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8-29-2009 @ 5:13AM
There's a world of difference between making intelligent gear decisions and the current level of stat-juggling required.For starters, things like hit, def, and expertise caps can only be worked out through extensive theorycrafting. This is bad. If you can't work something out purely in the game, it shouldn't be in the game. Running numbers to find the optimal gear set and the like is fine; some people love that, but you shouldn't be forced to consult outside sources to make sense of it all.In my opinion, good gear decision making is something like "these gauntlets are better overall than my current ones, but they don't have any armour pen. Which pair should I use?" Bad decision making would be the 20 minutes of gear swapping that Matthew described in the article.
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