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8-26-2009 @ 5:08PM
I knew it, I have to do Loremaster now and get extra e-peen when the expansion hits.thats right vote me down :
8-26-2009 @ 5:20PM
I won't vote you down, makes me so glad I went ahead and finished loremaster earlier this summer.Since my play time is sporadic lately, I think I'm going to focus on some rep grinds (potentially disappearing) in lieu of raiding.
8-26-2009 @ 5:42PM
I've actually been working on Loremaster myself. I think everyone should do at least an Explorer before the xpac comes out. One last hurrah to the old Azeroth!Seriously though, doing Loremaster has made it terrifically clear that the quests and zones implemented in Wrath and BC are FAR better designed than a lot of those in the old world. For example! I just did Desolace (shudder). There are a bunch of random quest givers with one or two quests each who are pretty much impossible to find if you're not following a guide or stumble over them on accident. The main quest hub and only flight path (for alliance) is at the top of the zone but much of the questing is in the bottom third. And in the middle of a four quest chain, I get sent to Swamp of Sorrows. What? Did they draw a line on the map and find the single most random, far away zone?I hope Desolace gets smashed by a freaking volcano in Cataclysm, I really do./rant
8-26-2009 @ 5:59PM
@Gessilea: Parts of Desolace will now be lush green forests. New islands will emerge along the coastline. They showed a few before & after shots of the zone during Blizzcon.
8-26-2009 @ 6:17PM
@Mike: Not quite as satisfying as a volcano, alas.
8-26-2009 @ 6:19PM
That was one of my first thoughts. How will it affect Loremaster? Personally, that was one of my favourite achievements. I found that by being able to do all the quests quickly, you were able to follow the story line and lore much more easily and enjoy it. The problem with Vanilla WoW was that it took so long to do the quests and there were so many distraction along the way that you lost the thread. Also, if you didn't play any of the Warcraft games, you lost of lot of the references. Personally, I'd recommend everyone try to complete as many quests as they can before the XP comes out. Who knows if you'll be able to do them again.
8-26-2009 @ 6:27PM
See, I'm the exact opposite, working on Loremaster reminds me that the designers gave a crap back during vanilla. The whole world feels much cooler, and more thought out than the linear, symmetrical grinding that is Outland. WotlK is a bit better than outland, but only due to things like phasing. I'm starting to be convinced that Cataclysm is being worked on by the C department in regards to lore.(I also think they blew the world up in order to not have to draw a lot of the dead spaces in certain zones. But that may just be me.)
8-26-2009 @ 7:11PM
Jab, I think you've stumbled upon the MMO creators (and dare Is say, game creators, in general) dilemma. To create an organic and natural feeling world, where quests don't neccesary seem like a mechanism as much as they do an actual quest, OR to create a smooth and enjoyable gaming experience. Certainly some developers will always lean to one or the other (Oblivion, other than alot of it being very empty, feels much like a real world. Fable II is very stream lined, but still open. Mario is a straight line.)To be honest, I'm not sure which I really prefer. A little of column A, a little of column B perhaps. I'd like to see things in the old world tuned a bit (drop rates perhaps), but some of the world wide discover-exactly-whats-going-down quests do feel like they have a place at times. *shrug*
8-27-2009 @ 7:04AM
@ JabI agree that Outland questing was a bit linear and dull. I don't see how you can say the only interesting thing about Wrath questing is phasing. The write talks about the back and forth globetrotting in classic. This was put in not to increase your enjoyment of the game, but somply to delay your progress. I immensely enjoyed quests like the one to get Verigan's Fist for Paladins, but quest that send you from Stormwind to Thousand Needles and back simply for a few silver and a normal amount of experience are not only frustrating but very poor game design.This is the same philosophy behind limiting access to mounts and making people wait for boats at specific ports. (Remember 1000g epic mounts?) The longer it takes to get to 60, the less chance someone will get bored waiting for the next content patch and quit. Now that 60 isn't the cap, mounts are cheaper and can be bought sooner, heirlooms, RaF, xp requirement reductions, quest xp values doubling.As WoW has grown into a much larger enterprise with much greater resources, there's no longer a need to hold people back as long as possible. Leveling isn't the main experience in Northrend, endgame is. For Cataclysm the pendulum will swing the other way a bit and leveling will get more emphasis, hence the 5 level increase as opposed to 10. All indications point to 5 big levels as opposed to 10 smaller ones.
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