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8-22-2009 @ 4:24AM
@JeffIt's entirely possible. They *could* sit back and "stop moving the goalposts". It's what they've been doing so far. You level to 58 stacking one type of gear on your char, and then suddenly you get bombarded with a bunch of new stats and things like gem socketing when you hit Outland, and then things change some more when you hit Northrend.I love the idea behind Cataclysm and in fact, it's something I suggested years ago (in a round about way, I suggested the Nothing in the Emerald Dream break out into Azeroth and transform everything). But the effect is the same. Keep all the content relevant and up to date with the rest of the game and move the story beyond Warcraft 3.5And resimplifying stats is a fantastic move. They wanted people to think when they got a new piece of gear but it just ended up requiring people to use spreadsheets to play the game. Putting the thought into the encounters instead of the gear is the right move IMO. They can still make gear complex by designing fights the old school way where you need certain resistances for a fight or a set of gear that gives you a larger mana or health pool for a long fight that requires less DPS while you need another set for a tank and spank fight requiring maximum DPS and such.Now if they'd just ditch weapon skill ups and implement something like Asheron's Call's monthly story lines to keep the story progressing more rapidly WoW would be the perfect MMORPG.
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