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8-26-2009 @ 7:11PM
Jab, I think you've stumbled upon the MMO creators (and dare Is say, game creators, in general) dilemma. To create an organic and natural feeling world, where quests don't neccesary seem like a mechanism as much as they do an actual quest, OR to create a smooth and enjoyable gaming experience. Certainly some developers will always lean to one or the other (Oblivion, other than alot of it being very empty, feels much like a real world. Fable II is very stream lined, but still open. Mario is a straight line.)To be honest, I'm not sure which I really prefer. A little of column A, a little of column B perhaps. I'd like to see things in the old world tuned a bit (drop rates perhaps), but some of the world wide discover-exactly-whats-going-down quests do feel like they have a place at times. *shrug*
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