The OverAchiever: Voyage of the Glory of the Hero

98 out of 100 people at that party would walk over my corpse for free gum. -- "Veronica Mars."
Ah, poor Veronica; so young, and yet so...correct. Well, let's not dwell on that for too long, because we've got more heroics to steamroll in pursuit of a badass mount. If you're just joining us or want a quick set of links, here's what we've covered in our Glory of the Hero series so far:
- Part I: Ahn'kahet
- Part II: Azjol-Nerub and Culling of Stratholme
- Part III: Drak'Tharon Keep
- Part IV: Gun'drak
- Part V: Halls of Lightning
- Part VI: Halls of Stone
THE NEXUS
One of the easier heroics overall, the Nexus is also home to three achievements. None of them are as difficult as the achievements found a few stories up in the Oculus, but they still require some coordination.
Split Personality
Not a really tough achievement, but a single group member can wreck this if they're not paying attention. Grand Magus Telestra splits herself into three forms (Frost, Fire, and Arcane) twice over the course of the fight. In my groups, players usually elect to kill the Frost version first because her Blizzard ability is a problem for melee DPS, but to do Split Personality you need to make sure that all three copies die within 15 seconds of each other on both occasions that they're summoned. This is most easily accomplished by having all party members use Shift+V (or whatever option you're using on your computer to force mob health bars to materialize above them) to monitor the clones' health at all times.
Once you have mob health bars up (or if you have someone who's just tab-targeting through them and calling out their health percentages over vent), from that point, it's a relatively simple matter to kill the clones within 15 seconds of each other. The one snag you may hit is that the Frost copy cannot be killed if she's channeling Blizzard, but Blizzard can be interrupted. Assign an interrupter to keep an eye on her. If you don't have classes with low-cooldown interrupts in the party, you'll have to save one for Blizzard or, for safety's sake, refrain from killing the Fire and Arcane copies until after the Frost copy finishes channeling.
If you have any amount of AoE in the party, this achievement should be the easiest one in the Nexus, and I've seen more than a few groups get it without realizing it even existed.
Chaos Theory
Explaining this achievement can be somewhat time-consuming, but while reading through various comments around the net to make sure my own take on it hadn't missed anything, I realized that the best thing I can do is to point you in the direction of comments written on the Wowhead thread. Phazz's comment in particular gives a very good explanation of what the achievement entails, and does so without needlessly complicating things. Frankly, he/she did a great job, so I'm going to point you in that direction rather than pretend I could improve on that take.
I will add, as someone who's tanked this achievement quite a bit, that with good DPS you're unlikely to have to move too far before Anomalous finally dies, and you can abuse the narrow ramps on the platforms leading to him in order to funnel all of the non-elite adds emerging from the rifts. For undergeared tanks with limited AoE threat generation, this is the best of your options, as the adds will be forced to aggro directly through you and can be picked up if you so much as sneeze at them. Assuming that your group maintains 15+ yards range on you at all times, not only will you be absorbing all of the rift damage, but there's essentially no chance that any adds will reach your group.
Intense Cold
This is a very, very easy achievement for some classes, but not much fun for others. Happily, though, it's an individually-based achievement; if someone in your group screws up their own Intense Cold stacks, you can still get the achievement for yourself.
As most players will already know by now, Keristrasza casts a debuff called Intense Cold on players, and will recast it every 2 seconds for the duration of the encounter. The only way to prevent it the debuff from stacking is to keep moving. That's easy enough (albeit tremendously annoying for caster DPS and Hunters), but what eighty-sixes this achievement for most people is her Crystal Chains ability, in which she will freeze the entire group in place for 10 seconds. If you don't have a way to get out of Chains (or have someone else get you out), the achievement isn't doable, because even with monster DPS Keristrasza is certain to get at least one Chains cast off. Thus, assuming that you move enough to keep Intense Cold from stacking more than twice, the achievement is mostly about getting yourself out of Chains quickly.
I started making a list of class-specific skills you can use, but must admit that for some classes I'm at a loss, so comments on this are most welcome:
Death Knights: Truthfully, I'm not sure. The only thing I've seen mentioned anywhere is the Unholy talent Anti-Magic Shield, but I don't actually know if it removes or prevents Chains. As an aside, please, oh please, do not use Army of the Dead on this fight. Watching Keristrasza freak out and turn every which way to attack the legion of ghouls is hilarious, but less hilarious is your melee DPS and tank getting tail-swiped all over the room.
Druids: Shapeshifting will free you from Chains. If you're tanking, make sure you have a shapeshift macro that will allow you to shift to Dire Bear from Dire Bear (/cast !Dire Bear Form should work). No Druid has any excuse for missing this achievement.
Hunters: If you're Beast Mastery, The Beast Within will render you immune to Chains for the duration of the ability, or get you out of Chains once they're up. Master's Call will also work. If you're Marksmanship or Survival, I'm not sure.
Mages: You can both Ice Block and Blink out of Chains. As Keristrasza is unlikely to recast Chains while Blink is on cooldown, it probably doesn't matter which you decide to use, but to be on the safe side (especially if you're running with a group with mediocre DPS), you'll probably want to use a Blink -- Ice Block -- Blink rotation. If Keristrasza manages to get more than three Chains off, your group should probably not be doing heroic achievements.
Paladins: Divine Shield and Hand of Freedom will both work, as will Cleanse. If there's no Priest in the group, you can reasonably expect to be Cleansing other players who don't yet have this achievement and may not have any options for getting out of Chains.
Priests: Mass Dispel is your buddy here, and it'll also be the buddy of any class that can't get out of Chains on their own. If you're the designated butt-saver for this achievement, force the group to clump up as much as they can without subjecting themselves to tail-swipes or the frontal-cone AoE so that Mass Dispel will hit everyone.
Rogues: Cloak of Shadows and Vanish are the most obvious choices here, but 2/2 Improved Sprint will also work.
Shamans: This is another one I don't know about. Thoughts?
Warlocks: Yep, need some help here too; the only thing I could find was the post-3.0.8 Demonic Circle.
Warriors: Intervene will work for Protection Warriors: I'm told that Heroic Fury should work for Fury Warriors: otherwise, I'm not sure.
If all else fails and you're a class or spec without a Get Out of Chains Free card and you don't have a Paladin or Priest in the group, both a PvP trinket and a Free Action potion will work (although, depending on your server, the latter may be tough to find on the AH as it uses only low-level materials that also require a fishing trip). With competent DPS, Keristrasza should die before she casts a third Chains (and certainly before she casts a fourth).
Filed under: Analysis / Opinion, Instances, Features, Achievements, The Overachiever, How-tos, Guides






Reader Comments (Page 1 of 2)
kamal.pabla Aug 20th 2009 8:09PM
The Human Racial or a PvP trinket will work too ;)
The Chilli God Aug 20th 2009 11:07PM
As well as the gnome racial.
PvtDeth Aug 20th 2009 8:08PM
Thanks for the tip. I actually had no idea you could shift to Dire Bear from Dire Bear. I'm not so macro savvy.
Decaying Aug 20th 2009 8:09PM
Just want to add to the Warlock part that a Felhunter's Devour Magic used on any Friendly target while Chained will break it, but on an 8 sec cooldown, it can't be used on everyone in a group during one set of chains, so do it for yourself first, get the achievement, then help others out on future runs :)
Credit goes to Spectrallink on Aggramar EU for telling me that
stealingzen+wow Aug 20th 2009 8:16PM
I actually know Phazz and got this Chaos Theory with him using this strategy. Simple enough once you get the idea. :D
rawrawrawr Aug 20th 2009 8:23PM
May i say Demonic Circle doesn't work. I've tried it, and i get moved to my circle, but i'm still frozen in place, just on top of my circle now.
Rubitard Aug 20th 2009 8:28PM
Return of the Curse of the Creature's Ghost!
Zorko Aug 20th 2009 8:33PM
Enhancement shaman's ghost wolves ability can remove movement impeding effects on the shaman.
Zorko Aug 20th 2009 8:34PM
Also, a felpuppy can help out a lock by dispelling the chains.
Lovelylock Aug 20th 2009 8:41PM
I believe using the demonic circle will reset the stack, but won't break the chains off. Maybe if you timed it right you wouldn't end up with more than 2?
Parajoe Aug 20th 2009 8:55PM
Shaman - frost resistance totem - 130 frost resistance to party/raid. Will resist some chains. Any one try grounding totem?
Thereat Aug 20th 2009 8:59PM
Shammy Grounding Totem can absorb the Chains for the group, although it will need to be replaced after each one
Nazgûl Aug 20th 2009 9:14PM
Anti-Magic Shell for Death Knights will prevent the chains, however it is far more beneficial to activate it while chained - when the Shell is up, Intense Cold does NOT stack on the Death Knight.
The same with Biting Cold in the Hodir fight.
Parajoe Aug 20th 2009 9:28PM
FRost ward helps -Mage- absorbs 1950 frost damage chains spell around 1800.
rdgsxg Aug 20th 2009 10:31PM
For Warlocks attempting the "Intense Cold" achievement can have their puppy use 'Devour Magic'. Just make sure your minion is targeting you!
Valt Aug 21st 2009 6:16AM
Macro version of that:
#showtooltip
/cast [target=YOURNAMEHERE] devour magic
Shouldnt be no problem.. and no, demonic circle doesn't work here.
jamesonsexton Aug 20th 2009 10:40PM
hell fuckin yea a veronica mars reference. so sad that show got cancelled
Vagrant Aug 21st 2009 3:05AM
--If you're Marksmanship or Survival, I'm not sure.--
Use Master's call as well, it was changed at some point from an 11 point BM skill to a general skill, so survivalists and marksmen have access to it as well
(or I somehow have a very neat icon on my cast bar that does nothing)
Unain Aug 21st 2009 5:52AM
Warrior: Bladestorm works to get out or not get frozen!
Elmo Aug 21st 2009 8:32AM
I should try getting the red drake soon :