We have a Tabard: To 25-mans, and beyond!
Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?
If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.
PUGging into 25 man raids
While it's easy to pug into 25-man Naxx, Vault, and Obsidian Sanctum, it can be considerably more difficult to pug into the current endgame. Before you queue up, make sure that the members of your team that you take with you are familiar with the fight mechanics. If you've been running the 10-man version you should have a pretty good idea of what to expect. Take the time to brush up on the differences between ten and twenty-five man.
In many cases you may find yourself in a raid that's not quite up to the challenge. You may be saved into a raid with just a few or no bosses downed at all. Then again, you may PUG into a successful raid with experienced raiders. This is a great opportunity to learn more about the mechanics of the fight, and possibly get some great gear. On the subject of gear, make sure you know how loot is to be distributed before you enter the instance.
Remember, that you are guests of the raid. You'll find sometimes that the group you're in might do things differently from your guild. Just go with it and enjoy the raid.
Running guild 25-mans and PUGging empty spots
If you're close to a full 25 man, but not quite there, you might want to run the raid and invite friends and PUGs along. This is a great opportunity for gearing up your guildies and making friends on the server. Even if your guild is small you can gain respect on your server if you perform well. Make sure your loot rules are clear at the beginning of the run. Though it's painful to pass gear to non-guildies in this situation, it is only fair.
There are a couple of downsides to this of course. Sometimes it can be time consuming to fill up a PUG group, some folks may get frustrated with the wait. Since PUGs have little investment in the guild they may not be patient and leave the raid even before you get started. If you PUG in someone that you don't know you may get someone who's not quite ready for the raid. Even if you check gear scores, there's little guarantee that they have the appropriate skills for the raid.
In this scenario, you are the host. Be mindful of your guests and make sure that they feel welcome and valued. You never know when you may need them to fill in again.
Running with another guild
What do you get when you combine two ten-man raid guilds? A 25-man raid! (at least in theory) There may be another guild on your server in a similar position to the one yours is in. The advantage of this scenario is that you can run with the same people and learn their strengths and weaknesses. You can be fairly confident that your raid will proceed without worrying about PUGs.
Of course, this isn't a perfect solution. Loot is probably the biggest issue. Both guilds must agree on a fair loot system. Sometimes this can lead to an "us vs. them" mentality. Remember to be firm, fair, and consistent with looting rules. Purple pixels are not worth burning relationships over.
Remember that there is only one raid leader. The teams need to work together and maintain congeniality. At some point, you may merge, you may not.
Be content with 10-man content
Blizzard has actually been making some strides toward making a true 10-man progression. With the most recent patch, guilds geared in 10-man Ulduar gear can readily defeat the Trial of the Crusader on 10-man mode. Guilds can also progress by doing hard-mode fights and harder content. Smaller raids are more enjoyable for some and easier to keep moving along.
Remember though, that your guildies may not be content with just running 10s. The larger raid content still gives a higher level of loot. While smaller runs are less like herding cats than the larger ones are, there is more prestige attached to 25-man raiding. You may lose members to larger guild.
If you're raiding solely for the love of raiding and progression, this might be the best option for you.
In the end, make sure that you talk with your officers and guildies about what the best option might be. Hang in there, and don't get frustrated.
Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard






Reader Comments (Page 1 of 1)
Marita Aug 21st 2009 2:13PM
I think that the obsession with 25-man runs is damaging the fun people get.
10-man is great, if you know the bosses, the loot is good, and it allows you to progress to the next content-level.
Sometimes there are more important thing than loot: like enjoying the game.
John Aug 21st 2009 2:21PM
"it's easy to pug into 25-man Naxx, Vault, and Obsidian Sanctum,"
I do not think that's true since 3.2. Vault is dormant, but will revive when next pvp season starts and koralon activates, Naxx-25 is dead (who wants to scrounge up 2 priests competent at Mind Control & timing cooldowns for Raz?) and OS nearly so. There's no motivation to run those 25-mans since the same time investment in a heroic farm evening will net just as many emblems of conquest (and 2 EoT) with much lower risk of wipes.
The rest of the post is fairly good sense, so I'm just nitpicking I guess :)
scottrking Aug 21st 2009 3:08PM
My guild is a 10-man guild. Period.
We don't aspire to 25-man, we recruit very selectively and we raid infrequently. The whole idea behind is "Raid with friends to see new content and don't lose your real life in the process."
litchfield.mark Aug 21st 2009 5:45PM
My guild (The Bane - Shadow Council) sought out a guild to run 25man content with before Ulduar. The guild that answered our "ad" on the server forums (Killswitch) turned out to be a great bunch of people and as a team we cleared Naxx25 and have been working our way through Ulduar.
I think the key to a successful raiding alliance was that up front we made sure to say that we weren't looking to merge with anyone who allied with us for raiding purposes. This ensured that there has never been a cloud of "we are going to merge" hanging over any run.
Second, we have made our loot distribution as equal as possible. We do 1 main spec, 1 tier piece & unlimited off spec per run. We also set 1 healer per guild for Val'anyr pieces and swap distribution back and forth between them. Runed Orbs go to the guilds evenly too.
TL;DR - We aren't looking to merge, even loot distribution & Killswitch are a great guild to ally with!
Melfina Aug 21st 2009 9:47PM
My guild pugs 25 man Naxx. We run the same loot system for everyone (1 main, 1 offspec, 1 tier piece per night) and we see a ton of the same people week after week. It may take longer than a 10 man guild run, but it's generally a lot of fun!
We're now attempting to get a guild alliance going for Ulduar, and having a fair and friendly reputation goes a long way towards making that happen.
levissssss Aug 21st 2009 8:33PM
Or you could do what our guild is doing. Recruit more peeps and run them as a second 10 man team. One or two old members can show how the fights work, and the second team can gear up to the level of the first. Then in couple of months you got yourself a 25 man raiding guild!
It really works, and sets up a little friendly competition between the teams witch is good for everyone.