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8-28-2009 @ 8:38PM
My main question still is, as it has been since I began reading about the Mastery changes is.. What on earth are they going to replace all those 'boring' talents WITH in the trees? Are we going to end up spending 5/5 to get Titan's Grip to reduce penalty as per early betas? I just don't know how they're going to fill out the trees sufficiently without them, unless they're willing to introduce a *lot* more 'fun' abilities to spread our points across.Other than this query (not quite outright concern yet), I'm pretty danged psyched about the mastery change and stat.I'm less in love with gaining uncrittability through talent rather than gearing, and some of the other itemisation simplifications, but I'm sure that in practice it won't really alter my level of enjoyment at all, and I'm also quite sure that mastery stat and talent interaction will create a whole new avenue for theory crafters to investigate, so all is not lost there either. :)
8-29-2009 @ 11:00AM
THANK YOU!I was wondering this myself and just inferred that I had missed something on from Blizzcon.Blizzard is already, by their own admission, running the risk of homogenizing classes as it is. Can you really offer more fun talents and not be stealing from the other classes?I hope they are able to pull it off, it would be nice if you had more options for abilities, but not so many that you don't have the GCD's to use them.@Rossi and the worgen lovers,I am beginning to think I am only person alive who isn't wetting myself with glee over the worgen. They look cool and all, but as an Alliance only (but never a human) player, I am more excited about the tauren paladin than anything else. Hell, if it weren't for that damn dorf shammy and gnome priest, I might abandon the Alliance completely for the Horde.What am I missing with all the worgen excitement?
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