BlizzCon 2009: Cataclysm dungeons

Cory Stockton and Scott Mercer gave an in-depth look into the dungeons and raids available at the launch of WoW: Cataclysm during the Raids and Dungeons panel today at BlizzCon. We'll look at the dungeons first.
OVERVIEW:
At launch, World of Warcraft: Cataclysm will ship with eight 5-man dungeons and two heroic versions of old-world dungeons.
Grim Batol: One level 85 5-man.
Skywall: One level 80-82 5-man.
Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.
Deepholm: One level 80-83 5-man.
Uldum: Two 5-mans; level 83-84 and level 85.
Blackrock Caverns: One level 85 5-man.
Shadowfang Keep: One level 85 heroic 5-man.
The Deadmines: One level 85 heroic 5-man.
Descriptions and info after the jump for dungeons that were covered in depth in the panel.
Abyssal Maw: Two 5-Man Dungeons
Abyssal Maw is the entrance to the Elemental Plane of Water and home of the water elementals. It's an early 5-man. Stockton explained that the entrance to it is a gigantic whirlpool outside the Sunken City of Vashj'ir that players have to jump into! The Naga are interested in this place due to their association with, well, water.
Stockton mentioned that players will be able to look out the "windows" of the instance and see the ocean floor outside, taking advantage of the new water tech used in this expansion. The look of the place is nothing we've seen in WoW before; eexactly the kind of place you'd think water elementals would live. The dungeon we saw was non-linear, with a neat water-filled elevator in the middle.
No news on the available bosses for either unnamed dungeon.
Uldum: Two 5-Man Dungeons
Uldum is the secret desert Titan outpost, located southwest of Tanaris. Originally obscured by advanced Titan machinery, the area has become exposed due to the Cataclysm destroying said machinery.
The zone is home to two 5-man dungeons: The Halls of Origination and the Lost City of Tol'vir. We got a glimpse at the Halls of Origination, which was essentially Ulduar in Egypt. Very impressive architecture; glowing green scarabs, pyramids, heiroglyphs on the wall, a different kind of Egyptian motif than we're used to from Ahn'Qiraj. The Horde, Alliance, and Twilight's Hammer Cult all want what's hidden in the Halls -- which is rumored to be a super-weapon. Admittedly, me and Daniel Whitcomb are hoping that Watcher Tyr, the conspicuously-absent Ulduar Keeper, will make an appearance there too.
Brann Bronzebeard will be there, of course.
The Lost City of Tol'vir is a huge open-air instance home to the Tol'vir, a titan-created race of "stone cat people". Worgen may dislike this race for no apparent reason. (Joke.)
The Halls of Origination will contain seven (!!) bosses.
Blackrock Caverns: One 5-Man Dungeon
The team described Blackrock Caverns as "bringing back an old favorite". The architecture and motif is very similar to Blackrock Spire, but the assets and art are all new. The dungeon is a new area of Blackrock Mountain, taken over by the newly-empowered Twilight's Hammer Cult, now in service of Deathwing. Blown away by the look of the place, very classic but very new. Deathwing has drilled a hole from Blackrock Mountain to Grim Batol! he's transporting troops, supplies and ... eggs?
Stockton says The Beast is back! Hopefully with another ridiculous knockback ability.
Grim Batol: One 5-Man Dungeon
This is Deathwing's new home. Grim Batol is the old dwarven stronghold where all of the Dragonflights used to store their eggs, and Deathwing's taken over the place to create a new, incredibly powerful dragonflight. Not a whole lot of information about what the dungeon contains, necessarily, but the art shown has a very grim, dwarven look to it; sort of a reverse Ironforge, which appears to be the point.
The zone contains four bosses.
That's what we learned about dungeons today -- we'll have a roundup of the raid zone information for you soon!
BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!Filed under: Instances, Expansions, BlizzCon, Cataclysm






Reader Comments (Page 2 of 3)
grump-e Aug 22nd 2009 11:00PM
No heroic BRD but a new BR-instance is the next best thing for a nostalgia addict, too bad it seems it might be of linear style.
Still it definitely brings the good blackrock mountain style.
Phinehas Aug 22nd 2009 11:06PM
I saw on a post at the very beginning of Blizzcon coverage that there were two big placards that were hanging that Blizzard had covered. I understand one of them must be Cataclysm, but what would the second one be? Would it be the Monk?
milkgas123 Aug 22nd 2009 11:15PM
What the heck is with "Skywall"? Its mentioned everywhere, just never described, or given a location...
Michael Sacco Aug 22nd 2009 11:16PM
Skywall is the elemental plane of air.
Microtonal Aug 22nd 2009 11:42PM
I believe Skywall is a raid zone. From what I've seen, my guess is that it's a single-boss encounter like Malygos, or possibly a single-boss-plus-adds like Sartharion.
maxpowr90 Aug 23rd 2009 2:30AM
Skylawl is my server. We're known for our casual PvE play and spamming nonsense in trade channel.
heroman12121 Aug 22nd 2009 11:21PM
Correct me if im wrong:
We have to be level 83 to kill deathwind (Deepholm?)
But we have to be level 85 to kill Arugal/VanCleef?
Doesnt make sense to me, unless deathwing isnt home at the time.
Michael Sacco Aug 22nd 2009 11:23PM
Two things:
First, level has never been an indicator of level of power; otherwise, a basilisk in Terokkar forest is more powerful than C'thun. It's just a chapter marker.
Second, Deathwing is the big bad of the entire expansion, so it's pretty safe to assume that we're not killing him in a level-up 5-man.
chilisizzle Aug 23rd 2009 12:02AM
..and they actually indicated that Deathwing's CURRENT location is in the Twilight HIghlands Deathholm WAS his base before that.
Twilight Highlands is the "end" zone of the next expansion.
Danel Aug 23rd 2009 9:34AM
Technically, I think Deepholm is where Deathwing is supposed to be *right now* - his busting out is what sets off the Cataclysm. By the time we're of a level to go there, he'll be long gone.
heroman12121 Aug 22nd 2009 11:21PM
deathwing
RetPallyJil Aug 22nd 2009 11:26PM
Woot for Blackrock Caverns!
Rob Aug 23rd 2009 3:12AM
So from 15 new 5 mans at the launch of TBC, through 12 for WotLK, to 8 for Cataclysm. How is this a good thing?
Hansbo Aug 23rd 2009 4:01AM
Remember that the expansion only covers 5 levels.
I also read that it will ship with FOUR raid zones. That's 4 raid zones at launch.
Gilgamesh Aug 23rd 2009 5:52AM
Times are tough at Activision/Blizzard, with subscription numbers devastatingly low**, they have to save money somewhere.
** may not be an accurate statement.
Solas Aug 23rd 2009 7:30AM
@Hansbo
Yeah Wrath had 3.
And presumably blizz will does something similiar with EoC in the new exp. so While I regrind Heroics again a bit more variety would be handy-.-
CTD Aug 23rd 2009 4:27AM
Where's the new Caverns of Time instance? :(
Clydtsdk-Rivendare Aug 23rd 2009 10:18AM
We could be seeing Caverns of Time: War of the Ancients, since it's relevant to Cata.
Gwen Aug 24th 2009 12:24AM
Well, HOPEFULLY, instead of giving us a new CoT dungeon, they'll just copypaste all of old azeroth into a new CoT thingie... so people can go back for nostalgia reasons...
It would make sense.
Alas they probably won't do this, but I can hope, can't I? :(
Neal Aug 23rd 2009 5:18AM
I've always thought Grim Batol looked like an awesomely epic place from the pre-tbc days when I accidentally wandered across those dragon guards and stealthed my way through. 4 years later and I gotta say i'm pretty disappointed that it has finally been implemented as a lowly 5 man, really hope that's not all they have in store for it. Same goes for Uldum