BlizzCon 2009: Goblin backstory and zone info

BACKSTORY
The playable race is a group of Goblins based on the Isle of Kezan, a new zone between the Eastern Kingdoms and Kalimdor. While Goblins and the neutral Goblin trade organizations as a whole originate here, the official site and trailer both hint that the playable group has had (or is that, will have?) a recent and deeply unpleasant encounter with the Alliance that makes the Horde a logical choice when the time comes to pick sides. From the trailer, it would appear that much of the Goblins' starting zone is taken up by the eponymous cataclysm, the need to get away from the destruction, and their induction into the Horde, but we don't have too many details on it yet.
The playable Goblins won't be formally associated with any of the neutral Goblin trading organizations we already know and love (figuratively speaking, of course; the Steamwheedle Cartel's been bilking us for years). There's also no mention so far of the other Goblins going anywhere, so I'm assuming that the game's preexisting Goblins will remain in the game in whatever capacity they can post-cataclysm, and the Horde Goblins are a faction unto themselves named the Bilgewater Cartel.

Reportedly, Goblins begin on the Isle of Kezan, although from what we've seen of the early gameplay, it would be more accurate to say they begin off the Isle of Kezan. From what's been spilled about the storyline, which is said to be heavily phased, I think you'll level here while the cataclysm is ripping the island apart, then board ships that get caught in the crossfire between a Horde/Alliance naval battle and wrecked off the coast of the Lost Isles. I would also guess this is going to be similar to the Draenei starting zone experience moving from Silvermyst to Azuremyst/Bloodmyst, except it encompasses fewer levels; information from the preview panel indicates that the new Goblin and Worgen starting zones encompass levels 1-15 instead of levels 1-20.
The Lost Isles appear to be the focal point of the early Goblin leveling experience, and so far they look beautiful; a lush, thickly-forested landscape northeast off the coast of Durotar and southeast off the coast of Azshara, now said to be retrofitted as a "Goblin zone." I would assume that your introduction to the Horde will occur here. There's evidence of some crude huts and a makeshift marketplace as well -- it's obvious that the Goblins haven't been an established presence there for very long.
LEVELING PROGRESSION
In all likelihood, Isle of Kezan --> Lost Isles --> Azshara, with Stonetalon possibly along the way, or after Azshara. In Alex Ziebart's words: The Goblins have carved out Azshara's mountains to build their town. It's really ugly. Yay, another Horde race that brings the ugly.
HOME CITY
Undermine is implied but not confirmed by the new information; truthfully, I'm not sure what to make of it. The storyline would seem to suggest that the Goblins can't stay on Kezan, period, which is where Undermine is, so I'm unsure what happens there.
RACIAL ABILITIES
- Best Deals Anywhere: Always receive the best possible gold discount, regardless of faction.
- Better Living Through Chemistry: Alchemy skill increased by 15 and increased health/mana returns from potions you've made.
- Pack Hobgoblin: Instant, 30-minute cooldown -- Calls in your personal servant, allowing you bank access for 1 minute.
- Rocket Barrage: 30-yard range, Instant, 2-minute cooldown -- Launches your belt rockets at an enemy, dealing 30 fire damage. Shares a cooldown with Rocket Jump.
- Rocket Jump: Instant, 2-minute cooldown: Activates your rocket belt to jump forward. Shares a cooldown with Rocket Barrage.
- Time Is Money: Cash in on a 1% increase to attack and casting speed.
MOUNTS
A roadster! You can see a picture here.
CLASSES
Death Knights, Hunters, Mages, Priests, Rogues, Shamans, Warlocks, Warriors
ADDITIONAL NOTES
Developers say that the Goblins will be providing "necessary comic relief" to the Horde during a very dark time. From what we've seen of the early quests, they do seem to be remarkably chipper about a situation that's going from bad to worse.
BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!Filed under: Analysis / Opinion, Events, Cataclysm, Expansions, BlizzCon, Horde, Classes, Factions, WoW Social Conventions, Goblin






Reader Comments (Page 2 of 4)
Hawk Aug 21st 2009 9:09PM
Yeah, their racials look awesome. But I just watched the class panel and Ghostcrawler said all racials will be getting a revamp. Trolls rejoice!
zuldim Aug 21st 2009 9:11PM
We are. Both of us.
Khremloc Aug 21st 2009 9:18PM
Indeed we are, brudda.
usagizero Aug 21st 2009 9:19PM
More than Trolls. Human, Night Elf, etc racials suck, more so compared to the new ones. Hopefully the new racials will all be pretty balanced and fun, because the Goblin ones blow all them away, even the average Worgen ones (i can run? really? that's basically it?). :P
Khremloc Aug 21st 2009 9:21PM
Actually, I'd be more interested in a major makeover for all of the pre-TBC races, really, and any mobs that are being recycled in the revamped zones. 4 new races with more than 5 polygons each and still many races possess really lame, square eyelids.
Jack Spicer Aug 21st 2009 9:23PM
I do hope that this is true. 'Will of the Forsaken' which has been repeatedly nerfed - even in its original form looks wimpy compared to the new races racials.
alex Aug 21st 2009 9:25PM
NEW new troll here, mon.
Here's hoping our new racials.
Kylenne Aug 21st 2009 9:39PM
@zuldim:
Sup, brudda?
jbodar Aug 21st 2009 10:59PM
Yeah, I love how Worgen's only good racial is a Sprint. Human form out of combat is a bonus?! Woot, let me hang out in the seriously-awful human model; it's way better than that silly werewolf one. Ugh. Finally, the Trolls will have someone to laugh at.
DaButcher Aug 21st 2009 11:48PM
Jah mon! It be time for rejoicin'!
Norfrit Aug 21st 2009 9:12PM
Better Living Through Chemistry - That's one of best Queens of the Stone Age songs :D Awesome reference. Best deals sounds very OP though.
Llowe Aug 21st 2009 9:27PM
um, no... lol. http://en.wikipedia.org/wiki/Better_Living_Through_Chemistry
Norfrit Aug 21st 2009 9:34PM
Bah, it's still a QOTSA reference for me :P
ashraith Aug 21st 2009 9:11PM
changed my mind, will play goblin instead of worgen. especially as they have shamans.
Yondie Aug 21st 2009 9:15PM
Well, I too could be very wrong about this... but from what I've read today on wow.com (I have obsessively devoured all WoW: Cataclysm information I can find on the site, all day) and on the worldofwarcraft.com/cataclysm site, there are one or two things you got wrong here.
The Goblin's starting zone is not Kezan, it is "The Lost Isles", a group of islands off the cost of Kalimdor. You can find information about them on the wow cataclysm site.
Also, from what I can see, the new races are intended only to have one starting zone each, then move into the nearby and revamped levels "10-20" zone (although the new race's starting zones will probably get worgen/goblin characters to around level 15.
Therefore, leveling progression will be more like Lost Isles --> Azshara. I believe that Orcs and Trolls will also be using Azshara as a 10-20 zone. Also, I personally think that the really ugly city mentioned by GC is there home city. Although I could be completely wrong to me, Home Cities of races have always been situated in their 1-10 zones, and the goblins have none. To me, it seems that the goblins would make their own city as close as possible, in Azshara.
Yeesh. Why do I always type such long comments? Anyway, sorry if i'm wrong about any o' this. I'm off to grab some ice cream.
GREAT JOB TODAY, WOW.COM TEAM!!!
Right, i'm good.
Gíant Aug 21st 2009 9:24PM
Not anymore. I believe the zones go as following.
Starting 1-15
15-20 Beginning zone
20-25
25-30
ect. until outlands
Yondie Aug 21st 2009 9:36PM
Ah, yeah, I saw a map display that showed something like that, but if you look at http://www.wow.com/gallery/cataclysm-zones/2226096/ you can see that tirisfal glades and silverpine forest both occupy a full ten levels by themselves.
I think for the old races it will be
Starting 1-10
10-20 Beginning zone
20-25
25-30
etc, as you said.
kabshiel Aug 21st 2009 9:34PM
From what I've read, Goblins start off on Kezan and then flee to the Lost Isles over the course of their starting quests. Exploding Kezan (aka Krakatoa) will probably be their level 1-6 starting area and then they'll leave and head to Lost Isles for 6-15.
Volaro Aug 21st 2009 9:15PM
Oh man. I want that roadster for my pally. Gonna be a pain to get rep up without the Argent Tournament though.
Fierod Aug 21st 2009 9:20PM
Do the goblins have new animations?
Cuz I'm pretty sure the old ones recycle the dwarves'.