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8-24-2009 @ 1:11PM
I just hope they give a large portion of "influence" to us casual/solo players. It could be easy for guilds to become all about raiding and to give all the benefits to raiding guilds. I don't raid, but I've done a ton of what I would consider to be the "higher end" solo achievements - Higher Learning, lots of exalted reps, working on The Insane, tons of mounts, Loremaster, etc. I like my guild, but I would just hate to see guilds become all about raiding accomplishments because the benefits for having those people are just too good. But, a lot is up in the air right now anyway...
8-24-2009 @ 1:41PM
Hrm... what if Guild Heirlooms could only be crafted? And they took insane amounts of resources? That weren't gotten via Raids? Like say you could make a nice set of tanking Heirloom gear for the guild with 40 Conquest Badges, 60 Tournament Badges, a crapton of Titanium and three people to channel the crafting? Something so insane that a guild of just Raiders wouldn't be able to pull it off?I might like that.... I just might...
8-24-2009 @ 2:02PM
For what reason would a raider not be able to do that, if anything, it would be easier for someone who raids to amass large amounts of badges and co-ordinate farming and crafting.I see a lot of people who complain about there not being enough content for non-raiders, and I find that statement ridiculous. Raiding isn't particularly difficult, it's a time investment, yes, but it makes sense that someone who invests more time in something gets a greater reward, the same applies to PvP and to collecting, questing and making gold.It annoys me that people stereotype and assume anyone who takes PvE content seriously cares more about loot than people. Yes, I expect a certain standard of effort and skill from the people I raid with, but it's no higher than the standard I set for myself. If you choose not to raid, that's your choice, arguing that you should get your own exclusive content because you can't raid is illogical, you can raid, but you choose not to, the only thing that makes raiding content "exclusive" to raiders is your choice to not raid.
8-24-2009 @ 2:44PM
@CannedBreadFor me, raids are unattainable because we just don't have enough people. I just wish more instance content or something was available to those who don't have 25 people available all the time. I'm liking the new 10/25 man approach, but even 10 can be hard to get. My group of friends right now is hovering around 12-13... while "technically" enough, it's pretty rare everyone is available at the right times.I loved my levelling experience from 0-60... 60-70 wasn't too bad in BC... and 70-80 was a real blast. But after I'm done levelling, it feels like it just stops... there's running an insane number of heroics (which, I don't find fun.. I like to run it once or twice, but I hate "farming") but not much else.Anyway, no disrespect to raiders or anything, I know you guys love what you do and love the extra content. Us "solo-ish" players just wish there was a bit more thrown our way. (Not to say we aren't getting any... Ice Crown with its three 5-man dungeons sounds awesome!)Here's to hoping for some more Ravenholdt Quests someday!!
8-24-2009 @ 7:23PM
There are a LOT of guilds without enough people to raid. Most were started by people who used to be in the raid scene, but got screwed over by some nightmare of a GM, got cheated out of loot one too many times, or for whatever other reason had a bad experience in a larger guild.They get together with their close friends and start a new guild, but never have the numbers to raid. They are good, loyal, people, doing what they can to avoid the problems that made their previouis guild suck.The problem is that there are a lot of those out there. This leaves a lot of people happy with their lack of drama, but wishing they could down a 25-man hard mode before Cataclysm.The solution is to marry up some of those small guilds so they can raid.Granting perks to guilds means those perks will be more quickly achieved by larger guilds, which will make them more attractive for recruiting. This will force some of the small guilds to either fold or merge if they want to get these perks.You could argue the incentive is already there - if you can get the numbers to raid, you can get tier gear. But it's easy to write off raiders as people who only care about loot, so merging to get chances at better gear reeks of selling out.Smaller-guild folks do what they can in solo or small-group content. Namely, achievements and vanity items.Adding those to guilds will help to attract people where the promise of leet purple pixels didn't. It's further incentive to condense talent, which is good because those disillusioned raiders might have a chance to raid again.
8-24-2009 @ 10:34PM
I'm a casual player that plays a lot, not a raider in an elite guild. I am kind of disappointed about the new guild talents that I will never see. I can deal with the fact that I will never have the best gear, but now I won't even have the talents that hard core or even "casual" raiders have.
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