Skip to Content
9-04-2009 @ 12:42PM
I'm here Boydboyd. I just started my MBA graduate program this week and I'm still working in Corporate America so I've been hella busy, combined with doing hard mode ToC, keeping up my social life and girlfriend, and whatnot.I didn't have as many problems with this installment as in the past. There was useful information in the guide with regard to abilities and questing. It is less 'bad info' and more 'things that are lacking' this time around. At least he seems to be improving... But, as many others have said, there are some issues with talent selection that detract from the effectiveness of the guide as a whole. "The last big item you get at level 10 is your first talent point. This is often a point of contention with many." I think this means "no one agrees with my leveling build, so I'll call it a point of contention instead of admitting my build is subpar".Next point of contention: "One skill you learn is now bittersweet, Freezing Trap. I say bittersweet because as you level up or go into PvP you learn to love this new skill. However, once you hit endgame you will notice how it quickly becomes another unused skill on your toolbar." Our traps are bad in PvP. Our lack of CC is part of why we are the worst PvP class in the game. In terms of PvE, especially soloing, Freezing trap is a godsend if used properly. Unfortunately Eddie, you probably don't know how to use it properly, which is why proper use of this ability is not indicated in the article. More on this below.Disengage... isn't all it is made out to be. The reference made to disengage lends credence to the 'Eddie doesn't play a hunter' claim. Warriors can charge twice for every disengage at endgame, probably less-so at 20, but acting as if it is a catch all escape mechanism is shortsighted in my opinion. Disengaging while soloing in PvE is very dangerous while leveling, unless used carefully. Sure, you link to the skill description, but noting that it makes you leap backward and some discussion about spinning quickly to disengage into an empty spot instead of a den of monsters would probably be helpful.Things I would add: (off the top of my head)1.) The concept of switching back and forth from hawk to viper. We don't need lowbies running at 50% damage because they have viper on all day. Maybe even link to the addon called ViperNotify which is very useful to have in terms of aspect management.2.) Kiting. Kiting was mentioned but never defined. Never taught. Most newbies would say "wtf is kiting" at the end of this installment. You indicate the level that wing clip is obtained at, but say NOTHING about how to use it or what it does. WHY?3.) Peeling. In this guide you list both Distracting Shot and Freezing Trap but never indicate how the two are used together to control an NPC while your pet handles 1 or more other NPCs. Talking about traps cooldown versus duration with regard to CC is important and ties into kiting as well. Teaching hunters to drop a trap, wait 10 seconds, pull, and distracting shot an add off their pet tank is an important skill to solo effective and efficiently.4.) Pets. I don't want to dive into the 'which is better' categorization, because it has been a damn long time since I leveled. This guide also assumes no BoA gear. Threat very well may not be an issue even with ferocity pets. I would refrain from making absolute statements with regard to pets, simply because of how much variance is involved. Maybe even go as far as to discuss what aggro is, how it is managed, how pets generate it compared to players (tanks) and reference threat meters or the default threat information in the Blizzard UI.5.) Shot rotation. Like I said, it has been quite some time since I leveled a hunter last, but indicating some kind of idealized rotation might be helpful. For example, if serpent sting is going to be applied, do it early on since the fight is short. Frontloading with multishot (when no CC is around) to kill off quickly. Things like that.Again, other than a few things noted above, this section of the guide is a bit improved, it just leaves more to be desired. Put in full effort instead of paying lip service to concepts that are exaggerated to begin with.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.