All the World's a Stage: More possibilities for goblins and worgen in Cataclysm
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.So the Cataclysm expansion has officially been announced at BlizzCon 2009 and while there are many things we knew before (such as the addition of Goblins and Worgen), there are many things we just learned (such as the beginnings of their proper lore), and many things we still don't know as well -- some things even Blizzard still seems undecided about.
But there are some indications of things to come which will surely affect roleplayers. The most obvious change involves the changes the whole world will be going through. Each of our existing characters' will have their own reaction to the cataclysm, of course, as well as the opportunity to go through the game from 1 to 60 with a new character, and maybe not be quite as bored as you were the last 6 times you did it. Your new tauren paladin's leveling experience will be very different from your tauren shaman's, and each one will have different things to talk about once they reach the level cap.
Another obvious addition is that you can start another character with whichever new race you like most. Many players have been wanting to play goblins and worgen for a long time, and appreciate the new parity that the two races bring to the two factions -- the Horde now has a diminutive race that is likely the closest the Horde could ever come to "cute," and the Alliance finally gets a race that is actually monstrous. This opens the doors for people to try out the opposite faction even more than before. We've already talked about these two races in a previous article, but now that the expansion's new races are confirmed with additional lore and information, there's quite a bit more to say.
Goblins again
We've talked about goblins before, and our guesses weren't too far off. There's a new group of goblins (which is to say, not from the Steemwheedle Cartel that we're used to dealing with), which is joining up with the Horde out of desperation rather than profit. Goblins aren't used to needing other races' help -- ever since they overthrew their troll overlords back in ancient times, they've been masters of their own destinies. Now, they're second fiddles to the orcs and all the other races who've been established in the Horde for a long time now.
So in addition to all the cunning archetypes of tradesman, cheat, mad-scientist and everything else we've come to expect from goblins, we have another element of dealing with the betrayal, desperation, and loss that forced them to join the Horde in the first place. These are not new issues for Horde races, even if they are relatively new to the goblins themselves -- perhaps this was the one aspect goblins needed to become true members of the Horde, which they never had before -- a crushing loss that shakes them to the foundations of their identity.
Worgen again
I was wrong when I guessed that the playable worgen would be from their original home dimension, wherever that is. I even guessed they would be from the Emerald Dream, and to my knowledge, a relationship between the worgen and the Dream hasn't showed up either. There is most certainly some sort of connection to the night elves and druidism, however, and time will tell what the exact nature of that is.
The worgen we play are closer to what we normally call werewolves -- people who suffer from a transformative curse -- rather than the "actual" worgen from another dimension that first appeared in Kalimdor, although hopefully the starting quests in Gilneas will bring these two elements together in some plausible way.
Still, maybe it's ultimately cooler for the playable worgen to be like werewolves -- that gives us two forms instead of one, and it gives us more to relate to as well. Ask me to roleplay a wolf-like alien species from another dimension, and I won't really know what to do until I do a lot of reading. (Incidentally many roleplayers with draenei characters had trouble with this as well, often playing them in ways that didn't fit the lore until accurate knowledge about their characteristics and origins became more widespread.) But if you ask me to roleplay a man afflicted with a curse that turns him into a monster, that's much closer to home. I can take inspiration for my character anywhere from The Incredible Hulk to Wolverine, to say nothing of Professor Lupin from the Harry Potter series, or even the main character of An American Werewolf in London. The theme of "the beast within" is a profound one for all sorts of stories with a ton of interesting opportunities for roleplayers to explore in the game.
This is especially true for worgen druids, whose "caster" form is still quite beastly whenever your character is in combat. Your character could be a normal human librarian, street-sweeper or whatnot, until danger arrives and he or she suddenly turns into a wolf-man, then a bear, then a cat, then a tree, then a weird wolf-eared, owl-faced, teletubby-shaped creature of moonfire-spamming death! Well obviously you can't have all those forms in just one talent spec, but still, that's a lot of different forms! Combine that with a normal human form you can stay in out of combat and you get a lot of possibilities for fun roleplaying.
A worgen hunter has good potential too, since he can use the actual "Beast Within" ability to become a big red worgen whenever he likes, combined with the human-worgen shifting ability, such a hunter could express emotion very graphically.
If worgen could only be shamans, then they would be able to shift between human, werewolf, and ghost wolf forms and create a whole spectrum of wolfyness. Oh well.
Filed under: All the World's a Stage (Roleplaying), Druid, Worgen, Cataclysm, RP, Lore, Expansions, Analysis / Opinion, Hunter, Goblin






Reader Comments (Page 3 of 3)
Elton Aug 24th 2009 10:03AM
Oh, no, they aren't classic Werewolves as you know them. They are classic HOLLYWOOD werewolves. Sans the Lon Chaney jr. makeup.
DEE Aug 24th 2009 12:12PM
my question is, what will there mounts be?
Wulfkin Aug 24th 2009 12:29PM
Worgen mounts will be a large hippy van. Like the Mammoth mount, the van will be occupied by NPC characters, who can be disembarked to help investigate any of the new "Mystery of the Week" questlines. The van mount also contains a reagent vendor who supplies Worgen Snacks.
legnoverde Aug 24th 2009 12:50PM
Up until now we know that Worgen came from another dimension with the help of the Schyte of Elune.
Why is Arugal connected to Worgens? Simple, because he came in possession of the Schyte and used it.
He also experimented with Worgens and Humans, and created an hybrid race: humans at day, worgens at night. In fact, the people in Pyrewood Village, near Arugal's Shadow Fang Keep, is populated by these hybrids.
This could have caused some kind of curse that spread to Gilneas.
In the Cataclysm trailer we see some night elves approaching a group of Worgens, getting them in the Alliance. One of those female night elves could be the one that gave the players the quests about the Schyte of Elune.
We'll see what news on the matter Blizzard will bring us with the expansion.
Ahnz Aug 24th 2009 2:44PM
ZOMG your misspelling of Scythe as Schyte had me rolling... Schyte = Shite
legnoverde Aug 24th 2009 2:51PM
Sorry :/
Darky Aug 25th 2009 3:24AM
hey all... ive always been interested in role playing in wow but i've always been thrown off by the fact that i have no friends who are willing to :/ so i level up to about 20 each time before giving up... is there any suggestions or people's guilds who are willing to take me in? being a noobie at wow RP is next to impossible to do without friends to start with... thanks guys ^_^
Huulo Aug 25th 2009 11:18AM
I'd like to see Blizzard make it impossible to tell the race of Worgen players when they're not in wolf form. If any horde or alliance player views information that would reveal their race, it will display as "human" until they transform. This would greatly help flush out the feel of the worgen as something different and mysterious. Imagine a horde player coming across what appears to be a human and attacking her, only to see her transform into a wolf upon entering combat! It would have minimal effect on gameplay, but an awesome "shock and awe" value. Also, imagine pugging a 5-man instance with four humans, and not knowing how many of them will transform into wolves on the first pull! This would actually give worgen players a reason to use their human form sometimes, and it would allow roleplayers to pretend they're sneaking around disguised as humans in major cities.
Obviously, players would see through this in the case of "human" druids, and I have no idea how difficult it would be from a coding perspective. In terms of gameplay, the only meaningful problem I can think of is that instead of inviting a player with +5 expertise in swords and maces, you get one with +1% damage.
Anyone else like this idea?