Raid Rx: Raid bosses that brought healers to their knees - Part 4
Number 2: M'uru

This Naaru had a rather eventful history during a brief period of time. M'uru was the former guardian of Tempest Keep before Prince Kael'thas and his forces invaded and captured him. He was brought to Silvermoon where the Blood Knights began draining him for his energy. After Sunwell Plateau opened up, M'uru was again captured by Kael and brought to the instance and served as the fifth encounter. Part way through the encounter, he turns into a giant pseudo voidwalker-like being named Entropius.
Fight synopsis
Right, so on Eredar Twins, you had to bring about 8+ healers. On M'uru, you had to recompose the raid and bring no more than 6. I believe the formula for success was 4 Resto Shamans, 1 Holy Priest and a Resto Druid. The sheer amount of DPS required meant stretching out player capabilities as much as possible. If your guild didn't break up after wiping to the Eredar Twins repeatedly, then M'uru might've been the boss which caused them to throw in the towel.
Why it sucked
M'uru depended entirely on the skills of your DPS players. In order for them to do their jobs, it was up to the healers to ensure that they lived long enough. This wasn't a technical encounter or anything. It's a blitz fight that involved players DPSing M'uru and controlling or killing various mobs that run in or spawn.
Once M'uru falls, phase 2 began where he turns into Entropius. With luck, your raid group should have killed whatever mobs that were still alive (or at least have them low health). Now it's an "us or them" fight. Your raid is racing against Entropius. Either you're going to kill him or he's going to kill you. Your raid is going to take damage from Negative Energy. That ability gradually increased until your healers ran out of gas or were otherwise unable to keep up with the healing demands.
M'uru was some serious business.
What clocked in at number 1?
Number 1: Freya + 3 trees

Freya is a daughter of the titans. She primarily looked after the Conservatory of Life within Ulduar before being turned crazy by that Yogg-Saron fellow. Her hard mode is one of the toughest hard mode level encounters within Ulduar compared to the other keepers. Similar to Sartharion with 3 Drakes up, Freya's hard mode means leaving up her 3 tree attendants. Unlike Sarth however, they don't directly interact with the raid in the fight. Freya merely gains their buffs.
Fight synopsis
Without her tree elders up, Freya is fairly easy to take down. For the duration of phase 1, the fight centers around the raid working through 3 sets of trash mobs. Each set is taken out twice. The second phase is when Freya will actually take damage. Each trash mob you take down knocks out a certain amount of buffs from Freya. As the buffs are reduced to 0, Freya will eventually not gain any more health.
With the trees, it added extra layers of complexity. Elder Brightleaf increased magical damage by Freya and her allies by 60%. Freya would be able to drop Solar Flares on various targets (it's a big laser beam like thing). Stonebark increases her physical damage and she gains that really annoying Ground Tremor ability that deals physical damage and shuts down spell schools for 8 seconds if players are caught casting. Ironbranch ramps up the physical damage of her allies and Freya can cast Iron Roots on players that freeze them in place and applies a damage over time component.
With all 3 elements in place and Freya herself, the encounter becomes much more difficult for healers.
Why it sucked
On top of exploding and Detonating Lashers, micromanaging Stormlashers and Snaplashers as well as handling the big tree mobs, raid groups had to deal with an inane amount of extra crap. If healers aren't prepared, a well timed Solar Flare could wipe out a part of the raid. Every player has to be near 100%. Pesky Iron Roots are pesky. Sometimes a player gets caught out of position and wrapped up in Iron Roots. The roots would have to be targeted and destroyed.
Ground Tremors were especially annoying. It's fun casting a spell only to realize that you got caught in a Ground Tremor and are locked out from casting from your school for 8 seconds.
After patch 3.2, several nerfs were handed out. Freya's was no exception. For one thing, the Iron Roots can now be removed without having to simply DPS them. A PvP Medallion, or a Shaman with the Enhancement talent Earthen Power trivializes the fight greatly (by chain dropping Earthbind Totem).
From all accounts, I'd say that Freya with 3 Elders up is one of the hardest fights to heal in its class.
Honorable mentions
Everyone loves the honorable mentions list! This list contains some of your favourite fights and why they weren't included.
Algalon – This would've been an obvious candidate. Almost too obvious! The healers I spoke to about Algalon mentioned that once the raid got a feel for the encounter and how it was supposed to go, it would've been a piece of cake to reduplicate efforts.
Kael'Thas – The original last boss of Tempest Keep required very precise movement and healing assignments. But once your raid figured out each phase, Kael would be farmable from thereon out. It's the learning of Kael that was the hardest aspect. Once guilds got him down, they were able to sleepwalk their way through that fight. In contrast, Lady Vashj felt like a different encounter every time due to the randomness factor.
Archimonde – Ready for the ultimate "Get away from fire" fight? While this was challenging for healers, it was just as testing on every role. This was a simple evaluation of a player's ability to run and timing of their Tears. Focus here was on individual performance.
Sunwell Plateau – Any boss within this instance would have qualified. Kalecgos, Brutallus, Felmyst along with Kil'Jaeden could've been on the list here. No instance has ever been contained more challenging bosses than Sunwell. But alas, it wouldn't do to have all bosses here on the list.
Clearly there are going to be differences of opinion. How would you rank the encounters differently? Who would you replace and why?
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Looking for less healer-centric raiding advice? Take a look at our raiding column Ready Check.Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
thejay2012 Aug 31st 2009 8:16PM
No hogger? I'm very much disappointed.
Eberron Aug 31st 2009 8:28PM
Hogger. He Who Feeds On The Tear Feeder.
Seriously, Blizzcon Hogger beat up Algalon and stole his lunch money. I heard it from a guy.
Hoggersbud Sep 1st 2009 1:12AM
Hogger isn't a challenge for healers. There's nothing to heal, he just wipes the raid instantly.
cakey Aug 31st 2009 8:26PM
I'm going to say Sartura was a pain in the ass just because of how spread out everyone had to be.
Bod Aug 31st 2009 8:30PM
I'm actually glad that in wrath bliz have stayed away from the make it hard = make healing hard formula.
I hope it stays that way, would suck to go back to that.
Evaline Aug 31st 2009 8:30PM
Great article! I'm sure there will be people who disagree with your choices, but overall, I think you've made a good list.
A few things I want to add:
''This was one of the first few fights in the game where the kill order of a boss could affect the loot table. '' (Regarding the twins)
The bug trio way back in AQ had a loot table that acted like this. Sunwell was released a lot later than AQ.
''As the buffs are reduced to 0, Freya will eventually not gain any more health. '' (Freya)
This is not precisely true. Freya's health regenerates on it's own. The stacks of buffs she has (Attuned to Nature) only increase that healing by a sizeable percentage.
Heilig Aug 31st 2009 10:13PM
Is "one of the first few" not clear enough? Besides the bugs, what other encounters had different tables based on kill order until this one?
Mennoknight Aug 31st 2009 8:37PM
For our guild, Bloodboil was hard to heal (we ran with a cloth heavy makeup) . I thought Loatheb was a fun fight, and really easy if you knew how to time heals (and as a priest healer from BC with /stopcasting macros, this was a cakewalk)
diljabar Aug 31st 2009 8:38PM
One word:
VAELASTRASZ!!!!!!!!!!!!
cakey Aug 31st 2009 9:21PM
I honestly though Vael was one of the easier healing fights. As long as you stay on top of healing assignments vael was actually a breeze.
cybersonic Aug 31st 2009 10:00PM
No IC hard mode comon that was hard to heal
Bubsa Aug 31st 2009 10:36PM
Pre-Nerf C'thun.
His absence in the list is somewhat baffling.
Hasjarl Sep 1st 2009 1:24AM
He's not on this list because it's a list of difficult bosses, not virtually impossible bosses.
Bubsa Sep 1st 2009 7:13AM
And yet Mu'ru is on there?
Guessing you never saw him pre-nerf either.
Sorro Aug 31st 2009 11:05PM
Mimiron Hard Mode is a beyotch. Freya+3 only took my 10-man 3 tries to get on the day we attempted it. We've spent 3 weekends working on Mimiron hard mode. But I don't know if you count that as a healing problem or just hard in general.
DragonFireKai Sep 1st 2009 12:34AM
I find the lack of Firefighter on this list baffling. The amount of raid damage going out in phase two is unspeakable. The ranged DPS is getting crushed by hand blasts, The melee DPS will find itself often cut off by fire. Everyone is getting scorched by heat waves. Any fight where you can have judgement of light's overhealing at below 25% means that everyone's being hurt all the time.
Hansbo Sep 1st 2009 1:16AM
Sure, firefighter is hard as hell. But Freya+3 is BRUTAL! It may not be as hard as firefighter, not even on the healing side, but damn is it stressful and annoying to heal.
zleepnir Sep 1st 2009 2:16AM
The annoying thing about Freya+3 (well, not now, but pre-nerfs) was that it was pretty random. "Oh boy, a melee got rooted in all three beams with nature's fury and then a sunflare hit him right before a ground tremor. See you next attempt!"
It required you to handle adds well while constantly insuring against RNG. That's why healers (and everyone, really) hated Knock*3.
I'm also surprised to not see Firefighter on this list, but then, I didn't raid in BC. P2 is a metric ton of damage, and keeping everyone alive in P4 is pretty rough, considering how often and relatively precisely you have to move.
As far as Steelbreaker being on this list? Psh, that fight's a joke. "RejuvON! apply directly to the raid!" is pretty much all it is. Lots of damage isn't necessarily hard to heal.
Algalon-10 is a challenging fight to raid heal simply because you don't get to have the luxury of the tank healers helping out from time to time. The healers are directly responsible for their assignments in that fight and there is very little time to step outside of them. Definitely fun, though.
breaklance Aug 31st 2009 11:11PM
"or a Shaman with the Enhancement talent Earthen Power trivializes the fight greatly (by chain dropping Earthbind Totem). "
ACTUALLY in the recent patch to 3.2 this was removed from the encounter, iron roots are no longer affected at all by the earthbind totem or the "immunity" buff it puts on players.
This was the strategy to use prior to nerfs, when iron roots would kill in 3-5 seconds.
For anyone reading this for remote strategy, its best to just have 3 paladin's in your raid as Freya will always root 3 people, and paladin's Hand of Freedom does clear roots. Especially since many classes do not have "anti-snare" cd's and equiping a pvp trinket is a big loss in a fight that requires tough dps.
angellusEU Aug 31st 2009 11:25PM
you mention sunwell, but Bruttalus should definetely deserve a spot on this list, his duel wield hits meant one of our druids took 38k damage in 2.5 seconds, and this was with Full Black temple tier6 and the dps requirement was pretty steep for early sunwell geared raids so healers had to be on top form