Arcane Brilliance: What Cataclysm will mean to Mages, part 1

So, like many of you, I've been stuck here at home for the duration of BlizzCon. My day-job (what I like to refer to as my "what I do when I'm not being a Mage") has kept me here in sunny Las Vegas instead of in sunny Anaheim, and so I find myself at my computer, dividing my time between writing this column and furiously hitting the refresh button on my browser, hanging on every word my co-bloggers serve up from the convention floor. I wish I'd been able to make the reader meet-up this year, but that was not meant to be. I wanted to meet all of you, stammer like a dork while trying to say hello to Felica Day, and possibly get jumped by a gang of angry Warlocks while I screamed "Ice Block! Ice Block! Iiiiiice Bllloooccckkk!" at the top of my lungs. I will be there next year, with my level 85 Goblin Mage in tow, even if it kills me.
I'm really having difficulty processing all of the information out there, and the vast, universal, and sweeping impact it will have on everything about this virtual world we play in, and I'm sure I'm not alone. Guild leveling? Mastery system? Southshore... taken by the Horde? My mind is leaking from my ears. I'm not even kidding; it's gross. But the purposes of today's column will be to try and make some preliminary sense of this massive glut of newness, and apply it to the only class I care about: Mages. What will the new (old?) content mean for those of us who wander the current, relatively un-sundered Azeroth, conjuring portals and pastries? Read on for my initial impressions.
Ok. You have to admit: Blizzard is made up of pure genius. I'm to the point now where I'm ready to hand my debit card to Tom Chilton and say "here you go, just withdraw whatever you need, buddy." Everything about this new expansion seems to be geared toward bringing in new players and encouraging old players to start fresh. All I know is that if Blizzard doesn't increase the number of toons per account on a given server, I'm going to be deleting a few perfectly good alts, which is just stupid. I think we need to be able to make at least 20 characters per server. I'm not even exaggerating.
- Worgen and Goblin Mages
Let's take a quick look at what the announced racials for these two new races will bring to the proverbial Mage table.
Worgen:
Two Forms - instant, 1.5 sec cooldown, Turn into your currently inactive form.
Your Mage can now switch from a human to a wolfman at will. An evil curse coursing through our veins? This is something I think we can all get behind. Also, if you take tailoring, you can totally sew up your robes whenever your lycanthropy tears them.
Darkflight - instant, 3 min cooldown, activates your true form increasing movement speed by 70% for 10 sec
Sprint... Blink! Faster ways to run away from stabby things. A valuable Mage ability.
Viciousness - passive, increases all damage done by 1%.
Holy overpowered racials, batman! Let's see, I can roll an Undead and be able to breath longer underwater...or i can roll a Worgen and do 1% more damage. Choices are hard.
Flayer - passive, skinning skill increased by 15 and allows you to skin faster.
For all the leatherworking Mages do. All none of it.
Aberration - Reduced duration against curses and Diseases.
Less time spent decursing yourself and more time to spend decursing every other shmuck that isn't a Worgen.
Goblins:
Best Deals Anywhere - always receive the best possible gold discount, regardless of faction.
First of all, this is just funny. Second of all, hey, cheap stuff.
Better Living Through Chemistry - Alchemy skill increased by 15.
Alchemy is a fantastic profession for any class, and Mages are no exception. And this doesn't just increase it by some wussy 10. This is 15, baby. Also, the rumor is that this will also allow your own potions to work better for you, meaning more mana from mana potions.
Edit: As several of you have pointed out, I am an idiot, and wrote that this will increase your Alchemy by 15%, which was a typo. It increases it by 15, meaning that if your Alchemy would otherwise be 385, this racial makes it 400. As always, I'm a moron.
Pack Hobgoblin - Instant, 30 minute cooldown, Calls in your personal servant, allowing you bank access for 1 min.
Ho. Ly. Crap. Seriously, if I could break "crap" up into multiple syllables in order to accentuate it, I would, because this is awesome. It has no specific benefit to Mages, but wow. I wonder if these little dudes can access my guild bank too?
Rocket Barrage - 30 yd range, Instant, 2 min cooldown, Launches your belt rockets at an enemy, dealing 30 fire damage.
A free instant Fire damage ability on a relatively short cooldown? Yes please. Here's hoping it scales with stats somehow. And also counts as a fire spell, and can help trigger a Hot Streak and stuff. Too much? Probably.
Rocket Jump - instant, 2 min cooldown, activates your rocket belt to jump forward.
Up? Or just straight? Will it work like a free Blink every two minutes? This has potential, and I'm always in the market for another escape mechanism. I can only pray I'll be able to rocket jump off the cliff in Arathi Basin, turn invisible, then Slow Fall my way down to the blacksmith, and then send my pack hobgoblin parachuting in beside me while we both fire off rockets from our belts.
Time is Money - cash in on a 1% increase to attack and casting speed.
Again, why even roll another race? Worgen get 1% flat damage and Goblins get 1% flat haste? That's some serious racial power, there.
Either every race is going to need a revamp to their racials to match these two, or Goblin and Worgen Mages are going to be flat-out unbalanced. I'm rooting for the former. I like racials. I think they add flavor to the game, and I'd like to see every race get as interesting racials as these appear to be. Oh who cares, there'll be a million billion Worgen running around come expansion time anyway. they could give them no racials and that'd happen. I personally plan on having ten of them: one of each class they can be and three Warlocks who I can leave dead somewhere.
- New Mage races
In fact, the only race still left out of the Mage party is the Tauren. It's discrimination, clearly, and I don't think Tauren should stand for it. Join us, Tauren, and together we will fight this injustice. Our organization will be known as "Interracial Humanitarian Association of Tauren and Everyone in WoW Against Race Limits On Choosing Kinship with Sorcerers," or "IHATEWARLOCKS," if you prefer acronyms. We meet every week, on Saturdays. Or sometimes Sundays. Whenever. the important thing is that we meet, and there's plenty of strudel for everyone.
The bottom line here, with the inclusion of a total of five more Mage-compatible races and the revamp of all the old-world leveling content, is that we now have a lot more reasons to go back and make new Mages all over again. I'm excited about the possibilities awaiting my current, beloved, zombie-tailor-Mage, but I have to admit the lure of seeing Magehood from several more perspectives is very attractive.
Next week, or possibly sooner (who knows?) I'll tackle more of the possibilities for our class. Five more levels? Talent mastery system? Archeology? Path of Titans? I'll indulge in as much wild speculation and unsubstantiated rumormongering as I can manage. Plus, I haven't even touched on the class panels! Spellpower...going away? MP5...gone? My brain hurts. Holy crap, guys. What do we think? Awesome? Or too awesome? Or "meh?" Or "World of what-craft?" What do you guys think?
Filed under: Night Elves, Worgen, Cataclysm, (Mage) Arcane Brilliance, Alts, Classes, Features, Expansions, Blizzard, Analysis / Opinion, Mage, Orcs, Dwarves, Goblin






Reader Comments (Page 1 of 4)
Kylenne Aug 22nd 2009 2:08PM
Sorry, I can't welcome Night Elves onboard the arcane train. I said it on the liveblog for the Q&A and I'll say it again: maybe it's the bitter, angry Blood Elf in me but Night Elf mages suddenly being tolerated within their society just makes me think some massive apologies are due to the High and Blood Elves.
"Hey sorry we exiled your people for having useful knowledge we'd come crawling back for 10,000 years later to save our hippie asses! My bad!"
Not feeling the love on that front, no. But I will be making a Goblin mage. Oh yes.
Aeoin Aug 22nd 2009 2:25PM
I cannot stress how fully I agree with Kylenne's sentiment. There are a lot of things that don't make sense to me about the sudden ability for certain races to be new classes from a lore perspective, and the Night Elf Mage was one of the biggest ones.
I will also be making myself a goblin mage, though ^_^ A goblin everything, if I can manage it. I just want to be able to access my bank on the go! haha.
mihai_thats_me Jun 30th 2010 7:15AM
Stuff changes in 10000 years, mate. I doubt any Blood/High Elf is gonna care.
Yumathewhite Aug 22nd 2009 2:22PM
I have to agree with this, and with me it might just be an oxhorn variety of elf hate. To be honest I'm not very excited at all about every race but tauren being able to make mages. The more mages out there, the harder it is for me to find a raid spot. Maybe that's just me being a selfish ninny. And yet I don't pay to play this game so I can spent half my time trying to beat out the other mages that already make up as much as 12-13% of some server populations.
Maybe I'm overreacting to the implications of this, after all priests are available to every race but orcs now. We'll just have to wait and see I suppose. I just don't think it's a stretch to say that more mage races= more mages, and that playing an incredibly popular/ common class isn't always the most fun. Joining a VoA and seeing 4 other mages is enough to make nearly anyone drop the group, and I'm not sure increasing the frequency of such occurrences is exactly a recipe for fun days as a mage.
kabshiel Aug 22nd 2009 2:35PM
@Yumathewhite:
Are you really suggesting that the only thing keeping people from rolling a mage was that they couldn't be a Night Elf or Dwarf? More race choices does not equal more of any particular class. Alliance has three paladin races compared to one on the Horde, but both factions have a similar number of paladins. Horde have more hunter races, but the same percentage of hunters. I would guess that most people choose the class they want to play and then consider the races available, rather than the other way around.
eriellefthrmoon Aug 22nd 2009 2:38PM
I completely agree with you there. The whole "You can RP an 11,000 year old Night Elf and say you remember it from back then" thing just doesn't fly with me.
eriellefthrmoon Aug 22nd 2009 2:42PM
I completely agree with you there. The whole "You can RP an 11,000 year old Night Elf and say you remember it from back then" thing just doesn't fly with me.
eriellefthrmoon Aug 22nd 2009 2:43PM
I completely agree with you there. The whole "You can RP an 11,000 year old Night Elf and say you remember it from back then" thing just doesn't fly with me.
Yumathewhite Aug 22nd 2009 2:46PM
@kabshiel. You make valid points, but I'm not convinced that adding 5 races (including 2 new) that can make mages will have absolutely no impact on the amount of mages. While i think the majority will yes roll the class they want, i also think that it's incorrect to assume people don't pick a character depending on race- there are lots of things that go into the character selection process, especially for the new player.
I do hope this doesn't have massive implications for mage populations. All I'm voicing is my worry that it might.
Dahras Aug 22nd 2009 6:05PM
While I agree that generally people choose class, then race, there are situations that keep people from playing a certain class because of its races. For example, I hate alliance starting zones with a burning passion. The only one I can stand is Dranei. That means that if I want to play on the same faction as my guild, I can only play a Dranei compatible class (so no rogues, warlocks, or druids for me). On the Horde side, the Tauren starting zone makes me want to puke, so no druids I guess.
On the other hand, Cataclysm is revamping most of the starting zones (I think, correct me if I'm wrong), so that issue will probably be eliminated. All in all, I'm not sure if opening up the mage to more races will increase Mage numbers, but I know it won't decrease them.
Tuhljin Aug 22nd 2009 7:47PM
"exiled your people for having useful knowledge"
Oh yes, they were totally exiled because they had "useful knowledge." Had nothing whatsoever to do with summoning hordes of demons into the world.
PvtDeth Aug 23rd 2009 9:29PM
Who said they were tolerated in their society? There are Night Elf DKs, right? What happens when you walk into Stormwind? Not to mention Warlocks of any race in either faction. Still trying to figure that one out.
wizcressida Aug 27th 2009 3:00PM
If they allow night elf mages, I think they should also allow blood elf druids. They both make equally much (or little) sense in lore.
Sleutel Aug 22nd 2009 2:10PM
"And this doesn't just increase it by some wussy 10%. This is 15%, baby."
Uh, no it's not. You get a 15 POINT bonus, not a 15 PERCENT bonus. (Same for the other racial you mentioned: points, not pecent.)
When you have one skill point in Alchemy, 15 more points would be a 1500% bonus. When you have 450 points, 15 more would be a bit more than a 3% bonus. It's only a 15% bonus when you have exactly 100 points in Alchemy; under that, it's more than 15%, and over that, it's less.
steph Aug 22nd 2009 2:23PM
I think he means the effectiveness of what you create and not the 15% skill point bonus, much like with injectors for engineers as opposed to the Draenai JC skill bonus
Sleutel Aug 22nd 2009 2:26PM
@steph: Read it again. When he says 10 PERCENT, he links to the 10-POINT Enchanting bonus racial, and then refers to this 15-POINT racial as 15 PERCENT. Clearly, either he doesn't understand how it works, or it's a massive typo.
Christian Belt Aug 22nd 2009 4:13PM
Massive typo. Fixed now.
Craze Oct 9th 2009 4:17PM
Somebody on the internet is WRONG.
pwnlock Aug 22nd 2009 2:12PM
Yay! Finally get to roll my NE mage and she will attend every IHATEWARLOCKS meetings ^_^
Sinzaram Aug 22nd 2009 2:13PM
"It has no specific benefit to Mages, but wow. I wonder if these little dudes can access my guild bank too?"
Little? Hobgoblins are HUGE. Lrn2lore, nub.