Spiritual Guidance: What the future holds for Priests

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. What will Cataclysm hold for Priests?
I'm back from Blizzcon! There's been a ton of big announcements which will mean future impacts for Priests whether you heal or dish out damage. Let's take a quick look at what we know.
Reforging
The ability to reforge items (in other words, reallocate stats) is going to further break open the door on gear selection. Deciding what is "best in slot" does not appear like it's going to matter as much anymore as the line becomes blurred even more.
It sounds like every cloth item that drops can be reforged in such a way so that it can be useful to the class that manages to pick it up. There's still a lot of details out there that have yet to be addressed. I suspect we'll learn more about that over the next year or so.
For now, the stats you want to gain have to not already be on the item. You cannot add additional Spirit to an item that already has Spirit. But that's okay! Many cloth items in the game either have Spirit or they don't.
Let's use these Felspark Bracers on the side here as an example:

These bracers drop from Lord Jaraxxus in Trial of the Crusader. The left shot is of the bracers in their original form. It's got a decent amount of haste and spell power. For healing Priests, the hit rating is useless. We don't care about hitting targets. We're in the business to heal! If Reforging was in effect now, a tailor would reforge the item to look like something on the right. We'd knock out the hit rating entirely and replace it with Spirit.
I suppose that amount of Spirit is unbelievable (and excessive). I don't think 36 hit rating would equal 60 Spirit. Would it be nice? Oh yes it would.
Alas, that is just an example of how reforging would work (albeit unrealistic).
Path of the Titans
Path of the Titans is the new non-grindy system of progression for all classes. This will allow Priests to progress our level 85 characters over some period of time that isn't strictly due to gear. Keep in mind that the system is meant to be gated. There will be a limit in place which gets raised after a period of time. Not a lot of information on this is available, but here's what we know.
- You choose a specific Titan cult to align yourself with
- The new Archeology profession ties in heavily and contributes to progression among the path.
- Ancient Glyphs are the primary rewards (these Glyphs aren't the same as ones earned from Inscription).
What are some possible examples for Priests?
- Increase mana regeneration after landing a crit
- Reduced damage from curses
Take a guess! It's always fun to openly speculate about what might benefit Priests.
Simplified stats
Speaking of stats, the big change for Priests is that our mana regeneration stat is being changed. They're doing away with mp5. Holy Priests leaned towards Spirit as it also increased their spell power while Discipline Priests were indifferent. Now our regeneration is completely controlled by Spirit.
I know sometimes I would have a bit of difficulty weighing some items. Did I want to shoot for these pants because they have X mp5 or these pants because they have Y Spirit?
Removing mp5 from the game greatly simplifies that question.
Not only that, the spell power stat itself is also being removed. It's now going to be tied into Intellect. I suppose players that are organizing pickup raids won't be listing spell power requirements anymore. Hopefully there will be a label in the character window that displays what your Intellect translates to in spell power.
Bottom line? Looks like we're stacking Intellect until there is no tomorrow.
Talent changes
I was able to attend the Game Systems panel (and get a seat). Blizzard stated they wanted to streamline talents for every class. Body and Soul is an example of the type of fun talents they want to introduce. Passive bonuses would be included in the tree that a player invests their talents into the most. This way, they can remove those talents from the trees and replace them with other beneficial ones.
This is the example used for Rogues.
Melee damage for all trees are increased by a variable amount. That's where their similarities end.
How would Priests look?
Discipline
Spell haste +11%
Intellect +8%
Mana pool +15%
Holy
Spell crit +3%
Mana regeneration +5%
Mana cost of spells reduced by 15%
Shadow
Hit chance +5%
Shadow damage +41%
Crit +2%
I suppose that is a bit too obscene. It's a good thing I'm not a game designer! Anyway, my guess is that Discipline Priests will see passive changes to haste and mana pool. Holy Priests will gain increases to their crit and mana regeneration. Shadow Priests will have the hit they need along with some extra strength shadow damage.
No doubt I'll miss on all accounts, but I can see the idea that Blizzard is trying to introduce for talents. I can't wait to see all the Priest announcements when they're ready!
Gameplay Priest changes
Nothing really mentioned in the class panel. The Warlocks and Hunters were the two classes with sweeping changes. All healing classes are getting Meditation type changes. Doesn't concern us since we already have it.
One thing I did distinctly remember being mentioned is to not expect our area of effect healing spells to increase in any way (at least, significantly). It was during one of the class panels, if I remember right. Chain Heal might see even more buffs.
Lastly, let's not forget Tauren and Gnome Priests along with the recently announced Worgen and Goblin Priests. I just might consider rerolling a Gnome myself!
Anyway, it's far too soon to mention this stuff right now. It's going to be quite the eventful year!
Filed under: Gnomes, Tauren, Priest, Analysis / Opinion, Expansions, (Priest) Spiritual Guidance, Cataclysm, BlizzCon






Reader Comments (Page 1 of 2)
neminem Aug 30th 2009 2:05PM
Just thought I'd point out: "Many cloth items in the game either have Spirit or they don't. "
I would say, *all* cloth items in the game either have spirit or don't.
thorgatwow Aug 30th 2009 7:04PM
...and we care...
Bod Aug 31st 2009 8:48AM
Continuing this excellent theme I'd like also to point out that all cloth items have strength, agility and a picture of Mahatma Ghandi on them, or they don't
themightysven Aug 31st 2009 8:45PM
http://www.wowhead.com/?item=3235
this doesn't have Spirit, and it doesn't not have Spirit :P
WoWie Zowie Aug 30th 2009 2:15PM
cool column makes me want to play a priest.
nice screenshot too
Nathan Hughes Aug 30th 2009 2:17PM
You could argue that all items in game either have spirit or don't
Mynarc Aug 30th 2009 2:16PM
This path of the titans thing sounds interesting. I just hope they are kinda like general trees rather than a healing tree, a dps tree and a tanking tree or that you'll be able to respec
JCane526 Aug 30th 2009 2:59PM
While healing priests would get a well deserved simplification, some of these stat changes would def hurt SPriests in the end unless sweeping changes were made to an already lagging build. I really hope they get shown some love since we'll have many new races playing the class.
I know I know... SPriests whine all the time about their dps, but whatever unique benefits we had were chopped up and served to boost other classes/talents. What will be their point in the future.
Malkavos Aug 30th 2009 2:46PM
From what the Devs have said, Reforging won't be able to remove one stat entirely and replace it with another. What was said was that you would be able to trade some portion of one stat that is present on the item for an equivalent portion of a stat that is not present. The example they gave was removing half of the item points from one stat. So DPS gear is still going to be DPS gear, but if you feel like rolling on it and switching it around to get subpar returns and leftover unneeded stats, go for it, I say.
Foxwind Aug 30th 2009 2:50PM
...is it sad that my biggest, burning question is: will archeology have its own cute little outfit that my Barbie!priest can wear (...don't judge me) or will I have to farm up a mining hat?
Other than that, BOOYA to simplified stats. omg, I am not a mathematician, despite taking up through Calc II. I don't want math to be a part of my gaming experience. XD
greenthumbs Aug 30th 2009 8:46PM
1. I'll have a Fedora, Leather Jacket and whip for my Troll thanks.
2. I am a mathematician and i'm certainly welcoming the changes to stats as well, simple is good!
Keyra Aug 30th 2009 3:06PM
WARNING! INCOMING GAME! WARNING! INCOMING GAME!
Hello, Matt Low!
Off-topic - but PLEASE post a link to a high-res version of the screencap you used for this?
WANT WALLPAPER!!! :-)
Thanks!
Malkavos Aug 30th 2009 3:12PM
Nice. I hadn't even thought about Reboot for years until I just saw that.
Jack Spicer Aug 30th 2009 3:25PM
Concerning "Meditation for all", I am wondering if this means every healer will get a similar talent in their tree, or if it means that it will become a passive skill.
Jack Spicer Aug 30th 2009 3:25PM
"passive skill" = base class ability - sorry
Angus Aug 31st 2009 1:50AM
The way it sounded in the class panel every class with healing in a tree will have a talent that works like meditation.
So, they are doing away with mandatory talents that are buff talents but giving us fun talents... unless you are a healer, you still get a mandatory talent.
No DPS liked worry about resource management.
But healers have to and it will be as important as getting the heals on target on time.
:/
drakolord Aug 30th 2009 3:30PM
I'm surprised you spent about two sentences on the new Priest races
Mr. Crow Aug 30th 2009 11:23PM
What's to say about the new races? With the removal of Priest racials, and that fact that all other racial abilities are going to get revamped to be in line with Goblin/Worgen racials, there's not much to comment on other than "hey, look, more races can be priests now."
As for the Cataclysm changes, we'll obviously learn a lot more once we get into the Beta and figure out how all this new stuff is going to work.
Oh, Mr. Low! I actually have an idea for a Spiritual Guidance article! Where should priests put the extra five points they're going to get since the talent trees aren't being extended?
Fillem Aug 30th 2009 4:29PM
I would LOVE it if we can get rid of spreadsheet talk while talking about WoW. It never made any sense to me.
williamwebb83 Aug 30th 2009 4:23PM
I know u were focused on healing priests but did you have anymore details on a nuke for shadow priests?