BlizzCon 2009: Cataclysm dungeons

Cory Stockton and Scott Mercer gave an in-depth look into the dungeons and raids available at the launch of WoW: Cataclysm during the Raids and Dungeons panel today at BlizzCon. We'll look at the dungeons first.
OVERVIEW:
At launch, World of Warcraft: Cataclysm will ship with eight 5-man dungeons and two heroic versions of old-world dungeons.
Grim Batol: One level 85 5-man.
Skywall: One level 80-82 5-man.
Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.
Deepholm: One level 80-83 5-man.
Uldum: Two 5-mans; level 83-84 and level 85.
Blackrock Caverns: One level 85 5-man.
Shadowfang Keep: One level 85 heroic 5-man.
The Deadmines: One level 85 heroic 5-man.
Descriptions and info after the jump for dungeons that were covered in depth in the panel.
Abyssal Maw: Two 5-Man Dungeons
Abyssal Maw is the entrance to the Elemental Plane of Water and home of the water elementals. It's an early 5-man. Stockton explained that the entrance to it is a gigantic whirlpool outside the Sunken City of Vashj'ir that players have to jump into! The Naga are interested in this place due to their association with, well, water.
Stockton mentioned that players will be able to look out the "windows" of the instance and see the ocean floor outside, taking advantage of the new water tech used in this expansion. The look of the place is nothing we've seen in WoW before; eexactly the kind of place you'd think water elementals would live. The dungeon we saw was non-linear, with a neat water-filled elevator in the middle.
No news on the available bosses for either unnamed dungeon.
Uldum: Two 5-Man Dungeons
Uldum is the secret desert Titan outpost, located southwest of Tanaris. Originally obscured by advanced Titan machinery, the area has become exposed due to the Cataclysm destroying said machinery.
The zone is home to two 5-man dungeons: The Halls of Origination and the Lost City of Tol'vir. We got a glimpse at the Halls of Origination, which was essentially Ulduar in Egypt. Very impressive architecture; glowing green scarabs, pyramids, heiroglyphs on the wall, a different kind of Egyptian motif than we're used to from Ahn'Qiraj. The Horde, Alliance, and Twilight's Hammer Cult all want what's hidden in the Halls -- which is rumored to be a super-weapon. Admittedly, me and Daniel Whitcomb are hoping that Watcher Tyr, the conspicuously-absent Ulduar Keeper, will make an appearance there too.
Brann Bronzebeard will be there, of course.
The Lost City of Tol'vir is a huge open-air instance home to the Tol'vir, a titan-created race of "stone cat people". Worgen may dislike this race for no apparent reason. (Joke.)
The Halls of Origination will contain seven (!!) bosses.
Blackrock Caverns: One 5-Man Dungeon
The team described Blackrock Caverns as "bringing back an old favorite". The architecture and motif is very similar to Blackrock Spire, but the assets and art are all new. The dungeon is a new area of Blackrock Mountain, taken over by the newly-empowered Twilight's Hammer Cult, now in service of Deathwing. Blown away by the look of the place, very classic but very new. Deathwing has drilled a hole from Blackrock Mountain to Grim Batol! he's transporting troops, supplies and ... eggs?
Stockton says The Beast is back! Hopefully with another ridiculous knockback ability.
Grim Batol: One 5-Man Dungeon
This is Deathwing's new home. Grim Batol is the old dwarven stronghold where all of the Dragonflights used to store their eggs, and Deathwing's taken over the place to create a new, incredibly powerful dragonflight. Not a whole lot of information about what the dungeon contains, necessarily, but the art shown has a very grim, dwarven look to it; sort of a reverse Ironforge, which appears to be the point.
The zone contains four bosses.
That's what we learned about dungeons today -- we'll have a roundup of the raid zone information for you soon!
BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!Filed under: Instances, Expansions, BlizzCon, Cataclysm






Reader Comments (Page 1 of 3)
Ezlo Aug 22nd 2009 10:35PM
An instance based off of an evil looking Ironforge, that sounds pretty darn epic to me, maybe it could include stuff based on the old depths of Ironforge behind those gates you used to be able to bug yourself into near the throne room?
Darias.Perenolde Aug 22nd 2009 10:46PM
For a couple years now (even pre-BC if memory serves), my guild has had an occasional social even we called "The Grim Batol Gala". We'd all get together, wear stuff like tuxedos and fancy black dresses, and race up to the gates of Grim Batol. It's a nice view. It'll be nicer once we can finally climb inside.
I suppose it'll have that same feel as when I used to hang out around the base of Karazahan long before it opened. Pfft, bunch of pwnable 60s. Kara goes live, and zomg...level 70s??? When GB comes on, those little 50-60 dragonkin probably won't be such pushovers.
Frank Aug 23rd 2009 11:23AM
woot! grim batol!! i've been wanting them to complete that instance ever since i was a wee mage in the wetlands.
: )
Senjee Aug 22nd 2009 10:36PM
why are there so many dungeons that start with Uld?
alamos Aug 22nd 2009 11:30PM
Uld = City; according to Brann Bronzebeard, one of the reasons he believes Uldaur is a titan city is because its name starts with "Uld".LoM 110 However, this translation is not specifically confirmed.
That was a direct copy-paste from WoWWiki.
Blackone Aug 22nd 2009 11:51PM
Because they are all titan related cities and it is speculated that Uld is titan for city.
snarkygoldfish Aug 23rd 2009 12:00PM
They ran out of things to put after "Zul"
Attila Aug 22nd 2009 10:36PM
But why Deadmines? Nostalgia?
Alchemistmerlin Aug 22nd 2009 11:52PM
Because recycling content saves cash.
my2cents Aug 23rd 2009 12:46AM
Or because people have been going "Omg I hope they make a heroic deadines!!!" since the entire concept of heroics was first announced. I for one can't wait =)
ConstantLvL Aug 23rd 2009 3:28AM
quite a few goblins in Deadmines aren't there? I assumed they just incorporated the two that went with the new races
Taedran Aug 22nd 2009 10:42PM
I sooo can't wait for Deadmines, haha.
Maxim Aug 22nd 2009 10:44PM
I wonder whether the heroic Deadmines will have something new and interesting or just will be a level 85 version of the existing dungeon?
Michael Sacco Aug 22nd 2009 10:45PM
They said all the bosses will have new tricks and there may even be some new bosses.
Otome Aug 22nd 2009 10:50PM
Either way, I love Deadmines and can't wait for it to be relevant as end game.
Zanthexter Aug 22nd 2009 10:53PM
It's going to be EXACTLY the same. I mean, if it ain't broke, don't fix it! Well, maybe a bit of +Hit to the Green Wing Macaw, but that's it!
(Sarcasm)
Nazgûl Aug 22nd 2009 10:55PM
Erm, Grim Batol was actually the base of the Dragonmaw Orc clan. The fortress proper was used to contain the Dragonqueen, Alexstrasza and HER eggs. Later, Deathwing's consort Sintharia experimented with Nether Dragons and Dragon Eggs to create the Twilight dragonflight.
Dyaan Aug 25th 2009 2:58AM
@Nazgul:
Sort of correct, it was still the stronghold of the Wildhammer clan before the dragonmaw took over. this was way back tho. You might just mean that they weren't exactly "storing" their eggs there, but I can't really tell. If so, I agree with you.
KiwiRed Aug 23rd 2009 6:05AM
It was originally founded by the Wildhammer dwarves, before being captured by the orcs.
Nazgûl Aug 23rd 2009 1:35PM
Right, but the post said that it was used by dragons to store their eggs. Which is inaccurate.