raid Leader - "Lol"...
"Srsly?"
Message *You have left the raid
wizcressida Aug 18th 2009 10:47AM
Unfortunately, I think mages are stuck with the "slow, long casts" model, at least for now. Any fast/mobile casting that does real damage without a long setup is going to wind up being considered overpowered for PVP.
Eldren Aug 18th 2009 10:45AM
I'm just a bit bummed that I've been Arcane for all this time, and now that I finally switch to fire, they go and buff Arcane to make it competitive in DPS again. Oh well, maybe I will go back.
Dreadly Aug 18th 2009 3:12PM
I'm guessing they are going to change the Tier 8 mage gear 4 piece bonus to reflect the changes made to Missile Barrage? It seems to me that if left as is the 4 piece bonus is rather wasted seeing as how it’s already a free cast, perhaps it will be that the AB stack won’t be consumed on the first cast of MBarr but rather on the second?
kordan Aug 18th 2009 6:47PM
You are right - which is why I now have a 75 hunter zooming up the levels.
Its all the things i expected to get in a mage - plus has a pet - and none of the manouverability and slow cast bs.
talk about burst on demand - plus some great dots.
i might find it wants a little in leet raiding dps epeen once i get there - but for overall class balance, utility and enjoyment hunters have it all over mages.
the stupidity of it though is that somehow its ok for hunters to have all this instant burst dps and yet mages get zilch.
the designers of this game surely need to play all classes to 80- before they get a feel for just how unbalanced the classes are.
Eon Aug 19th 2009 1:39AM
Those cursed PvP implications!
Satern Aug 24th 2009 9:34AM
I like the way Blizzard keeps changing up the most viable PvE spec in almost every patch...
Naxx, Arcane. Ulduar, Fire. Now, Arcane. I wonder if this is an ongoing trend?
Ecth Aug 28th 2009 10:51AM
Zero chance the current version goes live. Don't get your hopes up, I know I am not.
Also, is it just me, or is spamming AB and hitting AM when Missile Barrage procs a little... boring?
domdomruel Aug 29th 2009 3:49AM
Mages can do great damages by using their fire spells and the damage over time additional effects that these spells do. They can even respecialized in frost spells and do damages that will slow their enemies and deal direct damages to them as well. Their arcane spells help too.
domdomruel Aug 29th 2009 3:50AM
They can even respecialized in frost spells and do damages that will slow their enemies and deal direct damages to them as well. Their arcane spells help too. by the way I forgot to post this one. :p
http://www.wowstrategybook.com/wow-mage-guide.php
Rohan Sep 1st 2009 6:57PM
Guys, check the upcoming patch notes. The beautiful mana reduction has been spoilt - They are now reporting a 175% increase which does not look that promising at all.
http://www.wow-europe.com/en/info/underdev/testrealm.html
It may still change, but it's not looking that great anymore for lengthy fights. I guess we're back to popping sapphires and evocating like clockwork :(
Melwynth Sep 22nd 2009 11:02AM
So... There are new (and more interesting) changes afoot. I've never played arcane, except as a secondary to fire. These fire talent changes below will most certainly change my game.
Living Bomb is now one of the most (if not the most) important spells in the game, for mages. The Glyph of Living Bomb provided some nice dps output, but was slightly glitched in that it triggered Combustion, but not the instant-pyroblast.
NOW... Living Bomb DoTs can happily crit, for 50% MORE (critical strike) DAMAGE, and not trigger combustion while it is up. This is a serious boost for us REAL mages (who like to see things blow up messily).
=====================================================
Mages
* Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
* Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
* Talents
o Arcane
+ Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
o Fire
+ Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.