Raid Rx: Raid bosses that brought healers to their knees - Part 1

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ever wondered what were the hardest fights to heal in the game? Based solely on my opinion and experience, here's a list counting down from number 10 to number 6.
Different raid bosses had different ways to challenge healers. Tanks and DPS players had to worry about their own position, damage output, threat, and other abilities. Healers were focused more on keeping the rest of the raid alive through varying levels of damage and attacks.
This is a multi-part article where I take a look at some of the most tear inducing raid bosses that the game has to offer. This week features number 10 to number 6!
Number 10: Buru
The first fight we'll take a look at comes out of the Ruins of Ahn'Qiraj. It's better known as AQ20. You can find Buru in the Hatchery portion of AQ20 near a mini-lake of sorts. Buru was responsible for overseeing the hatching of the Silithid armies. He was one of the bosses you could you could get to after taking down General Rajaxx.
Fight synopsis
Buru was practically immune to damage. The only way he could be hit was by blowing up his precious eggs. A good mechanic comparison is phase 1 of Yogg-Saron. Sara could not be hit directly as the only way she could be damaged was by bringing Guardians to her proximity and blowing them up.
This pesky bug worked the same way. He had to be brought to an egg. As soon as he was over top of an unhatched egg, the raid had to detonate the egg for him to take any sort of damage. I don't remember the exact number of eggs that had to be blown. Once the raid exploded an egg, a little hatchling would spawn that would have to be dealt with.
Oh, not only that, but I believe Buru was the first fight in the game that featured the focused chasing mechanic. Yeah, you know what I mean. The one where a boss ignores his threat table entirely then zeroes in after a player and starts chasing them without abandon?
And man, this sucker could run. He would continue to gain speed over time until a mini-me of his would explode with him nearby. If he caught up to a player, the lucky one would gain a stacking bleed effect that dealt ~1200 damage every couple of seconds. We scoff at 1250 damage now but back when we were all young and level 60, 1250 damage was considered serious business. The average health of raiders was around 3000 – 4000
Once Buru hit the 20% mark (or less), he leaves his protective shell and starts taking damage like any normal boss would. The raid also has a soft enrage timer to kill him as they'd slowly take increasing damage over time from a debuff that's applied to everyone. Sorry! No way to remove it!
Why it sucked
At the time, there were players who had difficulty grasping the concept of stopping everything they were doing and running like mad men. I've seen fellow raiders get focused and just stand there as if they've lost all sense of what to do. Those were problems outside of our control, unfortunately. All the same, there were legitimate reasons as to why they'd get caught.
Kiting Buru was the fun part. Did I mention the encounter partially took place on water? Yes, there were times players had to kite through deep water which slowed them down. I was one of the lucky ones. As a Priest, it was easy to levitate across the deep end. Other classes were not as fortunate.
Anyway, assuming the raid was coordinated enough to transition Buru into his 20% phase, that's when healing became fun. The soft enrage added an enormous amount of strain to the healing required. It was common for raiding guilds to require Nature Protection Potions to help buy a few precious seconds of extra DPS time.
I really hate bugs.
Number 9: Leotheras the Blind

And now we head over to Outland. Specifically, we'll dive deep into Zangarmarsh and enter Lady Vashj's realm of Serpentshrine Cavern. There were a number of different ways to get to Leo. he was accessible without even having to kill Hydross (you just had to be very careful when tiptoeing past him). After fighting through various Naga trash, you had the option of taking the right fork to Morogrim Tidewalker or going left to Leo.
Pretty challenging for a blind guy the first time I fought him. He seems like an innocent Blood Elf at first. In actual fact, he's got a Blood Elf form and a Demon form that just erupts from him.
Fight synopsis
Leo has three phases. Okay, technically he switches between two of them until the third. He alternates in two forms between his Blood Elf version and his Demon form. Once his health drops below a certain percentage, he acts like a banana and splits. Now you fight his Blood Elf and Demonic counterpart at the same time.
Each form had it's own distinct abilities. In Blood Elf form, you had to contend with Whirlwinds that completely demolished melee players in range. Anyone hit by it would suffer a dangerous bleed effect.
In Demon form, up to five players would have to fight their inner demons. If a player failed to kill their demon within a certain amount of time, they would be mind controlled for the rest of the encounter.
Thankfully when Leo splits, the raid didn't have to deal with their inner demons anymore. Blades of death elf was still a force to be reckoned with.
Why it sucked
Guys, you have to understand something. There was a time early in the expansion when spell damage and healing were two different stats altogether. There were specific caster weapons for Mages and Warlocks and specific healer weapons for Resto Druids and Holy Priests. Healer weapons actually went to healers and spell damage weapons went to casters. Armor worked the same way as well.So what did this mean when dealing with inner demons? I only dealt something like 800 damage with my Smites, if that. Healers had a very difficult time killing their inner demons. The extra damage taken from Holy and Nature school spells helped, but sometimes it just wasn't enough. This was one of the earliest fights where I had to drop DKP on two (or possibly three) pieces of spell damage gear to equip them in order to handle inner demons.
Thank goodness spell power came along and unified the two stats.
Don't get me started when five healers were stuck dealing with their inner demons. You had to have seven healers. The two healers untouched by inner demons would have to jump on the Warlock tank immediately and pray they were within range. Not only that, they had to keep up the other five healers as they were busy working on their inner demons!
Dealing with players that got tagged by Whirlwind was horrible. It took a lot out of healers just to keep them alive. Sometimes they weren't lucky and would eat whirlwind hits three or four times in a row.
After tipping Leo into his final forms, it was a test of endurance to stabilize the raid while they tried to kill him amidst dealing with AoE fireballs on the Warlock tank and whirlwinds.
Filed under: Druid, Paladin, Priest, Shaman, Ranking, Raiding, Lore, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
rdavidroberts01 Aug 17th 2009 11:11AM
Is your link to get to the 'next' page broken or is it my browser? It just takes me back to your home page.
Firelash Aug 17th 2009 11:24AM
It was but is now fixed it seems.
Gnosh Aug 17th 2009 11:10AM
"next" link broken.
evanmbunnell Aug 17th 2009 12:42PM
Hoping to see Hex Lord Malacrass make the top 3. Guy sucked something fierce pre-nerf.
Sevin7x70 Aug 17th 2009 12:22PM
This is a bloody good read, matt low, you should write some more.
vyx Aug 17th 2009 11:28AM
Leo is actually one of my all-time favorite fights as a healer. It was really fun because you were focused on healing and DPS really wasn't something you thought of, and then when you got the demon you'd have to quickly react or else you were toast (actually mc'd). The very fact that you didn't have good dps made that so much fine.
BTW this was worse for the off-tanks we had around (remember this was before duel specs). Our prot warrior could not seem to kill his demon in time no matter what.
Matthew Rossi Aug 17th 2009 11:58AM
Dual Spec wouldn't help a low DPS offtank there, you can't switch in combat.
Katalliaan Aug 17th 2009 11:41AM
Minor mistake - in the Buru section you have an extra "you could", but otherwise, great article.
Faar Aug 17th 2009 12:15PM
Yeah, great, great article!
For me who's played WoW for over half a decade, but nevertheless never raided seriously, it's a very interesting read.
Gigantor1960 Aug 17th 2009 12:18PM
Wow. I forgot some of the fun times I had healing. I respeced to Holy Priest healing from shadow priest just so my guild could deal with Nightbane in BC pre nurf. Never got a chance to go back shadow until Wrath hit. Now I'm heals again for 5 man with disc for PvP.
I also hated killing my inner demon and almost wet my self the first time I did. Think I promptly walked in to a whirlwind because I lost focus...fun times...lol. Who did not love tryng to decide what pieces of plus to healing gear to swap for plus to spell damage and still be able to heal the Lock tank.
Psionik Aug 17th 2009 12:39PM
It was sad when the healers were killing their demons and then some hunter or warlock got mind controlled because they were too slow.
herromeo Aug 17th 2009 12:32PM
Great article!
thebvp Aug 17th 2009 12:36PM
Any "idiot check" boss will bring healers to their knees until people learn it.
Guy on vent: "OMG WHY WASN'T I HEALED?"
"You stood in the fire."
WTF YOU'RE SUPPOSED TO HEAL ME!"
"If you don't stand in the fire, I won't need to heal you."
"BUT YOU'RE A HEALER, THAT'S WHAT YOU DO! BOOT THE SCRUB HEALER!"
/facepalm
thebvp Aug 17th 2009 12:38PM
Any "idiot check" boss will bring healers to their knees until people learn it.
Guy on vent: "OMG WHY WASN'T I HEALED?"
"You stood in the fire."
WTF YOU'RE SUPPOSED TO HEAL ME!"
"If you don't stand in the fire, I won't need to heal you."
"BUT YOU'RE A HEALER, THAT'S WHAT YOU DO! BOOT THE SCRUB HEALER!"
/facepalm
thebvp Aug 17th 2009 12:39PM
Damn double post!
Avrador Aug 17th 2009 12:51PM
Very nice column. :)
Blake Grant Aug 17th 2009 1:12PM
Any chance we can get the "Next" links to work properly on the mobile site? They always take you back to the main site (which is a pain in the ass to read on the iphone).
Jon Do Aug 17th 2009 1:19PM
Interesting write-up.
Of these, I've only healed Nightbane, and he was pretty hard to get down for a guild that started raiding for the first time in BC. Nightbane was a "threat control nightmare". It was pretty much impossible to heal through people standing in the fire and not moving, or standing in the tail, or getting aggro on several skeletons -- but when we learned as a raid how to control those parts of the fight, it was much easier.
However, as a priest healer, the difficulty of the Nightbane fight forced me to think about what a priest could do, and the flight phase forced me to learn to use Fade and Binding Heal, which are important spells in my healing arsenal to this day.
vern Aug 17th 2009 1:24PM
Lady Vashj brought me to my knees as a healing priest.
But what a triumph when we killed her. It was incredible.
I had to seriously learn how to down rank my greater heal to rank 4 and use the 2 pieces bonus of the priest T5 that return 100 mana when you overheal with it. Rank 4 was enough to get me around 30-40% overheal maximum and get cheaper greater heals.
I am very fortunate as there is a video guide that perfect crystallize my shock and awe towards that boss. This is the Tactical Guide - Lady Vashj Vs. Dark Ritual by Tamzin
I remember how I literally crumbled into my chair while reviewing the numbers in the video...
Shock burst for 8k damage...
Static charge does 3k AOE damage...
Entangle 500 damage every 2s for 10s 15 yards around target....
Forked lightning 60degrees angle, hit for 2.5k damage.
For reference, at that time Greater heal average was around 5-6k. COH tick was about 1100...
The video is here:
http://www.warcraftmovies.com/movieview.php?id=42710
I can not get tired of watching it, I love the music, I love that boss even if I hated it at first.
This is my greatest victory of all as a healer. What a fantastic encounter to beat !
What a bitch of a boss :)))
Bhoz Aug 17th 2009 3:26PM
The OP is understating how truly randomly annoying the Leotheras fight was.
It's the only fight that I've actually recommended that other healers would do a better job than I would, and for someone that started hating boss fights with Magmadar, that *hurts* to admit.
1) Your Inner Demon looked exactly like and had the same name as everyone else's Inner Demon, and I believe that all were targetable but only yours could be attacked by *you*. So if you were in the same area as several other people who also had Inner Demons spawn, you wasted several precious seconds acquiring your target, at which point it was in melee range, hitting you for 800-1200 per swing.
2) Holy Priest shields absorbed one melee swing, maybe two at the most, so you were almost immediately getting spell pushback trying to cast. Pushback wasn't capped like it is now, so if you were foolish enough to try to "brute force" out a Mind Blast, you could see a 3.5 or 4.0 second pushback on it. You could Shield (if Weakened Soul wasn't up), which bought you time for one uninterrupted spell, you could Psychic Scream the Inner Demon out of melee range, or you could Shadownoob/Fade and let the 'noob tank it for a while.
3) The Psychic Scream had the tendency, for me at least, to cause the Inner Demon to run directly away from me for the entire duration of the fear, so, he'd end up *way* out of range of me, and he ran faster than the 'noob at that time, so unless I was near a wall or some of the other obstructions in that cavern and the Inner Demon got caught up in them, I'd lose DPS time on him. Often times he'd run out of range before I could get a Smite or Holy Fire off at all. My Inner Demons always seemed to run through the Warlock tanks area, which was a no-go area for following.
4) You had somewhere between 25 and 40 seconds to kill your Inner Demon, so you had to manage GCDs very closely. My first two kills I got a lucky string of three crits right as time was running out to get the kill.
Even after the increased susceptibility to Holy damage and the Healing-into-Spellpower merger went into effect, I had a losing record versus my Inner Demon (I went something like 4 for 9 against them out of 23+ Leo kills). I hated that fight with a passion.