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8-22-2009 @ 8:25PM
This is great actually, but with so much of talent trees being "increases x spell's damage by y percent" I'm wondering how they're going to replace them all with only "fun" talents.
8-22-2009 @ 8:36PM
This'll sound a bit pedantic at best and come across as a troll-like answer at worst, but I honestly think the reason they're focusing on "fun" talents is the same reason many of these changes are being made to WoW as we know it: It's a game. It's supposed to be fun. One can successfully argue that "fun" is something which can be had in different ways with WoW. Theorycrafting, as an example, has benefitted from having a myriad of stats to number-crunch into a wonderful geeky sense of purpose. However, overall simplifications, and additions of new, yet easily understood bits (like talent tree mastery) will cater to the broader WoW-playing audience. I still think theorycrafters will still have enough grist for their mills, but for players such as myself, I welcome bringing a bit more "fun" into the talents and removing some of the "well, gotta have it or else" pressure.
8-23-2009 @ 2:08AM
I have to agree with you lemons... the vast majority of some talent trees are flat % boosts. They will have to do a lot of work to keep many tree's from just being gutted, and the huge amount of change may lead to balance issues. Of course they will work the balance kinks out over time, and the improvement of the talent system is certainly worth it, but there will definitely be a cost, and blizzard could still screw it all up pretty badly.
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