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8-30-2009 @ 8:47PM
"they felt more like pest control than adventure"That is just a perfect description of leveling through vanilla content. Nice.Of course, Outland also gives you a "kill 30 of these guys" about once per zone, probably for nostalgia's sake.
8-30-2009 @ 10:02PM
For some reason, 20+ alts on, I've always found the stories in the old world quite fulfilling. Maybe the difference is that in the old world you have to READ the story, while most players just want to click through as quickly as possible and then have their QuestHelper tell them where to go; whereas in post-BC content, there's a lot more emphasis on SEEING what's happening and what effect your actions have in quests.
8-31-2009 @ 12:22AM
I almost wish that there was literally pest control involved- that say, if any single mob goes a week without being killed, it levels up. And if it goes another week without being killed, it levels up again. So the mob at the back of the group gets more and more dangerous if no one clears them out. I think it would be kind of interesting (especially if it kept the same aggro range that the mob should have for its natural level). It might make lowbies feel like they had more purpose.
8-31-2009 @ 2:10AM
Stories of the old world may be fulfilling, but quite a few of the quest texts go;"Oh noes, there is a big bad doing very evil things to us! Go kill it!"Missing: Name of bad. Location of bad. Hint whether bad is to the north, south, east or west. Is bad related or not to the quest I did just a minute ago or is it straight across the zone from it?
8-31-2009 @ 2:23AM
While I am super excited about the old-world revamp, I would argue against making the 1-60 exactly like BC and Wrath in terms of story telling. When I first started the game I would have argued that we should be the heroes in WoW's "story", being used to other Blizzard games that have you play the most important character in a particular story. However, I have grown to like some of the more mundane story aspects of Vanilla WoW, our characters don't start out as epic warriors, we're the everyday adventurer trying to get by.Not that I'm against a general tune up. many quests had us going across the world multiple times only to reach a dead end in the story (I'm looking at you Missing Diplomat quest pre-Dustwallow Marsh tune up). Many places we get to see a great story unfold, but not in the way it does in BC or Wrath where we know our enemy. Take Westfall for example, you start out helping to put down some relatively harmless monsters to help out fleeing farmers, but eventually you unravel a conspiracy threatening the while zone and even Stormwind itself, not because you were the big hero but because you were the only one available.By the time we are 60-85, hobnobbing with many major players like Dragon Aspects and faction leaders it's okay to tell a grand story (though sometimes it gets a little over the top imo, but other people like it).
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