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Reader Comments (Page 1 of 1)
8-27-2009 @ 2:05PM
Carnagefiend said...
This is BRUTAL in its brilliance. Does one of two things:
1) No class homogenization
2) Generates useful and more proactive professions
Whoever was sitting at their big idea table should get many cookies.
Reply
8-27-2009 @ 2:29PM
grump-e said...
Yeah, its a good move.
And the real buffs are still slightly stronger than the item buffs but just slightly so its all good.
8-27-2009 @ 2:32PM
Spoonshark said...
It is a great change, but speaking of brilliance, where is the substitute for +int. I guess since warlocks can bring it with a fel hunter they decided it didn't quality (unlike the rest of these that are single class only). They should probably create a haste drum that can provide a weaker version heroism/bloodlust (while still putting up the debuff that prevents the actual heroism/bloodlust) to allow a group to function properly without a shaman.
The author of this post is wrong however. All three of these additions are weaker than the standard buff. The fort and wild replacements are only as good as the untalented versions of the class buffs (while the talented versions are significantly better and almost any spec would have them). Since there is no talented version of kings, they made it obviously worse than the baseline ability.
While this will be nice even for 25s, it is a phenomenal change for 10 mans where group composition often makes it difficult to grab all these buffs. If there is ever a difficult 5 man, it will be a nice change for that as well.
8-27-2009 @ 3:06PM
bushkanaka86 said...
So...I feel like we are all becoming one class now.
Remember when a Warrior was always a tank and a Priest was always a healer? I just feel like we are getting to the point where what class you are doesn't matter any more, you can do whatever you want.
I really don't mind the fact that every class can fit into multiple roles but what I do have a problem with is that even the classes are losing their unique niches. One class does something really well and then everyone complains enough that their class can't do what the other classes can do, so blizzard gives them all the same abilities to make them happy. If you want those abilities, make an alt.
I already feel that as a Priest my value has severely diminished since WotLK came out. I felt very needed and wanted in vanilla and BC but now, it seems like people prefer other healing classes and a priest is "ok to bring along because we need the buffs." Now I am losing that too.
People complained about mortal strike, a unique warrior ability which can easily be gotten by ROLLING A WARRIOR but people complained enough so that mortal strike was passed out like candy. Now, via announcement at Blizzcon, we know that all healers are getting the ability to dispell magic.
I say that if someone wants the ability to do a certain move, then they need to make one of those classes. I think it is stupid that Blizzard is catering to the complaints and giving certain classes the same abilities of the other classes just to make them happy. Why not just reduce it all down to 1 class so we can all do everything?!
8-27-2009 @ 3:29PM
bushkanaka86 said...
Woot, way to rate me down lol. So you are telling me that you don't care that classes are losing their unique abilities to other classes? You must play a class that hasn't ever lost its uniqueness, like a warlock or a pally.
8-27-2009 @ 3:58PM
Spoonshark said...
"I already feel that as a Priest my value has severely diminished since WotLK came out. I felt very needed and wanted in vanilla and BC but now, it seems like people prefer other healing classes and a priest is 'ok to bring along because we need the buffs.' Now I am losing that too."
Umm... We bring our healing priests because of their healing skill. Unless they suddenly forget how to play, then they will continue to have a raid spot. I understand that bad players want unique buffs that will be so important that a raid will bring them because the buff is mandatory, but I support Blizzard's attempt to put an end to it.
Anything they can do to make the flavor of the classes show through in ways that don't involve mandatory raid buffs I support. I think healers in particular are beginning to display this. Each healing spec has a unique play style, but no one healing spec is mandatory for raid success.
If you aren't bad at WoW then this wont affect you.
8-27-2009 @ 5:08PM
Jason said...
I think that this kinda makes things a tad on the easy side. People can do raids without a class, making everyone feel equal. I think every class should be able to do something to benefit the raid, but now people won't look for you if you can just use an item to get the same effect. At least make it so that only you can benefit from it, that would bring life into some deader professions like LW. Inscription is already way too common, there doesn't need to be ANOTHER reason people should get it. Make something for Alchemy please :(
So, I guess I don't like this change. It makes some classes replaced by items.
8-28-2009 @ 10:30PM
QQinsider said...
@Spoonshark: That is so true about bad players, you've summed it up perfectly. There are too many people that roll a "must-have" class to get into raids that they wouldn't have any chance of joining if it depended on only their playing skill.
Too bad for them, good for everyone else.