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8-29-2009 @ 7:27PM
One of the most appealing things about the Cataclysm expansion is the promise of a major change in Azeroth. Seriously, who likes to play in a static game world that never changes? Actions and events have consequences, and this next expansion will be the epitome of that. As for the new class/race combos, again, who wants to play in a static game world that never changes? If you are concerned with lore, then I suggest you go back and review the lore. Remember how the trolls taught Orcs to be hunters and the High Elves taught humans magic? If one race can teach another race a skill PRE game, then why can’t one race teach another race a skill MID game? If one set of allies can teach humans magic, then doesn't it stand to reason that another set of allies can teach humans how to hunt (or, at the very least how to hone the skill)? And if the elves can teach humans magic, they why can't the elves teach Orcs how to be mages or the Tauren how to use the light as paladins and priests? As for the undead hunters, I like to joke about how an undead hunter would have problems getting his pet to attack instead of always gnawing on his femur. All kidding aside, though, the points raised regarding how beasts would react to something as unnatural as undeath have merit, but here's a question: WHO SAID THE PETS WOULD HAVE TO BE ALIVE? Instead of having to tame a pet as most hunters do, what if the undead hunter had to first kill the pet and then undergo some ritual to raise it to undeath? Some animals of course, may not even need this (example, the beasts in Felwood). Other options for taming could be the undead hunter first kills the beast and then must tame the animal's spirit in order to bend it the undead hunter's will. Possibilities abound.I have full faith that new race/class combos will gel nicely with lore; I believe this because the existing lore supports the principles behind the new combos.
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