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8-22-2009 @ 8:36PM
This'll sound a bit pedantic at best and come across as a troll-like answer at worst, but I honestly think the reason they're focusing on "fun" talents is the same reason many of these changes are being made to WoW as we know it: It's a game. It's supposed to be fun. One can successfully argue that "fun" is something which can be had in different ways with WoW. Theorycrafting, as an example, has benefitted from having a myriad of stats to number-crunch into a wonderful geeky sense of purpose. However, overall simplifications, and additions of new, yet easily understood bits (like talent tree mastery) will cater to the broader WoW-playing audience. I still think theorycrafters will still have enough grist for their mills, but for players such as myself, I welcome bringing a bit more "fun" into the talents and removing some of the "well, gotta have it or else" pressure.
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