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8-28-2009 @ 7:18PM
I agree with pretty much everything in this column, but most of all, I'm right there with you on the stat simplification. I know I don't speak for everyone, but I think that if you have to use a spreadsheet, then it's ceased to be a game and has become a math problem, which isn't something I want to pay $15 a month for. *grin* I'm looking forward to everything in Cataclysm, but this was one of the best pieces of news about the whole thing.And I wholly aree with this: "Frankly, though, speaking as a warrior they don't pay me to understand the motives and reasoning of giant scaly things. My purpose is to strive, to seek, to find and not to yield until pointy/blunt/choppy things have been introduced repeatedly to said giant scaly things.It's a good system, and I don't see any reason to stop now."Awesome.
8-28-2009 @ 10:20PM
The only problem sit hat they have said repeatedly that they DON'T want gear decisions to be brain dead. What they DON'T want is someone to automatically equip something because it's higher item level, which is exactly the direction they now say they are going. Let's be honest: Pushing buttons at the right time is something a trained monkey can do. making intelligent decisions about gearing and talents adds an element of skill that mere button pressing can't match. I agree, things like armor pen and expertise were going to far, but removing AP, SP, Mp5, and Defense and replacing them with just more strength, agility, intellect, or spirit is pretty brain dead. At this rate, the only non-primary stats to be found will be hit, crit, dodge, and parry. That doesn't leave a whole lot of decision making available on the gear end.
8-28-2009 @ 11:20PM
@Heilig:You do have a point, and I agree, there should be more than just the iLevel or "higher stat = better item" to consider. However, I think that it's gone too far. Whether Blizzard is cutting it back too much remains to be seen, but I am glad that they realize that there is such a thing as too many stats to keep track of.As for whether gear choice is a matter of skill, I don't know if I agree with that or not. With the concept of "best in slots," anyone can look up what gear they should have for what purpose. I would say that knowing what buttons to press at the right time is a better measure of the player's skill than their gear, or at least I think it should be. No matter how good their gear is, if someone doesn't know their class and their abilities, or how to use said abilities in battle, I wouldn't call them very skilled.Of course, this is just my opinion, I could be wrong.
8-29-2009 @ 1:21AM
"With the concept of "best in slots," anyone can look up what gear they should have for what purpose"The only problem with this is that "best in slot" compilations only apply to that gear SET. If you don't have EVERY piece of that best in slot set, it's not best in slot anymore. For example, if you have everything best in slot but the chest piece and the chest piece you DO have is chock full of expertise that puts you over the cap, then "best in slot" changes. You may need to change your belt and gloves to compensate for the extra expertise and be able to squeeze some extra crit and haste out instead until you actually get the best in slot chest you need. That is what makes gearing an intelligent process. I agree, there are too many stats right now, but they are oversimplifying. They want things to be more intuitive. OK. How does having a stat called ATTACK POWER make it difficult to understand what will make your ATTACKs more POWERful? They should be removing armor pen, expertise, spell penetration, etc, not basic, easy to understand stats like attack power and spell power.
8-29-2009 @ 1:46AM
@HeiligWhat intelligent decisions? You download a spreadsheet or sim from EJ and just do what it tells you to do. It is currently so complicated that only savants and maths geeks actually sit down and do it manually.A great example is the enhancement shaman which is acknowledged to be impossible to gear "perfectly" without simming because the value of stats and your rotation depends on your stats and rotation.
8-29-2009 @ 4:59AM
Well, one could argue that reading a site like EJ is an intelligent decision that MANY players don't make. And note I never said things didn't need to be simplified, I simply said I feel they are taking it too far. There is nothing wrong with needing to know a hit cap. You know why? Your DPS will be fine even if you never have any hit, or if you have way too much. It won't be as good as the guy who really knows his shit, but that's kind of the point. Simplifying gear to the point that you don't need to know what any of the stats actually do is bad for the game as a whole. There will end up being nothing separating the good players from the great players. The only time you will be able to differentiate player calibre BEFORE you get saved to your heroic is when you see DK's in mail or whatnot.
8-29-2009 @ 5:13AM
There's a world of difference between making intelligent gear decisions and the current level of stat-juggling required.For starters, things like hit, def, and expertise caps can only be worked out through extensive theorycrafting. This is bad. If you can't work something out purely in the game, it shouldn't be in the game. Running numbers to find the optimal gear set and the like is fine; some people love that, but you shouldn't be forced to consult outside sources to make sense of it all.In my opinion, good gear decision making is something like "these gauntlets are better overall than my current ones, but they don't have any armour pen. Which pair should I use?" Bad decision making would be the 20 minutes of gear swapping that Matthew described in the article.
8-29-2009 @ 12:19PM
Helig,They're not removing Attack Power, just AP on gear. For those of us who wear plate, they already made this change, remember? Our AP comes from STR, you'll never see AP on plate DPS gear. So too now for Mail and Leather. It's going to come purely from Agility for Agi classes and Str for Str classes (much as it does for str classes now anyway) and as a result, there won't be five stat leather/mail gear anymore. And as a result of that, warriors, paladins and DK's will finally not want leather or mail gear anymore, since it won't be itemized with stats they'll want. Agi/AP gear usually has enough AP on it to make up for the loss of strength and while the Agi is kind of a dump stat it means that we'll take it because the leather/mail usually also has crit, and combined with the agi we get a significant melee crit boost by using it in certain cases. With the AP removed, it'll be junk. The crit we get from it won't justify all the AP we won't. Agi classes will still want it, and we won't.As things stand right now they've announced the AP/SP/MP5 simplication (Agi or Str for AP, Int for SP, Spirit for MP5), the removal of defense and armor pen, and the introduction of Mastery. That means we'll stil have Mastery, Hit and Expertise to work with for theorycrafters, and at present we don't really know all of what Mastery will do. I'm not too worried that they're oversimplifying by much.
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