BlizzCon 2009: Hands-on with Creative's World of Warcraft headset

Keep in mind that they're still in the prototype stage right now: Creative's Ryan Schlieper told me that the way it works is that they make a mold and a prototype first (which is what we held -- not a fully working version, but a 1:1 model with the exact weight and size of the final version), and then make 1000 of those in a fully working version to test. If those 1000 work and are right, then they go on to production, and if not, then they go back to the mold and start over again. Schlieper says they're in the prototype stage right now, and once testing is done (including Blizzard's approval), then they'll roll out the final headsets. So how did this prototype look and feel? Hit the galleries below to see pictures both on the floor and of Creative's 3D designs, and check after the break for our very first impressions.
The headset's pretty heavy and sturdy -- it's meant to sit pretty lightly on your head, relying on its size to keep it in place rather than clamping onto your ears. As you can see, the earcups are large and made to fit around your ears, with memory foam around the outside and a little extra space inside to keep things from suffocating. There are power and mute buttons right on the headset, as well as a port where a USB charger cable can be plugged in -- the wireless version will hold a 10-hour charge (and they're thinking about providing a software warning when the charge is about to run out, maybe even via an ingame World of Warcraft addon).
The most distinguishing feature of the headset is the glyphs on the outside of each earcup -- each one is highlighted with an RGB LED that allows you to light it up from behind, in any combination of colors. The only mode we saw working on the headset was a rainbow cycling mode, but we were told that when the headset actually releases, the software included with it will allow you to cycle any colors you like, hold them solid if you want, and set them to go brighter or dimmer as you wish. Schlieper did say they were considering using the LEDs during gameplay, but given that they're out of your normal field of view as you play with the headset on, that's not super likely. The headset itself comes with two sets of glyphs, with Horde and Alliance logos, and they're planning to sell more sets of logos later on, including possibly classes, other faction logos, or even guild tabard logos. Blizzard apparently made it a point to Creative that the glyphs couldn't be super expensive, but apparently the planned $10 price per pair was low enough to meet approval (by Blizzard, at least, if not fans).
Inside the headphones, the tech certainly sounds impressive: they provide 9.1 surround sound (which is the normal 7.1 THX surround, along with two more speakers for sounds coming above or below the player), and send along all of that sound to the wireless version on uncompressed 2.4 Ghz channels (Schlieper says the tech they're using allows for 30 to 40 different devices on the same wavelength in a room, so this shouldn't interfere with any wireless phones or other wireless devices). We're not clear on how the wireless tech itself works, but Schlieper told us it was second-gen Avirna wireless tech, which you audiophiles will have to deciper for yourselves.
Unfortunately, because the model we saw was only a prototype, we weren't able to give the headset a proper listening test, but at the cheapest estimate of $119, Creative definitely seems to be aiming for the premium gaming accessory market. That's the wired version -- the wireless version will likely run $149. And a collector's edition headset is supposed to go $199, though neither the prices or the contents of the special version are completely firmed up yet. And we were also told that Creative plans to sell a foot pedal separately that works with the headset -- a switch that will activate Vent, for instance.
Looks cool, sounds cool. We'll have to see if Creative's headset lives up to its promise (and the World of Warcraft license) when it releases in November.
Filed under: Items, Odds and ends, Add-Ons, BlizzCon, Hardware






Reader Comments (Page 1 of 3)
busuan Aug 25th 2009 6:11PM
Who turn on your game sound/music while raiding? Raise your hand.
I mean, come on, get real. You want to communicate clearly while raiding...and vent doesn't need surrounding effect.
Besides, if you are like me, headset always hurt earlobes a lot after 10 min.
A hopeless product from a less hopeful company, imo...
tonedeff Aug 25th 2009 6:42PM
Turns out I am able to listen to music and vent at the same time! I talk on vent so why not listen to music aswell?
Many years of wow and havn't had any guildies pull me up for not paying attension to vent due to listening to music.
busuan Aug 25th 2009 6:48PM
The fact (if it is fact) implies:
1, you are tolerated because you are too important to the guild, and no one wants to lose you.
2, you are no significance to the guild, and no one cares if you win or fail and doesn't bother to correct your mistakes.
Indeed, doing one thing whiling listening to sth else is a talent.
Angus Aug 25th 2009 7:10PM
I'm a raid leader.
One of my people has vent but plays music.
Really loud, deathmetal music.
She's weird.
She's also a damn good warlock and does listen, she just never talks.
It's fine by me about 95% of the time. Her having to type occasionally in emergencies has been bad. But even then she macroed warnings to deal with it.
You can raid while listening to thrash metal and most people have no issue with that.
Indeed, I need to make a playlist on itunes.
Wenike Aug 25th 2009 9:07PM
Personally, yes, I do have the sound turned on in-game. But guess what? On a headset, the music coming into the ears does not bleed out into the microphone. I could turn on thrash metal or whatever I wanted and no one would know as long as I could follow directions. Desktop microphones are obviously a different story, but considering this is a preview of a headset, bringing up issues that are pertinent only to desktop microphones is a bit useless.
Gnosh Aug 26th 2009 9:03AM
If you join an empty channel and toggle the WoW voicechat for it, when you hit your Push-to-talk button in vent, WoW will mute your game sound. I do just fine, thanks.
So maybe you can stop insulting people and questioning their motives because they play differently than you, you prick.
Andrew R. Aug 25th 2009 6:11PM
Much like the new Razer mouse the price tag is what keeps me from buying these. While they do look like great headphones and have potential the price tag is just too much for a set of headphones. If I were a more serious gamer and cared about the sound then this might be justifiable.
Magma Aug 25th 2009 6:30PM
I don't blame you for not knowing any better, but if you were to do research, you would know that 120-150$ is honestly cheap for headphones. The most expensive pairs you can buy go all the way up to 1500$ or so. This is just a fraction, and they look cool to boot.
Dragundam Aug 25th 2009 6:41PM
@Magma: I know I'm about to get voted down to oblivion by all the audiophiles, but that's still a ridiculous price for headphones, and the $1000 ones you talk about are usually used only be people in recording studios with real work to do (and another vote down for that remark).
Shit, I feel bad for spending over $30 for headphones, knowing that no matter what I do, all sound to me just sounds like adult speak from Peanuts routed through a wall.
Snuzzle Aug 25th 2009 8:43PM
Don't worry Dragundam, I usually don't spend more than $10 or $20 on a pair of headphones... but that's also because I'm a klutz and usually end up wrecking the wire by running over it, so I buy cheap ones because I know they won't have to last more than 6 months to a year. The fact that these headphones are wireless and gorgeous, and also from a good brand so they're probably good quality, just makes me want them all the more.
halophoenix Aug 25th 2009 8:57PM
I don't think you should be voted down for thinking so, especially if you're happy with a pair of $30 headphones. You should use what's comfortable for you and provides the quality you're looking for.
That being said, if you're willing to put some more money towards your audio experience, you can get some very good headphones that sound fantastic, and don't make the tradeoffs between comfort, longevity, audio quality, and voice quality that a number of lower-end headphones do. That's not to say you can't get good headphones that are cheap and bad headphones that are expensive, it's just that as with most products, some of the best cost a premium to make and purchase.
For example, I used to rock a pair of Saitek Cyborg 5.1 headphones, about $70, for the longest time until I had a pair break on me...then I had a second pair break on me. Instead of dropping another $70 for a similar pair, I figured I had already spent about $150, so if I'm going to spend that much on headphones, I'll get something highly rated, comfortable, and sounds great.
A trip over at Amazon and sorting by customer review (and some Google searches for other reviews) later, and I found myself dropping nearly $200 for a pair of Sennheise PC-350s, which I haven't regretted in the least. They're perfect for sitting back with the microphone up and just listening to music, and when I'm raiding no one ever complains about my sound quality, background noise, or audio levels.
As with most premium computer peripherals, gaming or otherwise, it's not that you NEED something expensive and high-end, it's just that in some case, when you TRY something you've dropped some cash on, you'll wonder how you ever lived without it in the first place.
theRaptor Aug 25th 2009 10:37PM
@Snuzzle
Good brand = high quality? This is Creativeâ„¢. They sell mediocrity banking on the fact that they were The Name in PC sound for a good long time. It is pretty rare in consumer electronics for the best known brand to actually have the best quality and/or the best value.
Methuus Aug 25th 2009 11:18PM
The other thing to keep in mind is that headphone technology is pretty mature, so there's no need to upgrade from year to year (the idea of "surround sound" headphones is pretty questionable, but that's another argument).
So you can safely spend a little more on headphone and expect them to last you for years and years. I have a 7 year old set of Sennheisers that work just as well today as they did when I bought them and I expect to be using them for years to come.
For mature technologies, I'd recommend spending a little more because the cost is amortized over a long lifetime.
t0xic Aug 25th 2009 6:12PM
9.1 surround? Can WoW even use that?
Lemons Aug 25th 2009 6:45PM
I don't know whether wow does support 9.1 surround or not (most likely it does), but that's not really the question you should be asking...
The question you should be asking is about your sound card...can your sound card do that? Unless it's a newer model...I'm guessing it can't.
Arashikou Aug 25th 2009 7:22PM
The connector appears to be USB in the mock-up images. In my experience, most USB headsets don't use your sound card at all - they present their own drivers to the OS as a separate sound device and do their own processing (usually in software) of the audio.
Given that this is Creative we're talking about, it seems odd they wouldn't make it take advantage of their sound card offerings, though.
Rocky Aug 25th 2009 7:28PM
Creative doesn't offer any sound card that does 9.1... to my knowledge.
Uleric Nov 12th 2009 6:53PM
Creative only has a 7.1 card right now. Only Intel has a Mobo that has 9.1 on it at the moment, and its built in (going to be crappy), plus its expensive. The Dolby Pro Logic IIz Spec is software however, and I could see the headsets being able to 'emulate' it. I don't think WoW even supports 7.1 natively, I think its a 5.1 conversion. I could be wrong however.
However.... From what I understand is that there is already a 10.2 standard coming out, and the audio industry is going to go straight from 7.1 to 10.2 in a few years. Reason being is that you don't have to have as many rear speakers than you do with the 9.1 spec. Its more practical to set up in most environments.
Veras Gunn Aug 25th 2009 6:14PM
It looks like a better product than the Steelseries WoW brand mouse. Nice look, sounds like the specs are good. I can't help but wonder what the collector's edition will carry though.
Jari Aug 25th 2009 6:23PM
9.1 stereo in a headphones? Aren't headphones 2.0 by default?