The Care and Feeding of Warriors: Comes The Cataclysm

So yeah, we learned a lot last week. We learned that we'll have two new races to play (both of which can be warriors), with new racial abilities to consider. We learned that Blood Elves will finally remember how to pick up something pointy and jam the aforementioned pointy end into someone without first siphoning the Holy Light from a rock candy alien, putting poison on it, or dying first. Heck, they might even decide to use two really big pointy things! (They can also settle for crushy or choppy things.) We also learned that our gear is going to be radically changing (and frankly, anything that makes me less likely to have to fire up a freaking spreadsheet... and yes, I use the spreadsheet, you know we all do... to figure out my gear options makes me happy) and streamlining.
We also learned that a really big (no, bigger than that... seriously, he's huge) dragon with an extreme hate-on for everything that lives is going to rampage across the surface of Azeroth. Frankly, though, speaking as a warrior they don't pay me to understand the motives and reasoning of giant scaly things. My purpose is to strive, to seek, to find and not to yield until pointy/blunt/choppy things have been introduced repeatedly to said giant scaly things.
It's a good system, and I don't see any reason to stop now. So now, without further ado, let's dance with the Cataclysm.
Blood Elves and Worgen and Goblins, oh my
We saw discussion of Blood Elf warriors here and I stand by what I said there. When they were first released, everyone thought that the Blood Elf racials were so good that if Warriors got them, they'd be unstoppable anti-caster weapons on the PvP battleground. (Then again, everyone always thinks of Warriors that way - be it Vanilla WoW with the cries of "Nerf Mortal Strike" or modern WoW with cries of "Nerf Bladestorm and Juggernaut" it doesn't matter how strong or weak the class is in PvP, really.) But now that we've had BE's since the launch of Burning Crusade, we've had time to get used to them and to see that in the current state their racial ability (Arcane Torrent) probably won't be all that unbalancing.
Likewise, we've got DK's now, so BE's no longer are forced to play a Paladin to tank. Combine this with the fact that there will now be two races able to play Paladins Horde side (Blood Elves and Tauren) and the reason for the restriction is effectively gone.
As interesting as the idea of Blood Elf Warriors is (Spellbreakers yay) I won't pretend that I'm all that interested in playing one myself. And with Worgen and Goblins coming into the game, how can you blame me? You can't!
I've always liked the mercenary archetype (I'm a big fan of Glen Cook) and man, Goblin Warriors are like the absolute distillation of that. Their racial abilities are both lore-perfect and ridiculously good, to the point where it's hard to look at those and wonder what all the fuss was about Arcane Torrent. Between the RP aspects (finally, a character it makes complete and total sense would go from fight to fight purely for monetary reward) and the racials I'd already be interested, but the fact that Goblins are also ridiculously insane means that I can finally level an engineer and play up the mad demolitionist aspect. (I will be amazed if Goblin and Worgen racials don't ultimately end up as models of how other races are going to be developed in Cataclysm.)
However, I won't be coy. My Goblin will be a side project to play with some friends I have Horde side. My main is going to be a Worgen.

Now, the Goblin racials are very cool, and might even be (taken as a whole) more potent than the Worgen ones. However, the Worgen 1% bonus damage and racial sprint are nothing to sneer at. Furthermore, I want to play a giant freaking werebeast. I have a minotaur Horde side that I plan to keep (I might even race change my BE pally to a Tauren) and by all that's dark and wolfy I'm going to have a freaking werewolf Alliance side. The best part is, with the rumored race change feature I could theoretically switch my human warrior over to Worgen (although there is some discussion of limiting that option and quite honestly, if they did, I might very well level a Worgen Warrior anyway).
Honestly, the reason I'm most excited about all these new racial options is that they also mean a return of Warriors as a class any race in the game can play. Up until BC launched, Warriors were seen as a default class because while not all races were masters of arcane or divine magic or suited to stealth, pretty much anybody (even a Gnome) could pick up a weapon and start hitting people with it. Frankly, this has always made the most sense to me. Warriors are an everyman class. No magic, no natural affinity, no divine power, no tricks of stealth and subtlety, no elementals harnessed or coaxed to your will, and certainly no pulling a bunch of dead things from the ground. Putting living things into the ground via good old fashioned brute force, however, that we're pretty comfortable with.
Gear and Stat Simplification
This in particular is a long time coming. I'm well known for sometimes disagreeing with Ghostcrawler on game issues (I'll never agree that Titan's Grip needed the savage nerfing it received) but I'm on board this time.I'm quite frankly a little tired of having to balance hit, crit, armor pen, expertise, haste, defense, etc etc on my gear. i started to feel leery of the sheer amount of stats I was expected to understand in order to play a video game with my friends when the armor penetration formulas were listed a few months back.
I in no way want the game to become easy mode. I enjoy hard modes like Firefighter or I Love The Smell Of Saronite In The Morning as much as anyone (and frankly, I'm one of the players most relied upon to be on time with my interrupts, to the point where people argue over having me in their interrupt group because they know I will not miss a Pummel) but I like my challenges in game to come from, say, overcoming and defeating a monster of some kind and not from deciding which pair of pants I should wear while I do it. Seriously, I recently spent twenty minutes completely revamping my outfit to balance my stats because I got a new set of bracers and suddenly I had way too much expertise. That's kind of ludicrous. Anything that does away with that kind of ridiculous fiddling is a good idea.
We already discussed how tanking is going to change this weekend, although we certainly don't have all the details yet. In general, the idea of block as a scaling damage reduction stat and the removal of the current Block Rating/Block Value divide seems like a good idea to me. I assume that we'll gain threat from Shield Slam/Damage Shield through a more direct method than the currently circuitous means of converting Block Value: a straightforward conversion of Strength to raw damage in both cases would seem fairly easily accomplished.
Finally, there's Mastery to consider. The complete redesign of the talent system promises to be very interesting, as does the idea of a stat on your gear that makes you better at what you've spent points to be good at. I'd love to see thinks like Mortal Strike and Titan's Grip removed from the talent trees and made into Mastery bonuses for spending points in their respective trees, allowing Warriors more flexibility when picking talents. Perhaps a tanking build based around 2h weapons? With Mastery on gear simultaneously increasing the benefits you get from specializing in certain talent trees as well as providing other bonuses, we're looking at the dawning of an age where a stat on gear can have entirely different effects depending on how you imagine your character and spend your points.
Further Customization Options
Reforging and Path of the Titans are still very much 'on the drawing board' but they'll certainly affect Warriors as much as any other class. Path of the Titans in particular is a brand new concept in WoW (not saying it hasn't been done in other games) of character development once you reach max level that is unlockable over time.
- The feature is much more robust than this, but at a very conceptual level imagine that at level 85 you got a new talent point every week just for logging in. The rewards are slower than during the leveling period, but they are rewards that exist independent of gear. However on the other hand, you don't feel the need to race through them (in fact you can't) if you are focused on getting to max level and they don't bloat your spellbook with as many abilities as gaining actual whole levels (though they will add a few). Over time, the actual discussions about how to build a character will likely change and evolve in interesting ways. The new point might give you a reason to log in on non-raid nights or even if you've gotten a little burned out on raiding.
I especially love this for Warriors because man, we already have to suffer that whole "My gear is crap" phenomenon where we start out weaker than anyone else. Another grindy means to get stronger would just penalize us. The idea of your Dwarf Warrior identifying with Golganneth while my Worgen goes more for Agrammar the Avenger appeals to me as well. It's a way to have two max level Warriors, perhaps even of the same talent spec, different in more than a cosmetic way.
Basically a lot of this takes the sophistication that we were seeing on gear and puts it back into talent and character choices. We'll have to see how it all shakes out, but man, the possibility of Warriors being able to be more than just another cookie-cutter DPS or tanking spec has me giddy.
Next week, well, I have no idea. I have been tanking a lot lately, so I may be in a coma. Maybe I'll talk about Trial of the Crusader now that the final encounter will have unlocked.
Filed under: Horde, Alliance, Warrior, Analysis / Opinion, Odds and ends, News items, Expansions, Blood Elves, The Burning Crusade, Lore, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Worgen, Goblin
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Reader Comments (Page 2 of 2)
Cyanea Aug 28th 2009 9:30PM
Someone in the comments for the liveblog said something that was really brilliant.
Look at Chess...the rules are very very basic (This piece moves this way, that one moves that way) but entire treatises have been written on Chess strategy. Simplification doesn't always mean simple.
They announced the way the system is going to work. That's it. They didn't give us too many details, and I'm sure there's entire aspects of the new stat system that they haven't worked out or revealed to us yet. I know you're willing to give it a shot, so this message is more towards the people who aren't, I guess. Just because Blizz announced it at Blizzcon doesn't mean it's getting patched into the game tomorrow. It'll be on the PTR for MONTHS before it sees a release date. So just relax.
apoxic Aug 28th 2009 10:55PM
Blizzard said they still wanted it to be "hard" or at least some sort of thought between switching gear at times. Something along the lines with that it wouldn't be painfully obvious which the "best in slot" was.
Even though history says best in slot items usually are pretty obvious, I like their thinking.
apoxic Aug 28th 2009 10:56PM
This was suppose to be a reply to toogreedyblackwolf.. >.
ZUR13L Aug 28th 2009 11:16PM
lol @ "without first siphoning the Holy Light from a rock candy alien"
And my main is a Draenadin...
XD
dark.phantom5 Aug 29th 2009 3:30AM
"everyone always thinks of Warriors that way - be it Vanilla WoW with the cries of 'Nerf Mortal Strike' or modern WoW with cries of 'Nerf Mortal Strike'"
fix'd
Lohead Aug 29th 2009 4:43AM
Just gotta say, I love your writing style. Keep up the good work and write a book :P
Kilgore Aug 29th 2009 12:16PM
I wanted to play Blood Elf warrior since I first met them on the Sunwell Isle. In my opinion it's the only race with the Warrior attitude: bragging self-righteousness and contempt for their enemies. Death to all who oppose us!
mkracik Aug 29th 2009 8:53AM
I wanted to play a Blood Elf Warrior since I first saw them on Sunwell Isle. They are the only race with the right warrior attitude: self-righteous bragging and contempt for their enemies. Death to all who oppose us!
jimonaxe Aug 29th 2009 10:42AM
I disagree; belfs are addicted to magic - a belf who isn't interested in magic would be a social outcast amongst his/her fellow brethren. Thus, a belf warrior makes no sense from a lore perspective. This partially works for rogues since they are meant to be on the fringes of society, but not warriors who are the blood and guts of either faction.
Hubuly Aug 29th 2009 4:52PM
rogues....
Hubuly Aug 29th 2009 4:53PM
woops nvm didnt read the entire comment
styopa Aug 31st 2009 11:51AM
I'd love to see BElf warriors get the 'female' pieces of each gear regardless of gender. You know, the half-shirt bare-midriff plate armor, or the thonglike plate armor pants.
THAT would be appropriate.
Devonellah Sep 1st 2009 3:17PM
I would imagine the stat changes to gear are probably to level the playing field for all players on Blizzards part. Currently my main, a Discipline Priest has way less Spell Power than the Shamen on our team who is always raving about how high his crits hit for and how much spell power he has. Well, of coarse his heals are hitting for huge amounts he has something like 2800 spell power buffed, where as I have about 2200. When Blizzard removes the Spell Power stats and allows Intellect to drive it, it's going to allow people like me to get as much spell power as a Shamen has. I don't think they are necessarily trying to "Dumb-Down" the game, I think they are simply trying to make things more fair on a greater scale. If they had kept Armor Pen, and all of those other stats people would have been fine, for some people changing things won't make a difference anway... They don't have enough experience or do enough research to get the big picture of things anyway. Time will tell if these changes will effect things for the better, in the long run, I don't think it's going to hurt anything at all, especially not a persons intelligence - that's something that is driven by the person's brain, not Blizzard! :-)
iraowens Sep 1st 2009 10:15PM
Hi Matt,
Totally dig your postings man!
I was wondering if you could possibly touch on the topic of the massive change in emblems as well as how some average-warrior-joe like myself could ever manage to acquire enough Emblem of Triumph's to actually wear the scared Tier 9 armor?
Thanks again Matt sorry to be off topic!
...Silvernite
Vizzini Sep 4th 2009 12:38PM
I am SO SAD that worgen are going to be Alliance. Oh well, I will still level a doggie! I am fascinated by the mysterious Greymane Wall, etc. Will we have to pay homage to Arugal? I really enjoyed killing him again in Grizzly Hills...
BTW, Vish called the new expansion "Catechism" which I'm hoping will catch on.
Matthew Rossi Sep 27th 2009 11:33AM
I dunno, Vizz, I don't think Deathwing's sermons are all that fun.