All the World's a Stage: More possibilities for goblins and worgen in Cataclysm
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.So the Cataclysm expansion has officially been announced at BlizzCon 2009 and while there are many things we knew before (such as the addition of Goblins and Worgen), there are many things we just learned (such as the beginnings of their proper lore), and many things we still don't know as well -- some things even Blizzard still seems undecided about.
But there are some indications of things to come which will surely affect roleplayers. The most obvious change involves the changes the whole world will be going through. Each of our existing characters' will have their own reaction to the cataclysm, of course, as well as the opportunity to go through the game from 1 to 60 with a new character, and maybe not be quite as bored as you were the last 6 times you did it. Your new tauren paladin's leveling experience will be very different from your tauren shaman's, and each one will have different things to talk about once they reach the level cap.
Another obvious addition is that you can start another character with whichever new race you like most. Many players have been wanting to play goblins and worgen for a long time, and appreciate the new parity that the two races bring to the two factions -- the Horde now has a diminutive race that is likely the closest the Horde could ever come to "cute," and the Alliance finally gets a race that is actually monstrous. This opens the doors for people to try out the opposite faction even more than before. We've already talked about these two races in a previous article, but now that the expansion's new races are confirmed with additional lore and information, there's quite a bit more to say.
Goblins again
We've talked about goblins before, and our guesses weren't too far off. There's a new group of goblins (which is to say, not from the Steemwheedle Cartel that we're used to dealing with), which is joining up with the Horde out of desperation rather than profit. Goblins aren't used to needing other races' help -- ever since they overthrew their troll overlords back in ancient times, they've been masters of their own destinies. Now, they're second fiddles to the orcs and all the other races who've been established in the Horde for a long time now.
So in addition to all the cunning archetypes of tradesman, cheat, mad-scientist and everything else we've come to expect from goblins, we have another element of dealing with the betrayal, desperation, and loss that forced them to join the Horde in the first place. These are not new issues for Horde races, even if they are relatively new to the goblins themselves -- perhaps this was the one aspect goblins needed to become true members of the Horde, which they never had before -- a crushing loss that shakes them to the foundations of their identity.
Worgen again
I was wrong when I guessed that the playable worgen would be from their original home dimension, wherever that is. I even guessed they would be from the Emerald Dream, and to my knowledge, a relationship between the worgen and the Dream hasn't showed up either. There is most certainly some sort of connection to the night elves and druidism, however, and time will tell what the exact nature of that is.
The worgen we play are closer to what we normally call werewolves -- people who suffer from a transformative curse -- rather than the "actual" worgen from another dimension that first appeared in Kalimdor, although hopefully the starting quests in Gilneas will bring these two elements together in some plausible way.
Still, maybe it's ultimately cooler for the playable worgen to be like werewolves -- that gives us two forms instead of one, and it gives us more to relate to as well. Ask me to roleplay a wolf-like alien species from another dimension, and I won't really know what to do until I do a lot of reading. (Incidentally many roleplayers with draenei characters had trouble with this as well, often playing them in ways that didn't fit the lore until accurate knowledge about their characteristics and origins became more widespread.) But if you ask me to roleplay a man afflicted with a curse that turns him into a monster, that's much closer to home. I can take inspiration for my character anywhere from The Incredible Hulk to Wolverine, to say nothing of Professor Lupin from the Harry Potter series, or even the main character of An American Werewolf in London. The theme of "the beast within" is a profound one for all sorts of stories with a ton of interesting opportunities for roleplayers to explore in the game.
This is especially true for worgen druids, whose "caster" form is still quite beastly whenever your character is in combat. Your character could be a normal human librarian, street-sweeper or whatnot, until danger arrives and he or she suddenly turns into a wolf-man, then a bear, then a cat, then a tree, then a weird wolf-eared, owl-faced, teletubby-shaped creature of moonfire-spamming death! Well obviously you can't have all those forms in just one talent spec, but still, that's a lot of different forms! Combine that with a normal human form you can stay in out of combat and you get a lot of possibilities for fun roleplaying.
A worgen hunter has good potential too, since he can use the actual "Beast Within" ability to become a big red worgen whenever he likes, combined with the human-worgen shifting ability, such a hunter could express emotion very graphically.
If worgen could only be shamans, then they would be able to shift between human, werewolf, and ghost wolf forms and create a whole spectrum of wolfyness. Oh well.
Filed under: All the World's a Stage (Roleplaying), Druid, Worgen, Cataclysm, RP, Lore, Expansions, Analysis / Opinion, Hunter, Goblin






Reader Comments (Page 1 of 3)
NeoCloud61 Aug 23rd 2009 7:09PM
I remember in one of the articles covering Blizzcon, mentioned Worgens and Trolls will get unique druid forms.
So, there is still hope for "a whole spectrum of wolfyness" as you put it.
I'm guessing their feral "cat" form will more than likely be some kind of wolf instead.
K Aug 23rd 2009 8:26PM
We've got cows turning into bears, cats (horned lions, but still), trees, fish, birds, cheetahs and owl-things.
If you really think about it, a werewolf turning into a cat isn't too weird at all, in a slightly retarded kind of way.
Dreadskull Aug 23rd 2009 11:23PM
What would be fun/awesome is if they got sort of... "were" versions. Like a werebear for bear form, werecat for cat form, etc. So... instead of completely turning into cats/bears/etc. they'd take on characteristics of their worgen forms but have it transformed into a cat/bear/etc.-type form instead of a wolf-type form.
SIRIUS Aug 23rd 2009 7:12PM
With Trolls getting unique looks for their forms (hopefully) maybe we'll see more savage forms for the Worgen. I wouldnt mind being a tree with claws and teeth sharper than a knife.
Cant wait to make a Goblin though, my favourite of the two new races.
Amaxe Aug 23rd 2009 10:11PM
How about for "distinct" the troll druids look like cats and bears... but are stuck with troll feet :-D
/e listens to the screams of horror...
Pivo Aug 23rd 2009 7:20PM
I'm hoping people get scared off Worgen by not fully understanding what a furry is. Which is everyone on the internet who isn't A) In that demographic, or B) A person who's taken the time to read wikipedia. Which is only me. Why is that?
Khremloc Aug 23rd 2009 7:27PM
I read it on Encyclopedia Dramatica a year or two ago, so you're not alone.
Flint Aug 24th 2009 4:45AM
Oh do grow up.
Pivo Aug 24th 2009 9:06AM
Oi, Flint. My point is what is causing your comment and my downrate. Me and the other guy appear to be the only two on the internet who get what it is without calling ourselves as such. You can tell me otherwise, but you'd be wrong. It's not a ******* sexual thing. I'm just hoping people who think it is are scared off Worgen. Then I can have a less noob+idiot filled race. Yes, I am shooting for the moon, aren't I?
Jacob Aug 23rd 2009 7:27PM
For God's sakes, Worgen are NOT from another dimension.
"Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past."
-http://www.worldofwarcraft.com/cataclysm/features/worgen.html
Danel Aug 23rd 2009 8:04PM
The very next line of the piece you link to says that all of this "speculation", and some very vague stuff about links to ancient druids doesn't mean they're NOT extradimensional. It could mean that the Scythe of Elune has been used before; it could mean that they originated in Kalimdor as druids but had to be sealed away in another dimension after going crazy. The few bits of new lore that've trickled in aren't a good reason just to chuck away the lore that already talks of extradimensional Worgen.
Rin Aug 23rd 2009 8:19PM
Calm down. Blizzard has performed a bit of a retcon here. Until NOW, Worgen have ALWAYS been said to have come from another dimension. Read ANY piece of lore-related writing about them - OTHER than that paragraph that everyone seems to love quoting - and you'll see that lore dictated that Worgen were, in fact, from another dimesion.
I use the term "retcon" loosely here because A)I don't think the word and what it implies (that Blizzard has no control over the story THEY WROTE about a universe THEY CREATED) and B)It's not reeeally retcon'd. The origin of the Worgen has always been steeped in a bit of a mystery. The only thing that is for sure known is that they were from SOMEWHERE. Or even some"when". The way it's looking, and this has been implied before, is that the Worgen were in cahoots with the Night Elf druids a looooong time ago and are linked to the elves in some way. They possibly could even be linked to the Emerald Dream, being corrupted alongside it, becoming bloodthirtsy and savage. hey may not have been summoned from another dimension, but from another time, making a sort of horrible time paradox/loop thing.
What I'm TRYING to say is for you and everyone else who INSISTS on quoting Blizzard's Worgen page, smug and certain you've caught WoW.com in a lie/mistake, do your research. The origins of the Worgen have always been shady and, until now, was believed to be another dimension.
jbodar Aug 23rd 2009 8:34PM
"What mattered was that the worgen heard and understood me. By further channeling the energy of the Scythe, the barriers weakened more, and I was able to draw the worgen into our world. A score and a half I was able to summon in my first attempt."
http://www.wowwiki.com/Velinde%27s_Journal
"The worgen's home is a dark place, a place of nightmare. If that world fosters locations safe from the cursed Worgen, then my research has revealed no such bastions. And if one considers the ferocity and wickedness of the Worgen, it is likely that no such bastions exist. It is surmised that the Worgen are content to remain on their world, for although some Worgen possess powerful magic, they have made no attempts to reach Azeroth of their own accord. And for this, we are fortunate. "
http://www.wowwiki.com/The_Book_of_Ur
Deadlock Aug 24th 2009 4:30AM
Blizzard lore is whatever they decide to make up at the time. They pretty much just ignore it, decide "Werewolves would be cool, we can put them here" and then bend the lore to fit that.
Six Aug 24th 2009 4:29PM
Well, there's been established two different types of worgen, even if they turn out to be the same with some more evidence, as both are mysterious. One type is simply the blood thirsty beast men from another dimension/planet. Those are the worgen you see in Duskwood and Tirisfal Glades and that were summoned by the Scythe of Elune. Though it is mentioned they could be summoned from some"when" rather then somewhere, so they may be from Duskwood/Gilneas/Tirisfal from the future? That's making my brain hurt.
The other type are humans who were cursed, or chose to become, worgen. The first example has been in since the beginning of the game. The citizens of Pyrewood village were cursed by Arugal to turn into worgen, though they cannot control it and turn during the night (although it appears the Gilneas worgen can't control it until they drink a faulty cure). The other type is the Wolfcult in Grizzly Hills who voluntarily take the curse from the resurrected Arugal and do have control over turning into a worgen.
Tirris Aug 23rd 2009 7:35PM
Draenei tentacles > all
Stormscape Aug 23rd 2009 7:37PM
I actually disagree with your third paragraph under Worgen.
Man cursed to turn into beast is SO over done. I was seriously hoping they would be the "wolf-like alien species" implied, because that is so much more interesting and it expands the universe by giving us a glimpse into the nature and culture of the place they come from.
I literally groaned in dissapointment when I read that blizzard had reduced the Worgen to simple werewolves.
John Sep 22nd 2009 5:29AM
I cheered when I heard they were simple Werewolves. For me it seems like a no-brainer. I've been waiting on ANY wolf form for the last 5 years. I expected it to just be an expanded Druid form, but now they are making it a RACE! That means not only do I get my wolfy, I can make him a Hunter, and give my wolfy his own wolfy! I love it!
Volkrin Aug 23rd 2009 7:40PM
"Well obviously you can't have all those forms in just one talent spec, but still, that's a lot of different forms!"
Funny you should mention that, because as it stands right now 85 talent points would allow you to do just that, which would be so much win it's not even funny.
Kadamon Aug 23rd 2009 8:01PM
To bad we only get 76 talent points.