Know Your Lore: World of Warcraft Cataclysm Worgen

Welcome to Know your Lore, where we bring the story behind the people, places, and cultures of Azeroth.
The Worgen are coming. We now know for sure that, come Deathwing's Cataclysm, The Worgen of Gilneas will be answering the call of the Alliance. The Worgen, while they have quickly become a classic, iconic race in Warcraft lore, actually only came onto the scene in WoW itself, providing an enemy to Horde and Alliance alike in Silverpine Forest, Duskwood, and Ashenvale. But who are they, and what bought them to this place where they will become one of the next playable races of the World of Warcraft before other choices?
In the Beginning
To know how this all begins, the first place to look is The Book of Ur. This Book, written by Ur, a Mage of Dalaran, eventually found its way into the personal library of the Archmage Arugal. It describes the origin of the Worgen.The Worgen, Ur reports, are from another dimension. They are savage, beastly race who leave "terror and bloodshed" in their wake. They are also reported to be powerful mages in their own right, who use dark shadow magics. Luckily, they seem content to stay in their own world, and have not tried to invade others, for such, Ur insists, would be a catastrophe.
How then, did they get to our world? For the answer to that question, I'm going to direct you to a previous installment of Know Your Lore, Alex Ziebart's treatise on the Scythe of Elune. Go ahead, click here to read it. I'll wait for you. You'll seriously want to.
So, as you can see, once again, the Night Elves messed stuff up. While it's certainly possible that Elune sent the Worgen like she sent the Moonkin, it would seem to clash with Ur's description of a savage and sadistic race, and the aggression of pretty much all current Worgen in game. It's my general opinion that the Scythe of Elune came from someone looking to sew discord, possibly an agent of an Old God, and Velinde just assumed it came from Elune.
But that's neither here nor there. Now that we know where Worgen come from and how they came to Kalimdor and later Duskwood because of Velinde and her Scythe, it's time to move on. There was one other person who figured out how to summon Worgen to our world.
The Rise of Arugal
Arugal was an Archmage of Dalaran, and by some indications, he may have had good intentions -- the defense of his beloved Gilneas -- when he first used Ur's research to summon the Worgen to our world, looking for a weapon to fight the Scourge. But the Worgen proved savage and vile, and escaping Arugal's control, they went on a rampage, eventually slaughtering Baron Silverlaine of Shadowfang Keep and his entire court.
Arugal, driven mad with grief, decided to adopt the Worgen as his children and rule over the countryside with an Iron Fist. This is where things get a bit murky. Apparently, in addition to his summoned extra-dimensional Worgen, he decided to make some of his own, homegrown. He devised a curse that would turn human beings into Worgen by night. With this curse, he turned the whole village of Pyrewood. The Villagers were in their right minds during the day, even conducting business with passing Alliance, but at night, they turned into savage mindless Worgen under the thrall of Arugal.
Eventually, a group of Horde beheaded Arugal and by all indications ended the Worgen menace, but the story does not end there.
The Wolf Cult of Grizzly Hills.
By the order of the Lich King, the Darkfallen recovered Arugal's body some time after his death and resurrected the Archmage as a ghost. Arugal then traveled to Grizzly Hills, where he began to recreate his happy little family. In this case, he preyed upon the native Human trapping communities of Grizzly Hills. He apparently managed to coerce many of them to join his Wolfcult, turning them into his brand of shape shifting Worgen Werewolves. Those who resisted seem to have mostly been killed or turned into undead, but it does appear that even the unwilling could be turned into loyal Worgen with the application of a bite. It is also worth noting that these "Wolf Cult" members can turn into Worgen at will, not needing to wait for the nightfall.
Another interesting point comes in a certain package that the Horde steals from the members of the Wolf Cult, and the Alliance recovers and returns to the Wolf Cult members, thinking they are still normal humans and wishing to ally with them. It is strongly implied that the package contains the Scythe of Elune. Whether Arugal recovered from the mine in Duskwood before his death, or whether some of the Worgen of Duskwood took it and somehow migrated north to Grizzly Hills, is unknown.
Whither Playable Worgen?
So as of this writing, we can essentially consider Arugal dead again and the Scythe of Elune missing again. But what about playable Worgen? How do you get playable Alliance Worgen from an extra-dimensional race of bloodthirsty necromantic Worgen and a cult of fanatic shape shifters?
We are told our Worgen come from Gilneas. The city hidden behind a wall has been a source of mystery for many years. It's no surprise that Gilneas kept to itself, per se, it's a notorious insular nation that only reluctantly joined the Alliance in the second war. But the silence was so complete that many, such as Brann Bronzebeard, feared that Gilneas might be dead, perhaps overtaken by Naga or wiped out by plague.
But it's not too far fetched to believe that Arugal might have gotten through the gates and cursed the population. After all, Shadowfang Keep is just a short jaunt away from the gates of Gilneas, and a powerful Archmage should be able to scale or bypass a simple stone wall.
But how do they break free of the curse and decide to rejoin the Alliance? The answer may lie with one Alphus Wordwill. Alphus is a character who receives a passing mention in the World of Warcraft PnP RPG books. He is a Dalaran Mage studying the Worgen Curse on the people of Pyrewood. He writes that, given time and funding, he could possibly discover a cure that would cure the madness and bloodthirst that the transformation brings, but leave the transformation ability itself intact, allowing the Worgen to use their skills to fight "the Forsaken, the Scourge, and other evil powers."
Of course, the d20 book, while technically canon, is often ignored or overruled by in-game lore, but even if poor Alphus doesn't get his day in the sun, his theories at least offer a precedent for the idea of shape shifted Worgen
The Wrapup
So here's the rundown on Worgen. There's essentially two kinds. One is a race from another planet or dimension. By all accounts, they are evil and bloodthirsty. They can be summoned to our world, and at least two people have done it: Velinde Starsong and the Archmage Arugal.
The artifact Velinde Starsong used to summon them, which she dubbed the Scythe of Elune, is currently missing after having been lost by her in Duskwood. It may have popped up again in Grizzly Hills, but that cannot be confirmed for certain, and either way, it is lost again.
The other group of Worgen are the Worgen Shape shifters, Humans who have been afflicted by the Worgen Curse formulated by Arugal. These Humans are taken by bloodlust when transformed, serving their dark master sometimes against their human will.
Playable Worgen are the latter. Cured of their mindlessness, but left with the ability to shift into Worgen, the people of Gilneas now join the Alliance to honor old ties and band together for survival. But did their years of slavery to the bloodthirst of the Worgen change them in ways that go more than skin deep? Only time will tell.
Filed under: Alliance, Analysis / Opinion, Expansions, Lore, Know your Lore, Cataclysm, Worgen






Reader Comments (Page 3 of 4)
drakolord Aug 23rd 2009 6:46PM
The quote from Metzen is the thing that makes me believe the speculation is at least largely correct
Lou Aug 23rd 2009 6:46PM
So then in game Worgen that are playable COULD be described as a mixture of Arugal and the Scythe (which blizz kept refering to as the STAFF during Blizzcon) of Elune?
Or am I wrong? Cause that's what it sounds like, I mean the trailer mentions an "ancient alliance" with Night elves, which would suggest the Scythe, and yet seemingly mentions the curse of Arugal (I came up with that on my own--I think.)
Nazgûl Aug 23rd 2009 6:49PM
My personal theory on the Worgen is that the very Worgen that inhabit Silverpine Forest and Duskwood are the Gilnean Worgen who are unable to regain their humanity. It's a self-perpetuating paradox, which can only occur with the onset of a "random entry event" - an outside force modifying the timeline.
In this case, I believe that the "random entry event" has something to do with the Emerald Nightmare and the "Lords of the Emerald Flame". I believe they are one and the same, and that the Nightmare created the Scythe of "Elune" and sent it to Velinde. This Scythe summoned the Worgen of Gilneas who cannot regain their humanity, and thus created the perpetuating paradox.
The Worgen Velinde witnessed battling the Lords of the Emerald Flame? They are the Worgen who joined the Alliance, battling the Nightmare in the not-too-distant future.
Clydtsdk-Rivendare Aug 23rd 2009 7:10PM
Emerald Flame = green fire = felfire = Burning Legion.
Just sayin'.
Andrew Aug 23rd 2009 7:19PM
The problem with that is, the nightmare doesn't really have anything to do with fire, and while old-god inspired, certainly isn't on fire from what we've seen. Lords of the Emerald Flame is thought to refer to the Burning Legion, specifically the aspect of fel fire, which burns with an emerald green color. I put my estimate regarding the War of the Ancients there because Velinde Starsong only found the scythe and summoned Worgen after the third war, to try and clean up the mess Illidan left in Felwood.
By this time standard, the finding of the Scythe and Velinde's Worgen summoning are both events that occurred after Arugal's summoning of Worgen to defend Gilneas from the Scourge during the early pre-Archimonde events of the third war.
If the Night Elves were an "ancient ally" of Worgen, specifically this secretive druidic sect, the Scythe was probably an artifact of their manufacture, or indeed derived from Elune directly. The Worgen are very much druid-like in the key facet of their existence, which is shapeshifting for enhanced abilities. I can easily see a group of druids combining arcane magic with druidic shapeshifting to make themselves Worgen, in order to better fight the Burning Legion. The arcane aspect would also account for why a member of the Kirin Tor with no prior knowledge of the Night Elves existence could summon worgen.
I can also see this going wrong easily, and giving birth to a "curse" that caused the original druids to lose their minds and become vicious animals entirely (not unprecedented: see Warcraft 3 NE campaign). Non-shapeshifting Worgen are easily explained as well, they could just be the offspring of original Worgen. This explanation would account for the fact that Worgen are not just transformed humans, but a new species altogether, natural shapeshifters and in some cases "pure" Worgen, with changes to personality manifested across all forms.
Taladan Aug 23rd 2009 6:51PM
Ah, those silly night elfs... always putting the world in jeopardy...
Jamison Banks Aug 23rd 2009 6:53PM
I should also note, as someone who has been combing through worgen lore for the past 6 months like an archaeologist (HA!), Daniel's post is SPOT. ON. as far as past lore is concerned. Is it complete? No, because it won't be until we can get our hands on Cataclysm. But it DOES give you an excellent primer on where WoW's worgen have generally been.
As the great Inigo Montoya once said, "Let me 'splain. No, there is too much. Let me sum up." Read up. It'll prepare you for what Cataclysm will throw at you, as far as worgen are concerned. This ain't no Draenei 'poof! there it is!' schtick this time around.
Superthrust Aug 23rd 2009 6:59PM
Worgen should be horde. Goblins...lame.
Nazgûl Aug 23rd 2009 7:00PM
Worgen as Horde would make no sense. The Worgen were once Humans of Gilneas, already allied with the Alliance. For them to switch, especially when the Horde are attacking their city, makes absolutely no sense.
Clydtsdk-Rivendare Aug 23rd 2009 7:11PM
It would be really simple to have Horde Worgen.
Worgen try to join Alliance as they will be, Varian goes "lolno" and, well, Forsaken.
Amritrao Aug 23rd 2009 7:59PM
@ Nazgûl - The forsaken were once humans of Lordaeron, already allied with the Alliance, so what's the difference? The forsaken attack on Gilneas is clearly just a storytelling mechanism on Blizz's part to explain why the Worgen join the Alliance. Leave that bit out, and having them join the Horde is just as plausible.
In any case, I'm happy to play them no matter which side they're on.
dan Aug 23rd 2009 8:09PM
Except the Forsaken were once The Scourge. They just regained their will like the DKs. It makes sense that the alliance would reject them.
Amritrao Aug 23rd 2009 8:15PM
But they had as much control over being Scourge as the people of Gilneas had over being Worgen. None of them signed up for life as a zombie or werewolf. The choice was made for them.
Charlie Aug 23rd 2009 8:39PM
@Amritrao
Worgen/Forsaken are simmilar, but are much different in scale (i.e. Arugal vs Arthas, how much of them is still human, etc.). To an extent that worgen joining horde doesn't make much sense.
The biggest point is that for the Worgen to join the horde there would have to be a) some sort of betrayal of alliance liked what happened to Sylvanas at the sunwell, and b) some wanting to join the horde.
The forsaken needed the horde/scourge to hold off the alliance so they could hold Lorderon, etc. The worgen are pretty secure in Gilneas. It would take the worgen attacking the alliance first (like sylvanas did) for them to go over. Which they don't have a reason to do. They are still human, just humans with a curse.
Also, from a pure-gameplay standpoint, having human looking models (as worgen can be humans out of combat) running around in pvp, being allied with horde, is just a bad idea. To much confusion for both sides.
Amritrao Aug 23rd 2009 10:43PM
"Also, from a pure-gameplay standpoint, having human looking models (as worgen can be humans out of combat) running around in pvp, being allied with horde, is just a bad idea. To much confusion for both sides."
Now that reason actually makes sense to me. Thanks!
Looking forward to my werewolf drood!
Coik Aug 23rd 2009 10:45PM
Don't forget that Gilneas is (or was) ruled by Genn Greymane, a guy who hates the Horde with a passion. Aside from being isolationist to begin with, a bit reason why Gilneas pulled out of the Alliance following the Second War is that Greymane didn't support the orc camps in the slightest and thought they should all be executed. Varian and Turalyon are only mildly miffed at the Horde when compared to Greymane.
Ilnara Aug 23rd 2009 7:24PM
Cool - As I said in another thread about this subject - I think they are a perfect 'unsavory' bit of tarnish to add to the Allies, and represent the 'forsaken' element for them. Not exactly trustworthy, but the enemy of my enemy is my friend.. you know, that old chest nut. Look how well this worked out for the horde ; I expect nothing less for the Allies, especially since Wrynn isn't exactly thinking straight right now either.
Jacob Aug 23rd 2009 7:30PM
I really don't think there is anything to suggest that the Worgen are not trustworthy, other then "They don't look human and are from a scary and dark place."
Charlie Aug 23rd 2009 8:08PM
Ironically, there is a quest called "The Enemy of My Enemy..." in the goblin starting area, it is assumed that this i the first time the goblins meet the orcs in the playable world (since we don't get to play 1-6).
Also, since most goblins are neutral, it's possible that the alliance had something to do with the goblin's home town being blown up (or whatever happened to it).
P.S. The goblin starting area? Bad Ass. Its really looking good. Lots of fun quests, including exploding monkeys, weed wackers, thrall, tornados, and awsome lines. "GET TO THE GYROCHOPPA!")
Andrew Aug 23rd 2009 7:28PM
Actually it is possible to work the lore without retcon. Goblin death knights would have been turned by the lich king in various confrontations across a significant time frame. They do get involved in a lot of things.
Worgen death knights could be byproducts of the Lich King's ressurrection of Arugal in order to create a Worgen Army. Since many of those fledgling worgen died, it could be assumed the Lich King still found value in them and raised them as Death Knights.
The lore regarding the Worgen period, however, that's hard to explain without retcon. At best it is very, very incomplete, and would have to be filled in for the expansion.
Also I should note the technical difference: Draenei are a retcon because the Eredar originally corrupted Sargeras, not vice versa.
Incomplete lore or "convenient storytelling" would be the survival of Muradin and Mal'Ganis, as nothing explicitly states that they died, or were dead.
They're both forms of piss poor storytelling, but retcons are more egregious since they require established canon to be nullified, contradicted, and ultimately rewritten to fit the new story, rather than just amended.