Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
8-23-2009 @ 8:56PM
Squeek said...
I think you missed something huge here for Elemental, which is understandable because you're Enh/Resto.
We do not scale from buffs other classes provide currently. Intellect is the only primary stat that does something for us, and since it's crit chance, we don't care about it much at all due to the guaranteed crit in our rotation that procs our Clearcasting/damage buff/raid crit buff. Agility, Spirit, Strength, and Stamina don't affect our DPS at all. So when other classes beg for Kings in a raid, I just stand there wondering why there's no Spellpower buff that they can give. They have Might, so why not something like it for Spellpower?
In fact, the only buff we can legitimately call helpful to us is the Moonkin Aura / Ret Aura for 3% Haste. It's kinda depressing.
What does it mean that they're removing Spellpower? It means that Arcane Intellect and Kings and Gift of the Wild actually benefit us in terms of DPS!
Oh, and the other thing Elementals are rejoicing over: Resto has its own unique set of gear finally, so hopefully they'll realize to put Elemental gear in the game. I think they still fall back on their notion that we can use Mp5, so we should just share gear with Resto shaman.
To conclude, I know a lot of Shaman (myself included) looked at those racials and wanted to re-roll right away. Goblins get a 1% base haste. Awesome. Compare that to my Tauren, who gets a whopping +300 HP and +15 to Herbalism. They mentioned something about buffing up racials of the old races to match the new ones, so here's hoping I don't have to spend $25 to be a little green-skinned totem-wielder just to compete.
Reply
8-31-2009 @ 12:49AM
Verit said...
They aren't removing spellpower - int just boosts your spellpower instead of just spellpower as a stat.
Kinda like the way agility works now.