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8-25-2009 @ 6:30PM
Lemons: "Shamans get buffed in nearly every single patch in one way or another. I haven't seen a nerf aimed at shamans since I started caring enough to read patch notes in BC. Just in this last patch they added the ability to throw down 4 totems in one GCD."Allow me to school you then.Patch 2.2: Shaman got bug fixes including lowering the damage of a lower rank of a spell so it never beat the higher rank, instead of buffing the higher rank... no major nerfs here.2.3: The great "you resto shaman can go to hell, and we're screwing elemental too..." patch.All healers get 1/3rd of their +healing as +damage. In the VERY SAME PATCH Shaman get their lightning bolt and chain lightning cast times reduced by 17%. They also nerf a talent deep in the elemental tree so the cast time is not better for elemental. Blues tell us it is a buff and everyone points out that a shaman with +312 damage will end up losing damage from the change in the co-efficient. Blues refuse to believe the math and try weird explanations for calling it a buff. People threaten to find more busses...The devs cave in and have to manually change the co-efficient to what is was before. Note that will be important.2.4 call of thunder loses 1% crit. Rogue stun chance that is a direct comparison recieves no such "bug fix"Shamanistic rage now can't be dispelled. Yea. Oh and they cut the uptime in half, have a nice day. If the team you needed it against didn't have a dispel, they just got one at the 50% mark for free. 15 seconds is almost stupid. Still is but at least it is a 1 minute cd now...3.0 Remember that little change in 2.3 with lightning bolt? Yea, they removed the adjustment to spellpower they put in. So same gear shaman lost almost 17% damage. This is at a time when a bunch of classes suddenly got massive increases. The changes to shaman itemization that had str become bad and agility good were addressed on tier gear by taking away the str and adding that much AP. Not agility, AP. 3.1 Sated changed to 10 minutes. Flurry lost 5%.Yes there was a lot of good things in there. But often the 50% rule hit shaman buffs. It is a change that is 50% buff and 50% nerf, so you don't really get better.Now take this class and put it in a serious arena competition. Try. Resto can be interrupted better than any other healer. (Paladins can bubble or hide behind a pillar with a beacon on target healing themselves) This same healer's survival technique removes his mana regen. (earth shield replaces water shield) Elemental is a turrent and has almost jack all for mobile attacks. Against melee they have a single move with a long cd that doesn't even bother warriors or dks that much. They are pretty much hosed in the mobile fights called arena.Enhance is a joke in arena. You know any other melee that is told by the experts that the best way to handle another melee is to run? Other melee try to take the initiative and beat the other melee, enhance runs and hopes the healer can keep them alive. If the wolves are on CD, you lost. Those things pack healing, anti-cc, and dps in a ball of ghostly goodness, but without em, the enhance shaman is hoping to beat 2-handers or stunlocks with pure dps from 1 hander and a lucky proc with a 3 second internal CD. I wish rogues had poison have a 3 second shared internal CD...You can tell shaman to QQ more. Feel free. But when you notice there were NO shaman in that tourney, while the other classes at least showed up, but were not in the final, then you get the clue. No serious arena player bothers with shaman. They are a handicap.
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