Scattered Shots: So you want to be a Hunter - Part 2 Levels 1-9
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Welcome back to the Scattered Shots, So you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter.
Hail fellow Hunters! Welcome to Part 2 of So you want to be a Hunter. We started off in Part 1 by reviewing racials and their impact on the Hunter class. It was interesting to hear everyone's thoughts and preferences on the best race to play. Although many seemed to prefer Orcs and Trolls for the Horde and Dwarves and Night Elves for Alliance, there were a few that spoke up for the Draenei and Tauren as well.
This week we'll be reviewing what to expect as you level your Hunter from 1-9. Yes, we'll eventually get all the way to Level 80, just not today. No, this isn't a speed leveling guide. However, I will provide some tips on how to make leveling less of a grind.
Just to make sure we're all on the same page here's some guidelines for using this guide.
- So you want to be a Hunter is for the new player and/or a new Hunter.
- This guide is not a "How-to get to 80 in less than 3 days" leveling guide. It's more of a "What to expect as you level" guide.
- Except where highlighted, this guide does not take into account Recruit a Friend or heirloom bonuses.
- Since most players tend to level by themselves, all talent build suggestions will focus on a solo leveling/grinding build.
- This guide focuses on the leveling the PvE Hunter. We will discuss PvP and raiding in other guides.
Before we discuss how to level our Hunter, it might be a good idea to review the role a Hunter plays and the talent trees that help us accomplish it.
The Hunter's role
Hunters are a focused DPS class. Our job is to consistently shell out as much DPS as possible while the tank (our pet when we're by ourselves) distracts, harasses and keeps the mob focused on them. We have a wide range of attacks and abilities that help us accomplish this task.
We accomplish our role of providing consistent DPS by using one of the three talent trees:
Beast Mastery (BM) - A BM Hunter has an almost symbiotic relationship with their pet. A Ferocity pet can provide as much as 25% or more of the BM Hunter's total DPS. Because a BM Hunter relies on their pet for a good portion of their DPS, pet management and increasing their Attack Power are critical in achieving their full potential.
Marksmanship (MM) - The MM Hunter is less focused on the damage that their pet can provide than their BM counterparts. Unlike the BM Hunter, the Marksman Hunter focuses on their individual performance. Using a combination of Agility, Attack Power, precision and mana efficiency to provide superior DPS, MM Hunters typically view their pet's attacks and abilities as added bonus.
Survival (SV) - The SV Hunter has relationship with their pets that is similar to the MM Hunter. However, there are some differences with how each are played. For example, where the MM Hunter is almost purely focused on individual performance, the SV Hunter divides their attention between providing mana replenishment to the party, while being able to consistently string together one explosive critical strike after another. SV Hunters accomplish this amazing feat by focusing on increasing their Agility and Critical Strike Rating.
You might be wondering what is all this talk about Agility, Attack Power, Critical Strike Rating, etc... Well let's take a look at these important Hunter stats and what they mean to the Hunter.
Hunter Stats
Deciding what stat to stack is probably the most confusing area in the game today. You'll often hear that you don't need to worry about Hunter stats until you reach endgame and start raiding. Though this is technically correct, knowing which quest reward will be an increase for you and why can keep you from being a Shammy Hunter.
What's a Shammy Hunter? This is a Hunter that mistakenly stacks Shaman related gear instead of Hunter gear. (No, not everything is really Hunter Loot. Really! It's not.) How do you keep from becoming a Shammy Hunter? It really is a lot easier than it seems. All you need to know is what stat is really important to Hunters. To make it easier we'll review Hunter stats below.
Hit Rating – Without going into too much detail. Hit Rating is your chance to miss the target. This is the best and easiest way to increase your DPS. And if that is still confusing, then just remember that the most important thing is to reach the hit cap, the Hit Rating required to guarantee no misses. At level 80 the hit cap is 263 or 8% (230 or 7% if you're a Draenei).
Agility – Agility is the Marksman and Survival Hunter's main stat to stack after Hit Rating as they level and play. This is because each point in Agility adds 1 Attack Power and approximately 40 Agility adds 1% Critical Strike Rating.
Attack Power – Attack Power not only determines the Hunter's DPS, but also the Hunter's pet. This is why Beast Mastery Hunters will stack Attack Power over Agility. Don't think BM Hunters don't benefit from Agility, they do. It's just that Attack Power will give a better overall benefit.
Critical Strike – Critical Strike or "Crit" is when your attack is awarded a 100% bonus. Yes, I do mean an attack that does double the damage. This is why Marksman and Survival Hunters value Agility as a base stat so much. It can mean the difference of an Auto Shot from Giant's Bane maxing at 684 to being a 1386 crit. If that doesn't get your attention, not sure what will.
Armor Penetration – This is becoming more important than it was previously. Put simply, Armor Penetration reduces your targets armor. The major downside to this stat is how it stacks. Armor Penetration is taken into count after debuffs like Sunder Armor or Acid Spit from a worm.
Intellect – This isn't as important unless you decided to put talent points into Careful Aim. Then it is another avenue to increase your DPS by converting each point of Intellect into an equal point of Attack Power. Then this stat can add up to huge gains. But remember, it still follows building your base Attack Power or Agility.
Haste – Haste affects how quickly you are able to fire off shots. However, you will still only want to stack enough Haste to get your Steady Shot to match the Global Cooldown. This is when your Haste Rating is around 523. If you're Beast Mastery you probably don't need to worry about this, and if not then you can work on getting your Haste to the soft cap of 523 and then go back to focusing on increasing your Agility or Attack Power.
Now that we have a better understanding of what a Hunter needs to stack, we can review the first 9 levels.
Levels 1-9
There really isn't anything too exciting to talk about for the first 9 levels. The main things to learn from these levels are finding your Hunter Trainer, tracking, and maintaining your distance from your targets.
Also by level 8 you have already started learning the basics of creating and using a shot rotation. You get exposed to this concept at level 4 with the introduction of Serpent Sting. Then at level 6 you add Arcane Shot and Hunter's Mark. Then finally at level 8 you add Concussive Shot.
By level 8 you will have mastered the following attack order:
- Apply Hunter's Mark
- Concussive Shot
- Serpent Sting
- Arcane Shot
If this doesn't finish the mob before they reach you, they'll be weakened enough that Raptor Strike typically finishes them off.
Key Quests
When you reach level 2 you'll want to find your Hunter Trainer and begin learning your new attacks and spells. I've outlined each race's quest below.
Horde
- Etched Note (Tauren)
- Etched Tablet (Troll)
- Etched Parchment (Orc)
- Hunter Training (Blood Elf)
Alliance
- Hunter Training (Draenei)
- Etched Sigil (Night Elf)
- Etched Rune (Dwarf)
In Part 3 we'll get into the meat of what happens as you level your Hunter. We'll discuss cool topics such as getting your first pet and how to complete those running around quests a bit faster. We'll cover these things along with other key events leveling your hunter up to level 20 and beyond.
You want to be a Hunter, eh? Well then you came to the right place. Scattered Shots is the one column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management. Filed under: Hunter, Leveling, (Hunter) Scattered Shots






Reader Comments (Page 2 of 4)
Boydboyd Aug 19th 2009 4:19PM
@Hoaxs
I've been 80 for months. I've been playing a hunter since January 2005. (I was deployed to the Middle East when WoW was released.)
For leveling, all three talent trees are viable. Just ask yourself what you want to do.
1) Want your pet to do lots of work while you /autoshoot and /afk, not to mention taming exotic beasts in the higher levels? Beast Mastery
2) Supreme ranged DPS (with a tanking pet to support you)? Marksmanship
3) Damn fine utility with still excellent DPS to boot? Survival
All of those are keeping in mind that Hunter's Pet's Growl ability is b0rked. I may not be the best person to ask for a specific, solo leveling build, as I'm a fan of all three trees. So much to the point that I am dual spec'd, keeping SV always, and having the other change between MM and BM depending on what I'm in the mood for.
Hoaxs Aug 19th 2009 4:23PM
@Boyd I think i'll be going MM, I like the idea of high DPS and a tanking pet. Thanks for the help.
suggestive Aug 19th 2009 3:19PM
It seems a bit inappropriate to have end-game centric stats advice in a lvl 1-9 thread. What gear at that level even drops with arpen or HR?
Gnosh Aug 19th 2009 3:22PM
You can find Hit Rating on gear as low as 25 (probably lower). You won't see armor pen until 70.
Bullseyed Aug 19th 2009 3:22PM
Some of the things outlined in this article are deceptive at best, factually incorrect at worst.
Good luck keeping a mob on your pet. Growl has been very broken since early WotLK and rarely holds threat on anything anymore.
BM hunter pet doing 25% of their total damage? Really? 45% would be an accurate number. For SV and MM the pet should be around 25-35%.
All hunters focus on individual performance, not just MM. All dps focuses on individual performance.
SV hunters do not need to 'divide their attention' to provide replenishment. It happens automatically if the talent is taken.
Shammy Hunter? Someone is trying to invent terms :eyeroll: How about Huntard. A huntard is any hunter who has gear equipped that has either a.) Spellpower or b.) Expertise on it. If you ever equip items with either of these stats on it, your character should be automatically deleted. No matter how many people try to convince you, spellpower will not increase the damage of arcane shot or the healing of mend pet. Do. Not. Wear. Spellpower.
If this is a leveling hunter guide, why bother telling them the level 80 conversion rates for rating to percentages? How about actually playing a hunter and give them the conversion rates for levels 1 to 9. Haste and ArP won't show up until level 70+ anyway.
Intellect isn't just for talented attack power. Leveling hunters are going to want a bunch of intellect to get their mana pools big enough that they do not have to drink every 10 seconds. You don't get aspect of the viper at level 1 you know. Not once in the article is it mentioned that hunters run on mana and need intellect to increase their mana pools. Kind of an important thing.
Overall this seems to be written from the perspective of someone who once talked to someone else who played a hunter as an alt, and then overheard some people talking about stuff and copy pasted a few random statements together. If the author plays a hunter, much less raids as one, it would explain the bad rep hunters tend to get...
Boydboyd Aug 19th 2009 3:29PM
As much as Bullseyed and I have disagreed on something in the past, his post is right on.
I felt like I was reading a post about conversion rates for the new-to-heroics/raids hunter. A hunter leveling 1- 9 doesn't need to know that stuff.
I'd go on, but Bullseyed said it best.
Snuzzle Aug 19th 2009 4:07PM
Actually, I find as long as I use a tenacity pet, I have no problems with my pet holding aggro over me (as BM or Surv). Ferocity and Cunning pet aggro seems to be broken though.
Even the "shot rotation" at low levels is wrong. How about helping young hunters learn how to jump-shot or "joust"? How about helping them deal with those painful six levels till they get Arcane? I find Concuss to be a complete waste of mana at low levels since mobs in the newbie zone run at about 75% of normal speed anyway. Here's how I do it:
1. Get max distance.
2. Serpent, Arcane, 2-3 autos.
3. Mob is now in your face. Raptor and strafe away 4-5 yards.
4. Swing the camera back to the mob, Arcane should be off cooldown and in range. Use it.
5. The mob is dead. Loot, repeat.
This works well even at lower levels before you have Arcane and Serpent. At level three, you should be able to get 2-3 autos on the mob before it reaches you, Raptor, strafe away, auto. Mob is dead.
Bullseyed Aug 19th 2009 4:37PM
Boyd, I'll be the first to admit I'm often a douche, but I do know what I'm talking about when it comes to playing a hunter. =P I vaguely remember arguing with you elsewhere but I have no idea what it was about. Lol.
It bothers me a lot when I see the number of subpar guides out there. Sorry OP, I think your guide thus far is subpar. Not that you're a bad writer or anything, you could probably do some intro to raiding concepts or fanfic, but for a leveling guide you missed out on a lot of things.
Points I would include for a leveling guide:
Hunters run on mana. It is stupid, but we're stuck with it for now. Mana is increased by intellect. The more mana you have, the more time until OOM (out of mana) you have. When you are out of mana and don't have a pet (because you're 1-9, pet is at level 10) your dps is going to be very low. You are one of the few classes with no selfheal, so this is bad. you need to kill quickly, or be killed. Int gear will be hard to find. If you find some pieces, put it on, it will save you time leveling. Carry water, lots of it.
Serpent sting does damage over time, this is called a DoT. Serpent sting can be mana intensive, so you want to refrain from putting it up unless the full duration of the sting is going to go off.
Try to stay at range when pulling. As far away as possible. This means you need to be very self aware. You need to know what is behind you, in front of you, to left and right. You need to know what is coming toward you and what is moving away from you. You do not want to pull more than one thing at once unless you are sure you can handle it. You are a very mobile class and need to move frequently when you don't have a pet or player to tank for you in order to avoid damage. This process is called kiting, like the tail following a kite. Just stringing them along while pausing occasionally to yank on the string.
It will suck for a bit when starting. It gets better at level 10 with pets. I promise.
jjcoola998 Aug 19th 2009 3:23PM
At the risk of sounding like an ass****, does anyone really need help Leveling I mean.. nevermind lol.
Bullseyed Aug 19th 2009 3:26PM
In before "lol hunters are easy to level"?
Paladins are by far the easiest class to level. Get with the times.
Sarakin Aug 19th 2009 3:39PM
I think he meant leveling in general is easy.
Also from levels 1-9 what advice could you possibly need? It's not like you have to remember much besides auto attack and spam your one attack spell/skill for any class
Cheesemonkey Aug 19th 2009 3:28PM
Another well written and informative post for people new to the game!
oh wait...
*sigh*
Boydboyd Aug 19th 2009 3:30PM
But isn't this a WoW Rookie post?
Oh, wait. . .
Nick Aug 19th 2009 3:29PM
UGH I was loving this article till i read BM Hunters prefer AP over Agil . . . . . . . really?
Had my hunter BM since vanilla till the big nerf and agil by far allowed me to out preform dps wise far better than stacking ap . . . or have I been playing my hunter wrong all this time? If so BRK failed me and I highly doubt that!
clra2 Aug 19th 2009 3:52PM
BM Hunters do prefer AP over Agi. Hunter pets inherit 22% of their owner's AP. With 2 points in Wild Hunt hunter pets gain another 30% of their owner's AP. Since stacking AP will scale better with your pet than stacking agi, I'd say BM Hunters prefer AP over agi.
And I don't remember BRK saying agi was better than AP for BM.
M Aug 19th 2009 4:38PM
AP is better for BM than Agi. Without going into too much detail, just look at the stat allocation of gems. A Cardinal Ruby is worth 20 Agility (Delicate), or 40 Attack Power (Bright).
One point of Agility provides 1 AP, and some percentage of Crit chance. So that Delicate Cardinal ruby gives you 20 AP, some Crit chance, some Dodge chance, and some armour. Of those, only AP and Crit matter, and only the AP gets transferred to your pet. As far as pets are concerned, the rest is wasted. That important point is something the author neglected to mention. Here, again...
Only the Attack Power gets transferred to your pet; Crit rating does not.
The Delicate provides 20 AP for your pet, and that's it. 100% of the gem benefits you, but 50% of that gem is wasted for your pet.
The Bright provides 40 AP for your pet: 100% of the gem benefits you, and 100% of the gem benefits your pet (and twice as much as the previous gem).
Your -personal- dps will improve more (in a raid setting) if you stack Agility, but your -overall- dps (including pet) will improve more (in a raid setting) if you stack Attack Power.
Bullseyed Aug 19th 2009 4:41PM
I've seen this disputed and it changes every patch when they monkey around with pets. People generally don't raid as BM anymore, so min maxing ap vs agi really isn't necessary until they fix BM overall to be raid viable. Either way, this is a rookie post and the readers shouldn't need to know the difference. It is just going to confuse them.
Go over abreviations. Agi = Agility. Gives (very little) dodge, (one) ap and (some amount of) crit (which changes per level). Int = intellect, gives mana, which you convert to damage.
Focus on points like 1 Agility gives 1 Attack Power. That concept can be foreign to newbies.
Even though Ghostcrawler is convinced it is 2 attack power per agility. rofl.
Emiri Aug 19th 2009 3:33PM
My level 55 hunter is waiting for your next few additions to this series. Since my main character is a healer I didn't know what Amour Pen does, so this is useful to me already.
Boydboyd Aug 19th 2009 3:35PM
http://www.wowwiki.com/Armor_penetration
Wellsee Aug 19th 2009 3:37PM
I hate to pile on, but I agree with some of the other commenters that parts of the article seem really out of place in a guide that is geared for completely new players and hunters. You don't even get talent points to spend until the next guide! Imagine being level 3 for the first time and wondering what you are talking about. That said, I look forward to the series as I am closer to being a newbie than an expert.