Totem Talk: Revamped stats in Cataclysm and Dwarven/Goblin Shamans

The past few days have been a crazy basket of news for us Shaman players. The Alliance will have a second Shamanistic race with the inclusion of Dwarves (which makes sense, really, since Dwarves are effectively descended from beings of pure earth) and the Horde will get a fourth race of Shamans in the Goblins.
Frankly, an expansion based around the upheaval as Deathwing himself smashes the elemental plans pell-mell into Azeroth is pure bliss for a Shaman. This is what we're for! The elements in disarray, Ragnaros bucking wild on Mount Hyjal, the planes leaking through into Azeroth... time to get out there and do what we do best.
But that's not all. With stat simplification gear is changing, Mastery will change the way our talent trees function, and then there will be the Path of the Titans to help customize us even more than Glyphs did. Shamans are going to gear differently, have five more talent points (but the talents themselves will be changed and streamlined, we're told) and play differently in Cataclysm. Let's start talking about how.
No more Int for Enhancement, MP5 for Restoration or Spell Power for Elemental
That's right: as a side-effect (perhaps) of the change to Hunters removing their reliance on Mana (they use focus now) Enhancement is also going through a redesign that will lead them to gear similarly to our old opposite numbers the Retribution Paladin. While this means that Enhancement will probably continue to share the same gear as Hunters, we won't be getting Int on that gear, and therefore won't be getting AP from Int either (expect Mental Dexterity to get changed or even removed) and we'll probably see a talent similar to the Paladin's Touched By The Light granting us Spell Power from Agility or perhaps even just treating our Attack Power as Spell Power for purposes of Maelstrom Weapon casts.
It's a very interesting change for Enhancement since Wrath has basically made the spec play like a real hybrid of a classic melee DPS class (you're up in close, whacking stuff with axes, hammers or fist weapons) and a caster DPS class (and then once you hit something enough times Maelstrom procs and you unleash a sizzling torrent of lightning to burn your enemies). Removing int from our gear and simplifying gear will have as yet unforseen effects on the class.
With stats like AP and SP now purely derived from statistics rather than being present as separate stats on gear, and stats like armor penetration (which shamans are at best meh about and at worst loathe like the vile corruption of the grave) MP5 (Resto shamans are in for a shakeup) with Spirit now everyone's regeneration stat (which, as we covered before, is a change long in the making for Shamans) we're looking at re-learning how we gear our Shaman whether it be Enhancement, Elemental or Restoration. I can imagine Spirit being good for Shamans being a major stumbling block as we move from WotLK to Cataclysm.
Mastery and Path of the Titans
To put it mildly, Mastery and Path of the Titans will totally change the way Shamans are played.
Mastery sounds like possibly the best thing to ever happen to Shaman talents. Pruning away talents that we take just to get passive benefits (Healing Way, Ancestral Knowledge) and folding those talents benefits into the trees themselves (you spend more points in Restoration, your Healing Wave gets better) is a fantastic idea. At this early juncture it's hard to know how exactly this is going to play out but the potential to really separate and define each talents spec from one another via this process has me giddy just thinking about it. The idea that Mastery on gear will help enhance the benefit your spec gives you as well as changing how specific abilities work (the example given was a Ret Paladin seeing his ability cooldowns lowered, so we could easily imagine faster shocks or more frequent Maelstrom procs from Mastery) for a class is just pure dynamite if the execution pans out.
Path of the Titans is big for everyone, of course, but for Shamans who deal with the elements you can imagine that the idea of choosing a whole new path of personal progression by identifying with a Titan and its cult (especially for our new Dwarven contingent) and having each path be non-class specific means that, for once, not every Shaman will have the same abilities at max level. It's going to be interesting to see how these new abilities change the way folks look at the way the game is played. I'm sure we'll see recommendations for how each spec should Path for maximum DPS or healing, but it'll definitely be a whole new modular ballgame.
I, for one, welcome our new Dwarven and or Goblin Overlords
The addition of a new Shaman to each faction is bigger than you might think, both from a lore and a gameplay perspective.
Goblin Shamans in the Horde change the very nature of Shamanism to some degree because they're Goblins. Goblins do several things very well. They blow things up, they get their little mitts into everything, and they make deals. Frankly, the little menaces bring a whole new approach to the elements and the art of negotiation to a class that's all about coming to terms with the elemental spirits. Since part of Cataclysm is all about the elemental planes breaking through into Azeroth and elementals bucking wild on our world, maybe it's time for a less reverential, more results oriented form of negotiating with the spirits. Goblins are shrewd bargainers and tough tradesmen who approach the world in a very flexible mercantile way, who will be unafraid to roll up their sleeves and say "Do X for me and I'll do Y for you" and who are not adverse to clearcutting Stonetalon if it gets them what they want. Frankly, as much as I love Thrall and his more peaceful, brotherly way with the spirits, guys like Ragnaros don't respond well to it.
If anyone can hoodwink the more aggressive elementals and come out on top, it's a Goblin. Plus, right now, Goblins have some fiendish racials, man.
However, when Goblin craft, guile, and love of explosions reach their limits, who can we turn to? Who can show us the way to deal with the spirits in this tumultuous time? Well, how about a Dwarf?
Dwarves have a refreshingly simple take on complex issues. There are hammers, and there are things which you hit with hammers. If those things happen to be Firelords, oh well.
We ran into Dwarven Shamans in the Storm Peaks and other zones of Icecrown, actually: I got hit with Stormstrike from Iron Dwarves more times than I can count. Since we know that the Dwarves' Titan creators were the ones to first make the elemental planes and stick the elementals in them in the first place as well as empowered Deathwing himself to act as the Earth Warder, it's clear that Dwarves are now just rediscovering the elemental connections that their Wildhammer cousins simply intuited years ago.
It makes even more since once you realize that all dwarves are descended from the Earthen, and thus, basically are elemental beings themselves. The straightforward dwarven way combined with the talents and traditions of their Earthen/Titanic ancestry makes this a pretty solid path for them, and I look forward to seeing many a dwarf slapping some sense into an errant elemental who thinks it's time to leave the planes the Titans crafted for them. The elementals were on the losing side of the Titan/Old God conflict the first time around, and I don't think it's going to go any better for them if they start it up again this time.
Dwarven racials seem particularly well suited to Enhancement, but I can't imagine any shaman saying no to Stoneform. Perhaps Find Treasure will be buffed to work well with Archaeology as well, the new secondary profession.
In conclusion, this is a very interesting time to be a Shaman. The lore of the expansion is squarely in our class' bailiwick, we're getting two new playable races with their own ways of doing things, and with gear, talents and personal customization all looking to undergo radical change a hybrid like us will be entirely new.
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk.Filed under: Dwarves, Cataclysm, Forums, (Shaman) Totem Talk, Alts, Buffs, Classes, Expansions, News items, Blizzard, Analysis / Opinion, Shaman, Goblin






Reader Comments (Page 1 of 3)
Clydtsdk-Rivendare Aug 23rd 2009 3:03PM
Interesting take on the Goblin Shammies--they sorta make a little sense now.
Ancro Aug 23rd 2009 3:17PM
I completely agree, I hadn't even considered the idea. Forcing the Elements into binding deals that are beneficial for both sides (or at least has the appearance of being beneficial...) is a perfect way to deal with elements that might not otherwise cooperate. Excellent lore based explanation, perhaps next the Troll Druids could be explained in such a matter (ex. Trolls have always been drawing on their loas, ZG and Gun'drak are perfect examples).
One thing that I wanted to point out about the racial stuff is that I seem to remember them mentioning that they wanted to bring the old racials up to be as beneficial as the new ones are (Best Deals Anywhere, anyone?), and with shapeshifting racials now becoming a major part of the game, perhaps Dwarfs could chose better elemental forms as part of their Path of the Titans? Oh - and they need to give all Shamans Stormhammers now. Come on, who wouldn't want to play one of the dwarves from Aerie Peak and not want to have a giant, lightning charged hammer?
Robert M Aug 23rd 2009 5:21PM
It would be nice if shaman had a central location in cataclysm where they could convene. Where Wrath, rightfully, brought about the rise of the ret, Cat seems well suited for Shaman to shine.
In a Wheel of Time Aes Sedai fashion, the shaman races could each represent a color.
Nobundo's Draenei could easily be Blues seeking justice
The Dwarves would make fitting Browns whose love of information often has them forsake all others
The Goblins would be able Whites with their ability to negotiate
Thralls Orcs are like the Greens who prepare for the last battle with the Legion
The Tauren could easily be Yellows with their nurturing relationship with the Earthmother
The Trolls, well they are a little more problematic given their history, but they could easily represent whatever virtue Blizzard feels is missing.
Robert M Aug 23rd 2009 5:27PM
^edit, the goblins would be greys, not whites!
SaintStryfe Aug 23rd 2009 6:37PM
Robert: For another group of Fantasy/Sci-Fi geeks, maybe it would be like the Emotional Spectrum from Green Lantern Corps in DC comics.
In the comics, 7 colors represent 7 emotional states. Goblins could be orange for Averace, Tauren indigo for Compassion, Draenei blue for Hope and so on.
Thon Aug 23rd 2009 11:17PM
The new way with shamans has already been done with one race already, so the concept of not always having to worship the elements isn't entirely new. If I remember correctly, the taunka state themselves that up in the unforgiving frozen north, you can't rely on having to worship them, and simple force the elements instead.
Rabidgun Aug 23rd 2009 3:09PM
Going a goblin shaman for sure. Cant wait to see the small races casting lightning and summoning totems.
Eternauta Aug 23rd 2009 3:50PM
This!
Candina@WH Aug 23rd 2009 4:53PM
So... Goblin Totems...
Will they be size scaled? or will it be hard to target the midget shaman amongst their own forest?
:-)
and the idea of a dual hammer wielding dwarf shaman makes _ALMOST_ want to play on the alliance side.
Now if they could only make it dual tankards ;-) that is full of win.
Dementron Aug 23rd 2009 8:14PM
Mug o' Hurt.
When I was leveling my Enhancement shaman, I was dual-wielding those as soon as I possibly could. So yes, you can dual-wield tankards. :)
Dinmak Aug 23rd 2009 3:12PM
I'm glad to see another race for shamans on the alliance. This will, at the very least, get more of our drunken vertically challenged comrades onto the scene. As far as Goblin shamans go... More Shamans = More AWESOME!
Draevin Aug 23rd 2009 3:13PM
I'm definitely rolling a dwarf shaman when they come out. I've always loved dwarves and the lore behind them and I love shamans as well so being able to combine the two will be EPIC.
jealouspirate Aug 23rd 2009 3:24PM
I know that when paid race changes and cataclysm finally hit, my shaman will likely become a lot less tall and a lot more bearded.
Angus Aug 23rd 2009 5:26PM
Mine might just turn green with envy at the obviously bent for enhancement racials and stop being a walking meal.
;)
Tinious Aug 23rd 2009 8:30PM
Sorry -- maybe a noob question, but have they confirmed paid race changes? I'm mid-way through a dranai shammy and would MUCH rather have dwarf -- if there are racial changes, I'll keep rolling, otherwise I'm just going to wait. Any confirmations?
jealouspirate Aug 23rd 2009 9:28PM
@ Tinious
Yes, paid race changes were confirmed in one of the panels at Blizzcon. However, no timeline on when they'd be available was given.
Tinious Aug 24th 2009 1:36PM
@jealouspirate -- thanks!
Ailis Aug 23rd 2009 3:17PM
The Mastery system and Path of the Titans combined with the streamlined talents/stats will make for, I hope, a much more diverse style of play. I'm tired of my shaman looking and playing like every other shaman out there because "that's what does the highest DPS" - I look forward to a system that provides equally viable options so you can craft a Path, Master a talent tree, and/or spec the way that you enjoy to play and it will have just as much end-game output as someone else's choices.
To put it simply, I really hope this new system really shakes up the cookie cutters across all classes.
Brouck Aug 23rd 2009 3:27PM
Dwarves have long been my favorite race in WoW... For a while now, I have wanted to roll a shaman, but I just can't get in tune with being a Dranei, thankfully, I will be able to roll a Dwarf Shaman as soon as Cataclysm lands... a Female Dwarf Shaman... why? Because when was the last time you saw a female Dwarf?
Arrowsmith Aug 23rd 2009 4:00PM
Second on the making a Female Dwarf Shaman. Female Dwarves turn heads.