Scattered Shots: So you want to be a Hunter - Part 2 Levels 1-9
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Welcome back to the Scattered Shots, So you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter.
Hail fellow Hunters! Welcome to Part 2 of So you want to be a Hunter. We started off in Part 1 by reviewing racials and their impact on the Hunter class. It was interesting to hear everyone's thoughts and preferences on the best race to play. Although many seemed to prefer Orcs and Trolls for the Horde and Dwarves and Night Elves for Alliance, there were a few that spoke up for the Draenei and Tauren as well.
This week we'll be reviewing what to expect as you level your Hunter from 1-9. Yes, we'll eventually get all the way to Level 80, just not today. No, this isn't a speed leveling guide. However, I will provide some tips on how to make leveling less of a grind.
Just to make sure we're all on the same page here's some guidelines for using this guide.
- So you want to be a Hunter is for the new player and/or a new Hunter.
- This guide is not a "How-to get to 80 in less than 3 days" leveling guide. It's more of a "What to expect as you level" guide.
- Except where highlighted, this guide does not take into account Recruit a Friend or heirloom bonuses.
- Since most players tend to level by themselves, all talent build suggestions will focus on a solo leveling/grinding build.
- This guide focuses on the leveling the PvE Hunter. We will discuss PvP and raiding in other guides.
Before we discuss how to level our Hunter, it might be a good idea to review the role a Hunter plays and the talent trees that help us accomplish it.
The Hunter's role
Hunters are a focused DPS class. Our job is to consistently shell out as much DPS as possible while the tank (our pet when we're by ourselves) distracts, harasses and keeps the mob focused on them. We have a wide range of attacks and abilities that help us accomplish this task.
We accomplish our role of providing consistent DPS by using one of the three talent trees:
Beast Mastery (BM) - A BM Hunter has an almost symbiotic relationship with their pet. A Ferocity pet can provide as much as 25% or more of the BM Hunter's total DPS. Because a BM Hunter relies on their pet for a good portion of their DPS, pet management and increasing their Attack Power are critical in achieving their full potential.
Marksmanship (MM) - The MM Hunter is less focused on the damage that their pet can provide than their BM counterparts. Unlike the BM Hunter, the Marksman Hunter focuses on their individual performance. Using a combination of Agility, Attack Power, precision and mana efficiency to provide superior DPS, MM Hunters typically view their pet's attacks and abilities as added bonus.
Survival (SV) - The SV Hunter has relationship with their pets that is similar to the MM Hunter. However, there are some differences with how each are played. For example, where the MM Hunter is almost purely focused on individual performance, the SV Hunter divides their attention between providing mana replenishment to the party, while being able to consistently string together one explosive critical strike after another. SV Hunters accomplish this amazing feat by focusing on increasing their Agility and Critical Strike Rating.
You might be wondering what is all this talk about Agility, Attack Power, Critical Strike Rating, etc... Well let's take a look at these important Hunter stats and what they mean to the Hunter.
Hunter Stats
Deciding what stat to stack is probably the most confusing area in the game today. You'll often hear that you don't need to worry about Hunter stats until you reach endgame and start raiding. Though this is technically correct, knowing which quest reward will be an increase for you and why can keep you from being a Shammy Hunter.
What's a Shammy Hunter? This is a Hunter that mistakenly stacks Shaman related gear instead of Hunter gear. (No, not everything is really Hunter Loot. Really! It's not.) How do you keep from becoming a Shammy Hunter? It really is a lot easier than it seems. All you need to know is what stat is really important to Hunters. To make it easier we'll review Hunter stats below.
Hit Rating – Without going into too much detail. Hit Rating is your chance to miss the target. This is the best and easiest way to increase your DPS. And if that is still confusing, then just remember that the most important thing is to reach the hit cap, the Hit Rating required to guarantee no misses. At level 80 the hit cap is 263 or 8% (230 or 7% if you're a Draenei).
Agility – Agility is the Marksman and Survival Hunter's main stat to stack after Hit Rating as they level and play. This is because each point in Agility adds 1 Attack Power and approximately 40 Agility adds 1% Critical Strike Rating.
Attack Power – Attack Power not only determines the Hunter's DPS, but also the Hunter's pet. This is why Beast Mastery Hunters will stack Attack Power over Agility. Don't think BM Hunters don't benefit from Agility, they do. It's just that Attack Power will give a better overall benefit.
Critical Strike – Critical Strike or "Crit" is when your attack is awarded a 100% bonus. Yes, I do mean an attack that does double the damage. This is why Marksman and Survival Hunters value Agility as a base stat so much. It can mean the difference of an Auto Shot from Giant's Bane maxing at 684 to being a 1386 crit. If that doesn't get your attention, not sure what will.
Armor Penetration – This is becoming more important than it was previously. Put simply, Armor Penetration reduces your targets armor. The major downside to this stat is how it stacks. Armor Penetration is taken into count after debuffs like Sunder Armor or Acid Spit from a worm.
Intellect – This isn't as important unless you decided to put talent points into Careful Aim. Then it is another avenue to increase your DPS by converting each point of Intellect into an equal point of Attack Power. Then this stat can add up to huge gains. But remember, it still follows building your base Attack Power or Agility.
Haste – Haste affects how quickly you are able to fire off shots. However, you will still only want to stack enough Haste to get your Steady Shot to match the Global Cooldown. This is when your Haste Rating is around 523. If you're Beast Mastery you probably don't need to worry about this, and if not then you can work on getting your Haste to the soft cap of 523 and then go back to focusing on increasing your Agility or Attack Power.
Now that we have a better understanding of what a Hunter needs to stack, we can review the first 9 levels.
Levels 1-9
There really isn't anything too exciting to talk about for the first 9 levels. The main things to learn from these levels are finding your Hunter Trainer, tracking, and maintaining your distance from your targets.
Also by level 8 you have already started learning the basics of creating and using a shot rotation. You get exposed to this concept at level 4 with the introduction of Serpent Sting. Then at level 6 you add Arcane Shot and Hunter's Mark. Then finally at level 8 you add Concussive Shot.
By level 8 you will have mastered the following attack order:
- Apply Hunter's Mark
- Concussive Shot
- Serpent Sting
- Arcane Shot
If this doesn't finish the mob before they reach you, they'll be weakened enough that Raptor Strike typically finishes them off.
Key Quests
When you reach level 2 you'll want to find your Hunter Trainer and begin learning your new attacks and spells. I've outlined each race's quest below.
Horde
- Etched Note (Tauren)
- Etched Tablet (Troll)
- Etched Parchment (Orc)
- Hunter Training (Blood Elf)
Alliance
- Hunter Training (Draenei)
- Etched Sigil (Night Elf)
- Etched Rune (Dwarf)
In Part 3 we'll get into the meat of what happens as you level your Hunter. We'll discuss cool topics such as getting your first pet and how to complete those running around quests a bit faster. We'll cover these things along with other key events leveling your hunter up to level 20 and beyond.
You want to be a Hunter, eh? Well then you came to the right place. Scattered Shots is the one column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management. Filed under: Hunter, Leveling, (Hunter) Scattered Shots






Reader Comments (Page 4 of 4)
KWolf Aug 20th 2009 12:20AM
Really good guide until I saw this:
"If this doesn't finish the mob before they reach you, they'll be weakened enough that Raptor Strike typically finishes them off."
Wow, BRK would be unhappy (We miss him!). In his newbie videos, he showed you how to kite at level 1. No melee hunters!!!
Fudomyo Aug 19th 2009 6:12PM
A long time ago, I learned a lot of stuff on WI about hunters. Jumpshot, Kiting, Chain Trapping, and all skills needed, back then, to avoid the easily obtained title of Huntard.
This, however, was a long time ago. And this site used to provide a really impressive amount of good quality written material on our class, back then.
I'd never jump on the troll train, or try to bash an article aimed at people starting a hunter, but here we don't have any of these. First, I can see no trolling going on - most of the comments were on remarkable mistakes made by the author, clarifying several aspects of what is involved in playing a hunter and, I dare to say, far better than the OP could intend to do. As many of the other comments pointed out, there's a lot of information here that doesn't relate to the low level hunter, and the whole previous post (about 'useful' racials) doesn't help, either.
And second: Eddie, seriously, what's the point here? I don't wish to sound like the sort of guy who keeps saying 'lol if ur not doing heroics ur a failure', but isn't 1-9 like too much? How long does that level range last, in game? 3 hours? I'm sorry to say this, but - with all due respect - linking wowwiki doesn't hurt. If you want the starting hunter to read second hand material, at least link them to the right sources.
Believe me, I'm REALLY sorry to say this. But the last couple of articles are way below average for this column (even if we consider the post-BRK era).
Bodh Aug 19th 2009 6:56PM
The first nine levels of playing a hunter are the worst in the game and the place so many bad habits are learned. Until you get a pet, everyone is a "melee" hunter. Afterwards you suddenly stop, unless like so many hunters I saw leveling up, you keep meleeing.
While maybe hunters were imagined as melee/ranged hybrids in the early days of WoW post - EQ this never emerged.
We need to get pets earlier than level 10
Bloomindraal Aug 20th 2009 2:14AM
I've recently rolled a hunter, and I found a really good resource for low level hunters and basic hunter skills. BRK's video's downloaded from iTunes or Project Lore !. Sadly these didn't continue past level 10 I think, but he shows you how to kite mobs at low levels not what stats to aim for.
You watch him and he never get hit by the mob. So no using Raptor Strike or anything like that.
stuman66 Aug 23rd 2009 4:16PM
I appreciate the topic and all the discussion here.
Having been playing my 1st Hunter and now at lvl 18 (with a Beastmaster focus) I really don't see the big deal with being able to use "all" the tools available for the Hunter Class?
I enjoy having a pet and using Ranged attacks...I'm familiar with how to Kite a mob/mobs but do not feel the need to do it all the time. If I'm going after something very dangerous then sure. But if I have a mob make a break past my pet and get to me I have ZERO problem helping my pet finish it off with my 2H sword that I'm using atm for a melee weapon.
That said, I play 99.9% solo
If I were in a group setting I think that I would do all that I could to be range attacks and support with my pet.
But given the way I play I see nothing wrong with keeping my Melee Skills equal to my current lvl to give support if needed or if for no other reason just because I want to break up my rotation and attack pattern from time to time.
So in a moderate to easy fight I say use whatever you care to...ina Challenging fight or a fight where others are depending on you I say use the attacks that have the highest consistent DPS from a safe distance ;)
Just my opinion...nothing special or written in stone heh
Regards & Good Hunting!
w4rh34rt Sep 3rd 2009 4:22AM
I know the post missed out a lot of things for me. I've just started a hunter and BRK's (BigRedKittys) hunter guide videos helped me no end. Jump shots, which shots to use, that |I should keep at range, kiting in circles using concussive shot.. I couldn't recommend those videos more.