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8-31-2009 @ 9:14AM
It is high time someone brought up the issue of crit immunity on DKs. It looks like Blizz may have to make a tanking tree, but that violates their current design philosophy for DKs.If they put it high in the tree, then every single spec, even those that DPS, are likely to take it, especially if they PVP. If the talents are so deep in each tree, to prevent everyone grabbing them, then the number of players grabbing them will essentially be the same as if they were easily available at the top of the tree.A built in 6%, or at least 5.6%, feels like it's going to create serious issues with DK balance since the balancing issues have arose because Blizz insists on making every tree do everything. The dual weild fix abandon that philosophy, and I wonder if the defense changes imply they have thrown their hands up in the air with DK balancing issues.
8-31-2009 @ 12:39PM
You made a big mistake. Blizzard clearly stated at blizzcon that there will be no new talents and they will be introducing the mastery system instead. So unless they put crit immunity as a mastery stat there will be no such thing as crit immunity. So two things might happen: Tanks will start using resilience instead of defense or Blizzard will introduce gear with extreme amounts of stamina.
8-31-2009 @ 12:54PM
@WipemanYou got it a little wrong, they said they wont be adding anything past the 51pt talents, but that they will be heavily editing the trees. So yes they will be adding in some form of talent for crit immunity for tank specs (they stated it during the class panel) the big question will of course be how they plan on implementing it for DK's.Talent early in one of the tree? OP for PvpTalent deep in one tree? Clashes with current design philosophy of DKsTalent deep in each separate tree? With their design philosophy and the fact they'll be removing/editing a lot of talents this seems to be the winner. I'd also think it would be taking this talent switches that trees mastery system from DPS to tanking focus.
8-31-2009 @ 1:11PM
And it could be that for Warriors and DKs the crit immunity can be added to stance/presence. Warrior Defensive stance or DK Frost presence could add the required crit immunity. Of course Warriors are intended to spec into protection so this may be tied to a talent in that talent tree or through Mastery of that tree. The DK, if allowed to tank with mastery in any tree, may simply be required to be in Frost Presence and pick up a tier 1 or tier 2 talent from the frost tree. I really do not believe DKs will be forced to be Frost for tanking and Blood/Unholy for DPS.
8-31-2009 @ 1:23PM
I think the simplest way would be to give them a "crit buffer" of the 6% or whatever a boss would have to crit them, but for pvp, it'd not be enough to nullify a rogue's 30% crit or whatnot.
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