Spiritual Guidance: What the future holds for Priests

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. What will Cataclysm hold for Priests?
I'm back from Blizzcon! There's been a ton of big announcements which will mean future impacts for Priests whether you heal or dish out damage. Let's take a quick look at what we know.
Reforging
The ability to reforge items (in other words, reallocate stats) is going to further break open the door on gear selection. Deciding what is "best in slot" does not appear like it's going to matter as much anymore as the line becomes blurred even more.
It sounds like every cloth item that drops can be reforged in such a way so that it can be useful to the class that manages to pick it up. There's still a lot of details out there that have yet to be addressed. I suspect we'll learn more about that over the next year or so.
For now, the stats you want to gain have to not already be on the item. You cannot add additional Spirit to an item that already has Spirit. But that's okay! Many cloth items in the game either have Spirit or they don't.
Let's use these Felspark Bracers on the side here as an example:

These bracers drop from Lord Jaraxxus in Trial of the Crusader. The left shot is of the bracers in their original form. It's got a decent amount of haste and spell power. For healing Priests, the hit rating is useless. We don't care about hitting targets. We're in the business to heal! If Reforging was in effect now, a tailor would reforge the item to look like something on the right. We'd knock out the hit rating entirely and replace it with Spirit.
I suppose that amount of Spirit is unbelievable (and excessive). I don't think 36 hit rating would equal 60 Spirit. Would it be nice? Oh yes it would.
Alas, that is just an example of how reforging would work (albeit unrealistic).
Path of the Titans
Path of the Titans is the new non-grindy system of progression for all classes. This will allow Priests to progress our level 85 characters over some period of time that isn't strictly due to gear. Keep in mind that the system is meant to be gated. There will be a limit in place which gets raised after a period of time. Not a lot of information on this is available, but here's what we know.
- You choose a specific Titan cult to align yourself with
- The new Archeology profession ties in heavily and contributes to progression among the path.
- Ancient Glyphs are the primary rewards (these Glyphs aren't the same as ones earned from Inscription).
What are some possible examples for Priests?
- Increase mana regeneration after landing a crit
- Reduced damage from curses
Take a guess! It's always fun to openly speculate about what might benefit Priests.
Simplified stats
Speaking of stats, the big change for Priests is that our mana regeneration stat is being changed. They're doing away with mp5. Holy Priests leaned towards Spirit as it also increased their spell power while Discipline Priests were indifferent. Now our regeneration is completely controlled by Spirit.
I know sometimes I would have a bit of difficulty weighing some items. Did I want to shoot for these pants because they have X mp5 or these pants because they have Y Spirit?
Removing mp5 from the game greatly simplifies that question.
Not only that, the spell power stat itself is also being removed. It's now going to be tied into Intellect. I suppose players that are organizing pickup raids won't be listing spell power requirements anymore. Hopefully there will be a label in the character window that displays what your Intellect translates to in spell power.
Bottom line? Looks like we're stacking Intellect until there is no tomorrow.
Talent changes
I was able to attend the Game Systems panel (and get a seat). Blizzard stated they wanted to streamline talents for every class. Body and Soul is an example of the type of fun talents they want to introduce. Passive bonuses would be included in the tree that a player invests their talents into the most. This way, they can remove those talents from the trees and replace them with other beneficial ones.
This is the example used for Rogues.
Melee damage for all trees are increased by a variable amount. That's where their similarities end.
How would Priests look?
Discipline
Spell haste +11%
Intellect +8%
Mana pool +15%
Holy
Spell crit +3%
Mana regeneration +5%
Mana cost of spells reduced by 15%
Shadow
Hit chance +5%
Shadow damage +41%
Crit +2%
I suppose that is a bit too obscene. It's a good thing I'm not a game designer! Anyway, my guess is that Discipline Priests will see passive changes to haste and mana pool. Holy Priests will gain increases to their crit and mana regeneration. Shadow Priests will have the hit they need along with some extra strength shadow damage.
No doubt I'll miss on all accounts, but I can see the idea that Blizzard is trying to introduce for talents. I can't wait to see all the Priest announcements when they're ready!
Gameplay Priest changes
Nothing really mentioned in the class panel. The Warlocks and Hunters were the two classes with sweeping changes. All healing classes are getting Meditation type changes. Doesn't concern us since we already have it.
One thing I did distinctly remember being mentioned is to not expect our area of effect healing spells to increase in any way (at least, significantly). It was during one of the class panels, if I remember right. Chain Heal might see even more buffs.
Lastly, let's not forget Tauren and Gnome Priests along with the recently announced Worgen and Goblin Priests. I just might consider rerolling a Gnome myself!
Anyway, it's far too soon to mention this stuff right now. It's going to be quite the eventful year!
Filed under: Gnomes, Tauren, Priest, Analysis / Opinion, Expansions, BlizzCon, (Priest) Spiritual Guidance, Cataclysm
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Reader Comments (Page 2 of 2)
Hallebel Aug 30th 2009 5:01PM
Ghostcrawler mentioned during the Q&A that they're considering adding a no cd nuke for Spriests. I didn't hear anything else about it so keep your fingers crossed, spriests!
Jack Spicer Aug 31st 2009 12:44AM
This sounds interesting, but wouldn't it make Mind Flay useless?
ZMES_Matt Aug 31st 2009 9:26AM
@Jack Spicer
Not necessarily. In order to keep Mind flay useful they could do a couple different things with the no cd nuke, for example, while it might not have a cd, they could make the nuke be conditional use, like overpower/revenge. Or they could make it so that it consumes your DoTs off the target like Envenom, so it would probably be best to wait until your DoTs were about to expire anyways, Mind Flay in the mean time, then nuke.
Those are the only 2 examples I can think of, but I'm sure they could come up with something to keep our button mashing dynamic. :P
Eisengel Sep 1st 2009 1:04AM
Honestly we already have a no-CD nuke, the new DvP. You can spam that as fast as the GCD, it just isn't very mana-efficient and doesn't outperform a partial rotation. There's more than enough room to engineer a nuke. While it would be nice, I would much rather some of the basic SPriest gameplay see some tuning rather than get these band-aids (Dispersion, Mind Sear...)... although I guess any attention beats none.
fsudave29 Aug 30th 2009 5:04PM
Why would Disc priests get a bonus to haste and Holy to Crit? That sounds backwards as a Disc priest benefits from more crit in the proccing of Divine Aegis shields. Haste isn't completely useless for Disc at all but it benefits Holy more.
venomslife Aug 30th 2009 7:07PM
i couldn't agree more that sounds pants on the head retarded to buff haste over crit for disc priests....but i guess those are all just guesses and speculation anyway.
crsh Aug 30th 2009 9:05PM
That sadly fits too well Blizzard's approach to priests, wrong spec getting other spec's benefits.. Yeah, Disc isn't all about crit, and Holy isn't all about haste, we had it wrong all along apparently.
Also, I'd like to hear some good news for healing priest, and not some Ghostcrawler PR; the class is lackluster at best, and there's still nothing being put on the table.
drakolord Aug 30th 2009 11:44PM
I don't know, it just seemed odd that that was nearly the last thing mentioned when it is something that will expand the priest community
Omicron Aug 31st 2009 3:43AM
Hi, I'm a Disc priest. And if Mastery gives us haste over crit, I'm going to cry bloody murder!
Zhiva Aug 31st 2009 4:01AM
So healers will roll on DPS gear?..
...
Eisengel Sep 1st 2009 1:04AM
So all casters will roll on cloth...
Dal Aug 31st 2009 5:53AM
I hate to say it but Disc and Holy Priest are going to be come a dieing class. Blizzard started killing our class when BC can out. As for simplified stat's Matt Low said "difficulty weighing some items" LOL maybe if u just started a priest you might have some difficulty but let me tell you i know what my healer needs and what is not needed pretty fast. I could live with the stat changes, but what really bugging me is that Blizzard knows all to well what the problems with our class is and they have yet to say anything about it or there lack of wanting to fix the class. I've been waiting years for them to step up to the plate and they just keep letting our class down. There is nothing that stands out about our class other the our buff's. Next we will hear that there giving our buff's aways to other healing classes. Blizzcon was there time to show us Priest something and they failed again.
Matthijs Winnink Aug 31st 2009 7:06AM
Passive increase on haste for a disc priest is rather silly, i mean the class heavily depends on crit...gief more crit ;-) For all i care they can just remove haste from the game as well.
phillip Aug 31st 2009 6:31PM
I thought I read somewhere about how Blizzard was planning on bulking up HP and defenses for priests and possibly some other squishy classes? That would definitely be on my wish list for future upgrades, even though I have a ton of resilience and armor for a priest, I still have to deal with dying all the time. It starts to get old after a while.
Phil
Kosus Sep 1st 2009 5:55AM
Something I'd like to see for shadow priests is a damage version of the Divine Hymn, or a way (through a talent) to change it into a massive AoE nuke. Even if it was a seperate talented spell, I'd still be happy. Since the addition of DH and HoH it's always kinda nagged me on my priest that nothing like that existed. Anyway, new no cd nuke sounds like awesomesauce. Here's hoping its not something too useless to waste a gcd on =/
davehuston Sep 1st 2009 7:44PM
A small but important correction regarding Intellect vs. Spell Power:
They are not eliminating Spell Power. They are only removing the Spell Power stat from items. Spell Power will still be seen on your character's stats, complete with whatever bonus to Spell Power you might be receiving from Intellect.