BlizzCon 2009: Hands-on with Creative's World of Warcraft headset

Keep in mind that they're still in the prototype stage right now: Creative's Ryan Schlieper told me that the way it works is that they make a mold and a prototype first (which is what we held -- not a fully working version, but a 1:1 model with the exact weight and size of the final version), and then make 1000 of those in a fully working version to test. If those 1000 work and are right, then they go on to production, and if not, then they go back to the mold and start over again. Schlieper says they're in the prototype stage right now, and once testing is done (including Blizzard's approval), then they'll roll out the final headsets. So how did this prototype look and feel? Hit the galleries below to see pictures both on the floor and of Creative's 3D designs, and check after the break for our very first impressions.
The headset's pretty heavy and sturdy -- it's meant to sit pretty lightly on your head, relying on its size to keep it in place rather than clamping onto your ears. As you can see, the earcups are large and made to fit around your ears, with memory foam around the outside and a little extra space inside to keep things from suffocating. There are power and mute buttons right on the headset, as well as a port where a USB charger cable can be plugged in -- the wireless version will hold a 10-hour charge (and they're thinking about providing a software warning when the charge is about to run out, maybe even via an ingame World of Warcraft addon).
The most distinguishing feature of the headset is the glyphs on the outside of each earcup -- each one is highlighted with an RGB LED that allows you to light it up from behind, in any combination of colors. The only mode we saw working on the headset was a rainbow cycling mode, but we were told that when the headset actually releases, the software included with it will allow you to cycle any colors you like, hold them solid if you want, and set them to go brighter or dimmer as you wish. Schlieper did say they were considering using the LEDs during gameplay, but given that they're out of your normal field of view as you play with the headset on, that's not super likely. The headset itself comes with two sets of glyphs, with Horde and Alliance logos, and they're planning to sell more sets of logos later on, including possibly classes, other faction logos, or even guild tabard logos. Blizzard apparently made it a point to Creative that the glyphs couldn't be super expensive, but apparently the planned $10 price per pair was low enough to meet approval (by Blizzard, at least, if not fans).
Inside the headphones, the tech certainly sounds impressive: they provide 9.1 surround sound (which is the normal 7.1 THX surround, along with two more speakers for sounds coming above or below the player), and send along all of that sound to the wireless version on uncompressed 2.4 Ghz channels (Schlieper says the tech they're using allows for 30 to 40 different devices on the same wavelength in a room, so this shouldn't interfere with any wireless phones or other wireless devices). We're not clear on how the wireless tech itself works, but Schlieper told us it was second-gen Avirna wireless tech, which you audiophiles will have to deciper for yourselves.
Unfortunately, because the model we saw was only a prototype, we weren't able to give the headset a proper listening test, but at the cheapest estimate of $119, Creative definitely seems to be aiming for the premium gaming accessory market. That's the wired version -- the wireless version will likely run $149. And a collector's edition headset is supposed to go $199, though neither the prices or the contents of the special version are completely firmed up yet. And we were also told that Creative plans to sell a foot pedal separately that works with the headset -- a switch that will activate Vent, for instance.
Looks cool, sounds cool. We'll have to see if Creative's headset lives up to its promise (and the World of Warcraft license) when it releases in November.
Filed under: Items, Odds and ends, Add-Ons, BlizzCon, Hardware
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Reader Comments (Page 2 of 3)
Gnosh Aug 26th 2009 9:07AM
Your brain can tell the direction and location of a sound by comparing how loud it is in the right and left ear, but to figure out if a sound is coming from the front or back, above or below, your brain relies on analyzing the distortion caused by the sound entering your ear from an angle. Modern software can mimic this effect very well.
Zapem Nov 11th 2009 9:39PM
Yeah i think it is a triangulation much like how a gps with 3 satellites can tell you your elevation, latitude, and longitude at the same time.
William S Kent Aug 25th 2009 7:17PM
OK...I like it. The symbols and possibility of someday having Horde/Warlock glowin on my headset appeals to me. But most of all, a foot pedal for Vent?...That would be fantastic.
Satn Aug 25th 2009 6:29PM
if the $120 price is accurate, and they are actually comfortable, sound good, and have nice bass, and DURABLE, then I might just get them if my turtle beach HPA2 gaming headset ever breaks. (it probably won't since it's mostly aluminum and steel)
Satn Aug 25th 2009 6:32PM
either you've never worn a good headset or your dainty elfen ears are too delicate.
I also feel sad for you if you spend a lot of your game time with no sound aside from a bunch of guys yelling raid instructions
Angus Aug 25th 2009 6:45PM
Good wired microsoft headphones: $70.
This is my 4th pair in 3 years... the wires keep getting tangled up and bent so there is a short. Or the ear pieces break off (the current ones have this but I can't justify getting new ones after 6 months) or something else happens.
They deliver a good sounding headphone that is wireless and $150 and I will snatch them up in no time. Accidents happen (especially with a 4 year old and cats) and the wireless ones afford a chance to remove the part that gets killed the most in electronics, the cable.
These aren't that expensive folks. If they work well, they are worth it.
WoWie Zowie Aug 25th 2009 6:46PM
i hope they put a 1/4" input for the talkback so i can use my current footpedal
mirilene Aug 25th 2009 6:48PM
The booth rep i spoke to said that the collector's edition would come with the full set of glyphs that they will have, which at the moment was racial glyphs. They're also looking at class symbols, boss glyphs and potentially even guild symbols.
They were also discussing linking the boss glyphs to the achievement system so once you drop arthas, you can log into creative and do some hocus pocus to enable you to purchase glyphs with arthas's helmet on it or something.
The prototype will differ from the production models in 2 key ways. The ear struts that connect to the headband will be made of aluminum to give them a little more stregth and flexibility that plastic cant provide and the head band would be coated in rubber for flexibility and comfort reasons.
I have some seinheiser headphones that i bought which were close to the price of the wired set of this and they've lasted longer than any other pair of headphones i had (including several creative sets). I have no problem paying good $ for a pair of headphones that will last, especially with cool stuff like the lights and customizable glyphs.
Having said that, you can bet your butt I'll be waiting for a solid review of this thing before dropping the scratch.
busuan Aug 25th 2009 6:57PM
A headset has a visual effect...I am lost.
Spriesty Aug 25th 2009 6:49PM
They look really cool and I've sprung for high end gaming gear in the past for things I liked. But I doubt I will buy these. I've tried high end headsets before and nothing seems to be as comfortable as my old trusty $20 pair of Logitechs. They are cheap enough I keep a spare set just in case they break which has only happened to me once before and it was my fault. I bought an expensive razor set once and the damned thing was like medieval head clamp device. The sound was great sure, but super uncomfortable and I returned it expediently.
GranSkyline Aug 25th 2009 8:04PM
These headphones sound great. I'd love to rock these with shaman glyphs and have LEDs change color depending in my status in-game (combat, pvp, non-pvp, rested). Hopefully Blizzard will update WoW to support 9.1 surround if (which I doubt) it doesn't already. I also hope that they make Bluetooth version, seeing as more laptops come with Bluetooth and how cheap(?) Bluetooth USB recievers are. I'd buy these, even if ive never spent over 20 dollars on a pair of headphones before. Also, to the poster that said headphones hurt his ears, these are meant to sit on top of your ears lightly, so you have no arguement.
Rich Aug 25th 2009 7:03PM
God those are ugly.
The glyphs and the light are cool, but if those things are just too damn big and ugly.
Sleutel Aug 25th 2009 7:06PM
Anybody test how comfortable these would be to wear with glasses? That's my main complaint about most headsets--even high-end ones.
Frank Smith Aug 25th 2009 7:19PM
where's the microphone >
dom_wynn Aug 25th 2009 7:41PM
Not sure that deserved quite the vote down it received...
Improbable Aug 25th 2009 7:50PM
I run Vent on a different computer from WoW, so all I'm going to hear over my headphones is Vent. Sound quality is a few spots down on my list of features.
What really matters to me is comfort and quality. If I'm going to be wearing these things for hours at a time, they'd damn well better be comfortable, and they'd better last.
A few years ago I bought a big pair of Logitech headphones that looked great. They fit poorly and after three or four months the sound started failing and eventually failed all together. Shoddy wiring.
After that I got a pair of Altec Lansings that have lasted me for years and fit perfectly. I might have paid $50 for them, but no more.
JL Aug 25th 2009 7:57PM
It's nice that you want to pretend you had a "hands-on" review. But you're completely misleading the readers. All you did was look at a cute mock-up and try and pump out a story to meet a deadline based on the corporate rep woo'ing you and showing you some tech specs.
The only thing you can really say about these headphones at this point is that you know what Sound Blaster *wants* them to be. You don't know if they can preform or deliver at all.
Please don't refer to the product like you've seen it. A mock-up is not the product and you're just being a corporate shill when you say things like "The headset's pretty heavy and sturdy..." You have no clue what the headset will be like, reviewing a mock-up of a product means crap.
"Unfortunately, because the model we saw was only a prototype, we weren't able to give the headset a proper listening test, "
You mean TEST IT AT ALL. FFS, stop trying to act like you have an inside scoop here.
This article is a joke and shouldn't have been published here.
kalatash Aug 25th 2009 8:29PM
"And we were also told that Creative plans to sell a foot pedal separately that works with the headset -- a switch that will activate Vent, for instance."
If/when I get a new headset, THIS is what I want. [No idea if my current problems are caused by a broken headset, or a broken headset PORT.]
halophoenix Aug 25th 2009 9:00PM
I like the design, I really do - and I'm glad to see that the earcups swivel, as opposed to being stuck on that slope with the rest of the headband.
My only concern is that attachable-detachable microphone; it looks like of just stuck-on there, and like that port is bound to be the first thing that breaks. When you guys held it, did it feel sturdy to you?
Looking forward to a future test though - I'd love to hear what the audio and voice quality is like when they're plugged in.
Eamara Aug 26th 2009 4:42AM
The reason it got voted down was because of the blatant advertising of their DA page, which is always annoying.