Officers' Quarters: Cataclysm's guild revamp -- leveling and talents
Last week I talked about the massive guild overhaul unveiled at BlizzCon, and the impact these changes would have on guilds, for better or worse. This week I'd like to delve into the leveling system and guild talents. (I'll cover achievements and guild currency in a separate column later.)Currently we know that guilds will level up as players participate in the following:
- Boss kills
- Rated battlegrounds and arenas
- Leveling professions
- Increasing faction reputations
One other factor I'd like see contribute to guild leveling is player achievements. Many of them, particularly for Heroic dungeons and raiding, are very difficult to get without a solid guild. Aside from a few vanity items along the way, there's no great reward for racking up a ton of achievement points. Yet, well-designed achievements (i.e., not the exploring or holiday achievements) demonstrate mastery of various aspects of the game. Shouldn't your guild be rewarded for having such players? Besides, it never hurts to give players more incentive to go out and /love some squirrels.
Currently, we have no idea how long it will take the average guild to level. I'd like to see a very slow leveling curve for guilds. It would be a disappointment if a guild could ding max level in just a few months. A level-20 guild should really stand out as a long-lived and accomplished guild. I'd be ecstatic if it took as long as a year or more to hit max guild level.
Once you reach that point, a guild should stand out visually from other guilds, either with new tabards that look very different from regular tabards, or some other type of heraldry. It should be immediately apparent that you belong to a highly successful, max-level guild.
Of course, the talents should be a big reward for your time investment as well. Let's look at the possible talents mentioned at BlizzCon:
- Remove reagent requirements for raid-wide buffs (Apply this to pally buffs, too, please!)
- Gold from experience- or honor-earning targets increased by 10%
- Repair bills reduced by 10%
- Summon your entire raid
- Mass resurrection
These talents all make sense. They're simple and expected, and many guild will take them.
Here are more talents that I'd like to see.
- A small speed boost for mounted players: Riding Crops for everyone!
- Increased reputation gains: It's always been the most grindy aspect of the game. Why not cut down on some of the tedium?
- Increased daily quest cap: Five more quests wouldn't be a huge deal.
- More items per node from gathering professions and fishing or increased chances of rare items from gathering professions and fishing: I think it's a good idea to support the people who spend time farming mats.
- Guild bulletin board: I'm not asking for a guild hall. Any type of housing has been firmly nixed by Blizzard, so I won't ask for it. But as part of the bank, a bulletin board to post guild news and screenshots would be very helpful. The board could also advertise items people need or can make. The board could have interactive functionality so that if someone makes a request, you can click on that request with the necessary items in your inventory, and your items will be mailed to them. Doing so will earn guild experience.
- New perks for each class: One talent could give new buffs, abilities, or other perks to all 10 classes. These perks wouldn't be something to increase your raid performance, but rather something for convenience or vanity. For example, there could be a Totem of Underwater Breathing that would apply this normally single-target buff to your group. Mages could get a group buff for Amplify Magic. Hunters could tame a unique type of pet or get a new visual effect for their shots. Druids could get new hair color options that match the guild tabard. Speaking of tabards . . .
- Add gem sockets to your tabard that hold a new type of guild gem, purchasable with guild currency. These gems wouldn't add raw stats, but would instead increase the guild experience that you earn for specific activities. For example, one type of gem would add 10% more guild experience for profession gains. Or they could enhance a perk obtained from other talents, like 12% more gold from enemies rather than 10%. Either way, it would be great to provide a reason to wear the guild tabard. Between reputation-gain tabards and now teleport tabards, guild tabards are looking pretty lackluster these days.
- Increased player experience/honor gain: I could see people joining guilds for faster leveling and then leaving as soon as they ding 85. Or joining till they can grind out their max-level PvP trinket. Reputation gains aren't as critical as these two methods of player advancement, so I don't see people abusing the system for that, but they can and will abuse it for leveling or honor farming.
- Extra loot or extra badges from bosses: Again, this type of player advancement is too critical to allow it to be modified by guild talents. A talent like this would torpedo new or struggling guilds.
- Access to unique content: I'm torn on this one, but ultimately I feel like it would be bad for the game. Blizzard has tended toward making the vast majority of content available to most players in the last expansion, and I believe that's a good thing. For bosses like Algalon, guilds should have to earn it through hard modes, not by leveling.
How do you think guild leveling should work? What talents would you like to see? What talents don't you want to see? Tell us below!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 4)
DAWG Sep 2nd 2009 10:03PM
Cool
Sorro Aug 31st 2009 2:08PM
I have to disagree on talents tied to guild ranks. That's just going to make hardcore guilds promote everyone as high as possible to max their raid abilities.
Or if they don't it'll just stratify the guild and give non-officers one more thing to gripe about that it's not fair the officers have ___.
Eli Aug 31st 2009 2:13PM
Blizzard has been very specific on the fact that none of the guild talents will have ANY effect on raid performance WHATSOEVER. Anything that is raid related is only for convenience, like the mass-rez or mass-summon, etc.
Nick Aug 31st 2009 3:01PM
Yes, but there will be complaints about things like reduced repair costs if officers get cheaper repairs. It'd be stupid that officers get even MORE than non-officers, already considering they get higher bank access in most Guilds, and are pampered a lot more.
Eli Sep 1st 2009 2:55PM
Guild officers are guild officers for a reason. Either they've proved themselves to be mature, responsible players, loyal raiders who wouldn't do anything that would hurt the guild, or people who have shown that they already put a lot of time and money (in-game and otherwise) into the guild, and they deserve to see a return in their investment.
Should the majority of your guild's officers or heaven forbid your GM, you should go ahead and /gquit and go to a guild that knows how to correctly separate their officers from their casuals.
slunk Aug 31st 2009 6:30PM
I'd like to see a guild, upon gaining lvl 20, be able to submit a tabard design for approval. Set rules about pixel dimensions and transparency and make some small program that will display the the tabard in 3d on all the different races. Then, once approved, it gets incorporated into whatever files and gets pushed out next patch.
As long as Blizzard make it difficult to obtain, it won't lag systems.
Cyrranin Aug 31st 2009 10:03PM
The guild talents are going to be guild wide. Not just for certain people. I also got the distinct impression from some of the comments that they made that you would gain levels quickly. I also got the impression that it would be something that you would need to keep up. aka you would have to continue to level your guild even after you've hit level 20.
Succulent Aug 31st 2009 11:42PM
@Nick:
The benefits officers may or may not get is set by the guild master for starters. Secondly, they usually have higher bank access or "pampering" as you called it as they have responsibilities that aid the guild as a whole that normal members don't have to worry about.
It really aggravates me sometimes hearing about people complaining about officers. Oh, they have powah. Well yes, they have it for a reason and they generally do a lot more tasks to help YOU than you realise.
JKWood Sep 1st 2009 6:38AM
@Nick:
Sounds like you need to find a guild you can stand. The idea of being an officer is that you've sacrificed for the guild, and so can earn certain perks. With those perks come further responsibilities, like recruiting or working as a raid leader or mentor, or things like that.
ddccbren Aug 31st 2009 2:13PM
nothing wrong with guild hoppin
Tarin Aug 31st 2009 2:41PM
There are many things wrong with Guild Hoping. Someone that Guild Hops has no loyalty to the Guild so how can they ever be really trusted not to do something like ninja the Guild Bank or leave after they the Guild has spent much time helping them get their gear to be on par with the rest?
I hate Guild Hoppers with a passion.
Hoggersbud Aug 31st 2009 3:00PM
Seems to me all of those things are problems regardless of how long you've been in a guild, or how many you've been in.
Me, I say don't put anything in the guild bank you're not prepared to lose, and don't gear somebody up just because you want them to have stuff, but expect something out of them. It's like money. I'll give you a dollar before I loan you a dime. Why? Because I'd rather not have to worry about you paying me back.
See, what you hate is people taking advantage of you. This is not the same as guild hopping. Believe it or not, people can and do leave guilds, and even servers, without doing those things.
So stop the hating. If you want to stick in a guild forever and ever, fine, but some of us just drift around a bit, and aren't going to necessarily stay with a group that may have goals and activities we aren't enjoying. Not all guilds can be all things to all people, and people even change their minds about what they want.
Feynman Aug 31st 2009 4:10PM
To build on the hiring analogy (accurate to an extent), my guild does not take new members lightly. This is not to say we are overly rigid or put undue demands on them, but like joining any group, it takes time to adjust and learn the chemistry of the group. If people don't enjoy our atmosphere, they are free to move on. We only ask that you communicate with us what you are doing, out of respect. We provide each member with at least that much and expect the same in return.
To that end, joining and leaving members have a significant impact on guild morale, like it or not. If I had one criticism of "guild hoppers", and we've had a few... its that they underestimate the impact they have on the group.
Deathgodryuk Aug 31st 2009 7:39PM
"I say don't put anything in the guild bank you're not prepared to lose"
Wow... I'm thankful to be in a guild where I don't have to mistrust my guildmates like this.
Blau Aug 31st 2009 7:46PM
One thing that may come up if they tie things to loyalty or "how long joe raider has been with the same guild".
I'm in a fun loving guild where for the most part we are all friends. Sometimes:
a) An officer or will not exactly be sober IRL and decide to playfully mess with a member and boot them for a moment
2) Joe Raider jokingly doesn't like something that happened and joke emo /gquits
iii) Joe Raider does something deserving of an epic /facepalm and gets /gkicked
It's all in good fun but if records were kept to see how long I've been in guild then I know there were a handful of blips on my record. Of course I've been a loyal member for heck almost 4 years now. Something hard pressed from Bliz on individual member loyalty might be a bit frustrating in these situations.
Of course sustainability of a guild over a course of years could reward guilds who have been at it for a long time. Something that makes anniversaries exciting (above and beyond our yearly celebration week) for members.
Slaytanic Aug 31st 2009 2:15PM
"One other factor I'd like see contribute to guild leveling is player achievements."
Didn't they mention that they were going to introduce "guild" achievements?
Jiman Vlad Aug 31st 2009 2:16PM
I don't agree with rank-based talents either.
Firestyle Aug 31st 2009 2:20PM
I would like to see things like "Key to the Focusing Iris" and "Archivum Disks" removed. I feel attribution of a victory over sapphiron/hardmode bosses to a single player in a guild is a pain in the butt and discredits other guild members for their contributions.
To this day, I can't even start Maly 10 or 25, despite many kills on each. This is more problematic than attunment quests since any attending player can get credit for attunment quest kills.
SUnwing Sep 3rd 2009 4:48AM
You still cant start maly10? Even in this day and age where naxx takes an hour and a half and undying is a cakewalk? Sounds like a personal problem
duskhawk Aug 31st 2009 2:23PM
Any news on how much will be retroactive? Our guild will be turning 5 later this year, and on some level it would be nice to have some recognition for our stability & cohesion. (The roster has fluctuated over the years between 100 and 150 active accounts.)