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9-01-2009 @ 9:56AM
I give Champions Online a solid Meh. I leveled three characters during the beta and each time it was exactly the same. Unlike WoW, Champions only has one starting area which you have to fully complete before you can go anywhere else. Each area is instanced so you can't run from Booty Bay to EPL, for example, without taking a helicopter or teleporter. While the flight power are awesome there is really no use for them consider Champions is not an open world like WoW. The best parts of Champions is the character creation. You can choose any abilities from any "class" to make your character or you can choose a "power set" like Fire, Power Suit or Duel Wield Swords. Champions was fun to mess around with for a week but I wouldn't pay a monthly fee for it.
9-01-2009 @ 10:09AM
"I give Champions Online a solid Meh. I leveled three characters during the beta and each time it was exactly the same. Unlike WoW, Champions only has one starting area which you have to fully complete before you can go anywhere else. Each area is instanced so you can't run from Booty Bay to EPL, for example, without taking a helicopter or teleporter. While the flight power are awesome there is really no use for them consider Champions is not an open world like WoW."Well this is slightly inaccurate.Yes, you start out in one area, which is your home for level 1 - 5 (which if it's your first time playing will probably take you an hour to get through total.) This is the equivalent of the same starting areas in WoW before they sent you to pick up quests from the first major city. There's certainly a difference between being able to start a new character in WoW and run wherever you want off the bat, but Champions is allowed to be its own game and not a copy of WoW.After you complete this tutorial area you're given the choice of two secondary zones to go through that get you from about 5 - 9/10; again, another forty-five minutes of play. Once you complete that, you have the choice of at least three and possibly five zones (or more, I can't remember) to do content in. The developers have said that each "zone" can completely serve as the entire home of your character until the endgame; if you want to make a character and level it solely in one zone, you can. Or you can do ten levels and take it to another zone and do another ten there. There's a really wide chance for replayability, which is something WoW certainly can work on.Overall I liked Champions. WoW's been what I'm more comfortable with and have played significantly longer than anything else, but I definitely enjoyed the beta enough to take advantage of one of the six-month discount offers before launch.
9-01-2009 @ 10:20AM
I agree with your review. I played through beta, and I have never encountered an MMO that puts you on rails to the point this one does. You do the starter zone, then you have to go to either Canada or the Southwest. After that, back to Millennium City. Sure the zones are huge, but if you get sick of the look and feel of an area you only have one other option. It is ironic that the zones are so huge because it feels like an incredibly tiny game world. Based on my beta impressions I canceled my pre-order at Gamestop. There just really doesn't appear to be much to the game at this time.
9-01-2009 @ 10:50AM
Aion is significantly more locked-in than Champions is, for example. Not only do you have one starting zone that you're stuck in for ten levels, you have the same background as everyone else. (IE, fallen hero of your people, attacked by a great foe and rescued with amnesia and no knowledge of who you once were.) So for ten levels you're doing quests in one very narrow, predefined path, with no choices or variation between them, all the while every character references the same bio as every other player. How many fallen heroes did this war have?
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