BlizzCon 2009 Insider Trader: Cataclysmic professions part two

Pass through the break to learn all about:
- Profession racial abilities and how they will be changing.
- The new direction for Alchemy.
- A totally revamped Fishing system!
- Archaeology details and speculation about the leveling process.
- The evolution of Inscription.
- Reforging and (not) repairing our own gear.
- Woodworking.
- Profession specializations and the new direction for differentiation.
Profession Racial Abilities
Many players have been ogling the racial abilities that have been announced for the new Goblin and Worgen races. Perhaps the most common comment is that they are "overpowered."
Blizzard has specifically said several times that in fact, everyone's racials will be updated to compete. They just haven't announced the specifics.
With this in mind, the +15 Skinning Worgen racial (Flayer) and the +15 Alchemy Goblin racial (Better Living With Chemistry) should serve as a marker for how the other professions racials will likely be improved.
While some abilities, such as Engineering Specialization (Gnomes), and Cultivation (Druids) are already on par at +15 skill points, Arcane Affinity raises a Bloof Elf's Enchanting by only 10 skill points, while Gemcutting only increases a Draenei's Jewelcrafting by 5 skill points!
I wonder if Blizzard will decide to give every race a profession racial ability?
Cataclysm: Alchemy
At the BlizzCon 2009 Class Panel #2, someone in the audience commented that Alchemy isn't currently very fun. In response, an outline for the direction of the profession was given, although no specific examples were announced.
- A lot more "fun" potions.
- Think silly and wacky. Zany even!
- Potions of convenience.
- "Do more" with transmutations. This could mean good news for those who chose this as your specialty!
In other words, your utility is where they want it. Most new developments will have more creative purposes!
Cataclysm: Fishing and the Animal Crossing Model
Last week, I mentioned that there had been hints that there are big changes upcoming for Fishing. It occurs to me that anyone who plays World of Warcraft and enjoys activities such as Fishing and other leisurely pass-times, might also be interested in games like Animal Crossing and Harvest Moon.
Well, this must have occurred to Blizzard too, because they've reportedly been looking at other games that incorporate (or are completely devoted to) fishing. Their pick? Animal Crossing.
If you're not familiar with the game, the fishing mechanics are quite different. In both games, different fish can be caught at different areas, and at different times of the day, but in Animal Crossing, fishing is more active.
Rather than casting either into a pool of fish or "anywhere" in the water, you can actually see shadows of the fish swimming around in the water. You need to cast your line so as to attract that particular fish's attention. Some may be swimming by, in which case, you might want to aim to be in their path. Others may change direction and swim around, making it a little more difficult. Aiming itself is something you learn to do by practicing.
While they're pretty early in the development process, this is the model that they want to follow. We'll be able to see the different fish and interact with them in an attempt to catch them. I can't wait to see how they build and expand on the concept!
Leveling Archaeology
One of the biggest changes I'm excited about is the introduction of Archaeology, a new secondary profession. We don't have most of the details yet, but we do know that we'll be visiting ruins all over the world and examining them. We will make notes and gather Artifacts that can be handed in as part of the Paths of the Titans.
Deciphering the ruins may even make use of a mini-game mechanic, which is something that WoW hasn't done before, despite it being popular in other games and across genres. Even first person shooters often have points at which you are trying to unlock a safe or hack into a computer, using mini-games and puzzles to do so.
This may even lead to quests that take you elsewhere and force you to face a challenge of some sort, although all of this is subject to change, as it is still under heavy development. We also know that the rewards will be big. Vanity items, money, titles, and who knows? Maybe a pony! But how will we handle leveling it?
This profession will be available to everyone, as it is secondary rather than primary, which potentially leads to overcrowded areas, excessive ganking, and lack of "spawns" or "nodes." Fortunately, there are several tools that Blizzard has at their disposal that could help us avoid trouble:
- Phasing. Either the ruins could be misted over, phasing you as you approach, or individual characters would see their own "nodes" rather than everyone competing for the same ones.
- We could end up reading hieroglyphics and engaging in other activities that don't force us to pick up a specific object.
- Artifacts could appear in your bags after successfully completing your mini-game.
- "Nodes" might not despawn, but allow for infinite "harvesting."
- There could be a set number of nodes in the area that will always be present at a minimum. Thus, when a certain threshold is breached, more would automatically spawn, rather than being on a timer.
Cataclysm: Inscription
While I am sure Blizzard has some interesting things in store for every profession, there isn't much to know about Inscription yet. In response to a question at the BlizzCon 2009 Class Discussion Panel 2, they did point out that they are happy with a lot about the profession.
Specifically, they won't be making it easier for you to acquire new glyph recipes. The amount of time invested to learn them is a unique feature of the profession and they don't have plans to change that.
The profession does lack unique drops, and the Books of Glyph Mastery didn't cut it. Blizzard goes on to say that there could be something done with some of the other items that Scribes can make. Epic trinket recipe drops, anyone?
Filed under: Fishing, Goblin, Worgen, Cataclysm, Inscription, Insider Trader (Professions), Features, News items, Blizzard, Analysis / Opinion, Alchemy, Archaeology






Reader Comments (Page 1 of 2)
shaun.sparks Aug 28th 2009 4:10PM
Druids are getting their own RACE?!? I knew they were up to no good in Moonglade. Crazy shape-shifting nudists dancing to the moon.
jared.daniels Aug 28th 2009 4:16PM
I will say, though, that a nude Worgen doesn't seem to be as attractive as a night elf.
kozom Aug 28th 2009 4:17PM
Thanks for pointing this out, what I believe Amanda meant to say was tauren's ability cultivate. Although a druid race would be pretty nice.
artifex Aug 28th 2009 6:07PM
Jared.daniels: depends on how much of a "bear" the night elf is :)
Wowza Aug 28th 2009 4:17PM
"Cultivation (Druids)"
Wha...?? Since when is Druid a race.. This is a class and Druids for one do not have Cultivation as the Night Elf does not have it as a passive racial.
Strahl Aug 28th 2009 4:22PM
That new fishing system sounds awesome, but I have a good feeling that it will be implemented about like the dance studios were for Wrath...
NeoCloud61 Aug 28th 2009 4:41PM
So their solution to fishing is to make it more difficult and time consuming? This is insane.
Yes, fishing is boring as heck. But you know what? I like it that way! I can pop on some tunes or a podcast while I tune out the rest of the world and just fish.
I don't want to have to keep throwing my fishing line in front of fish in the water. Have you seen how innacurate it is to hit a school of fish as it is?
All this will do is force you to take even more time to level up a skill that you aren't doing for fun anyway!
Al in SoCal Aug 28th 2009 4:51PM
Exactly what I was thinking - we need to make it EASIER and FASTER. The best thing they did was allow you to fish anywhere no matter your fishing skill.
If you are playing a game called "Animal Crossing" then sure - go have a fishing challenge, if I'm playing WoW - fishing is a SECONDARY profession, not something that I need to think about too deeply IMO.
i not vewy smat Aug 28th 2009 5:04PM
Since the aim of the revamp seems to be to get more people into fishing, if it became more difficult to catch an individual fish, you would probably gain skillups from catching fewer fish.
personally, I think it sounds fun. Much better than the boring chore it is now.
RogueJedi86 Aug 28th 2009 5:42PM
Its intention might be to help hurt fishing bots. From what I've read, fishing bot programs just watch for the red flag on the bobber, and do the right-click command when the red spot moves. This new system will make it a lot harder to bot, if it's remotely close to the Animal Crossing concept. Stopping botting is A-Okay in my book.
QQinsider Aug 30th 2009 12:59AM
Yes, it's much too easy to make a fishbot, anything that hurts that is fine with me.
"All this will do is force you to take even more time to level up a skill that you aren't doing for fun anyway!"
Well why are you doing it then? There's nothing forcing you to. Are you a masochist or something?
Andrew R. Aug 28th 2009 4:52PM
I highly doubt the goal is to make it more difficult. You can make fishing more fun without making it more difficult.
Stop complaining until you see what they plan on doing.
Al in SoCal Aug 28th 2009 5:06PM
I was commenting on the contents of the article. I do have a wait and see approach, but the suggestion made was that you have to "find" fish then try to position yourself in front of the fish, then cast would definitely make it more difficult - right?
"I highly doubt the goal is to make it more difficult. You can make fishing more fun without making it more difficult."
pandaba Aug 28th 2009 5:03PM
Archaeology sounds great but the one thing that bothers me about it, is how it sounds like it will be almost mandatory because of the link to Paths of the Titans.
I hope someone will tell me I'm wrong and that archaeology will just be something that makes a 2 hour process in the Path shortened to 1 hour, or something to that effect, and isn't a core part of the future gameplay.
Al in SoCal Aug 28th 2009 5:05PM
I was commenting on the contents of the article. I do have a wait and see approach, but the suggestion made was that you have to "find" fish then try to position yourself in front of the fish, then cast would definitely make it more difficult - right?
"I highly doubt the goal is to make it more difficult. You can make fishing more fun without making it more difficult."
Ras Gonzo Aug 28th 2009 5:29PM
"Deciphering the ruins may even make use of a mini-game mechanic, which is something that WoW hasn't done before..."
Uhhhh, I think you are forgetting the biggest Mini-Game in WoW -- PVP.
ikandiman Aug 31st 2009 6:13AM
If they employ the vehicle mechanic to fishing( a la aiming frostwyrm bolts in DK start area ) then it could work. OTW, missing a cast into a pool 3/5 times won't make it fun at all.
RogueJedi86 Aug 28th 2009 10:06PM
The Druid racial error is still there, I guess some WoW.com bloggers don't read the comments very much.
BooCat Aug 29th 2009 2:37AM
The fishing sounds like the fishing in Toontown.
Slaytanic Aug 29th 2009 3:24AM
"Think silly and wacky. Zany even!"
I'd like to think Harry Potter. For some of the higher level transmutations, I'd like to see the potions explode. Possibly killing the transmuter. Or even ppl in a radius. Ha ha. :P