The Light and How to Swing It: Cataclysmadin

Holy cow. You'll be hearing that lame phrase a lot once the next expansion rolls around and Taurens start dispensing their own brand of divine -- or should I say, bovine -- justice. All jokes aside, Tauren Paladins are just one of the big changes for class once the Cataclysm hits, and it's a pretty cool one. Blizzard seems to have planted the seeds of lore to explain the rise of "Sunwalkers", the flavor name for Tauren Paladins. Character-wise, Taurens are the most sensible choice, as well, considering they are arguably the Horde's noblest race. Undead Paladins aren't in the cards, unfortunately, even though it's something some fans have toyed around with because of lore reasons.
But no, the whole "risen from the dead to wear plate" role has been filled up nicely by Death Knights. Instead, we've got the Sunwalkers, which is pretty cool for Horde players who've always wanted to try out the Paladin class but perhaps didn't want to play Blood Elves. Worgen and Goblins, Cataclysm's new races, aren't eligible to become Paladins, which rules out experiencing the new starting areas as champions of the Light. The good news is that Azeroth will be reshaped -- good news for us players, anyway... seems like a bad deal for Azeroth -- which means that we're likely to get new starting areas to experience the thrill of leveling once again.
What does this mean? If you don't have a high level Paladin, it might actually be wiser to hold off on creating one and just wait until the Cataclysm. Waiting until the expansion opens up the option of rolling a new race as well as going through entirely new low-level zones. Of course, the expansion is quite a ways off and most players can likely level one from 1 to 80 before it launches. Still, it's an idea.
More levels, more talent points, and new talents
The new level cap is 85, which should be pretty exciting for high level Paladins who intend to get to max level before rerolling any of the fancy new races or race/class combinations. The five levels will arguably be a comparable experience to the ten levels from 61-70 or 71-80 we got from the previous expansions. Ghostcrawler said that Blizzard will no longer be deepening the trees beyond the 51-point talents, which essentially means five more talent points to invest.
This is actually great news if you consider that the developers are pruning the passive, boring, yet-often-picked-up talents. We might see Deflection and Divine Intellect give way to something more fun like Divine Purpose, which essentially modifies an existing ability, or Holy Shield, which is a spell only available through talents. Paladins of any spec will become more robust, with each talent point a meaningful investment as opposed to passive effects players don't actually feel. It will be interesting to see what talents players will want to pick as opposed to what they need to get.

Passive bonuses and Mastery
What Blizzard has done was toss all the relevant passive effects into each tree as a bonus for investing points in it. This means, for example, getting passive healing bonuses when you place points in the Holy tree or tanking effects when putting points into Protection. Ghostcrawler actually put up a slide that showed Paladin trees and here's what we might be getting come Cataclysm:
Holy
- Healing
- Spell Crit
- Crit Heal
- Damage Taken
- Health
- Block Amount
- Melee Damage
- Melee Crit
- Ability Cooldown
Simplified stats
One of the most impressive moments in Blizzard's preview panel was the simplification of stats -- the removal of spell power, attack power, and MP5 will shake things up for Paladins. Blizzard already started going down this road when they consolidated Healing and Spell Power, as well as Spell and Melee Crit. It's even simpler in Cataclysm where Spell and Attack Power as item stats will be removed for good. Instead, Intellect grants an amount of Spell Power while Strength (for Paladins) grants Attack Power.
This should make gearing up a simpler task for Paladins -- essentially, Holy Paladins will be stacking Intellect (no more of that MP5 nonsense, finally!) while Retribution and Protection will stock up on Strength. What about Defense, you ask? It's gone. No, really, Blizzard chucked Defense out the bin. Pretty much everything a tanking Paladin needs will be in talents and the inherent bonuses of a tree. One curious question I've got is about Spirit -- will Paladins need it now that it'll be a "healer" stat? Spirit is tantamount to mana regeneration now, and will only be for healers. Does this mean Paladins will now have to look at a stat we'd ignored since forever? Probably.
Essentially, Paladins will have to unlearn many old habits and learn practically a new game. Tanks will look towards Mastery to improve their tanking abilities, and it isn't yet clear how much the passive talent bonuses are worth. How deep should players go into a tree in order to receive X bonus? We'll learn more about these new mechanics as soon as more information about Cataclysm comes out, but it's heartening to know that new tanks won't have to worry about hitting the Defense cap or focus on Block Value (that's gone, too!). The idea, it seems, is to have Protection Paladins able to tank from the get-go.
Reforging
Of course, Blizzard left something for the min-maxers to do. Reforging is a skill available to crafters such as Blacksmiths, who can break apart an item and re-forge it to have different stats. This means that even simplified stats can be made more complicated -- see, an item can have some of its stats reduced or removed and converted to another stat it doesn't already have. Confused? Yeah, it can get a little messy. The point is that reforging allows players to make use of gear that would otherwise be less useful to them. This means less items will go to waste, as players can simply reforge them into what suits their spec or playing style. What this means for the Enchanting market, one can only guess.
Path of the Titans
Finally, there's the Path of the Titans, which further complicates what we thought was a simplified game. Blizzard pulled one over us there. Essentially, these amount to specialized glyphs, or Ancient Glyphs, which can be unlocked over time through Archaelogy and being chummy with some cult. Although not role or class-specific, which means that a Rogue or Mage can have the same Path as a Holy Paladin, the bonuses are certain to have benefits for specific archetypes.
In the examples that Blizzard gave, for example, one Ancient Glyph could grant increased damage after a critical strike -- not necessarily something a healing Paladin would pick up. Leaving more for the min-maxers to toy around with, we'll learn more about what Blizzard has described as more ways to customize your character. Blizzard taketh away, and Blizzard giveth. Or something like that.
Cataclysm is a whole new ball game. If basic things like key stats are changing, expect core abilities to have some changes, as well. Talents, skills, rotations -- most of what we know might be obsolete when the third expansion hits. As fun as it is to play a Paladin now, it might even be a good idea to roll one from scratch when the Cataclysm changes the face of Azeroth.
Filed under: Paladin, Analysis / Opinion, BlizzCon, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Michael Sep 2nd 2009 7:09PM
Just imaging a Retribution tauren Pally charging with Avenging Wrath on....
RET-BULL GIVES YOU WIIIIIIINGS!!!!!!
Larkus Sep 2nd 2009 7:35PM
Lmao I gotta remember that one! XD
The Claw Sep 3rd 2009 2:42AM
That post just gave you WIN.
olzer Sep 3rd 2009 5:50AM
Tut tut, Retri Paladins don't charge into battle! We stealthily hide behind the tank, wait...wait...waiiittt....then walk around the tank and the mobs, and start attacking!
What? That's just me? Oh come on :-(
(PS - There was a thread with that joke in the forums, about 10 different alts claiming they made it up, was hilarious until it got closed :-( )
Lemons Sep 2nd 2009 7:13PM
Which armor set is the Tauren wearing in that pic? It looks like a sweet updated version of the S3 warrior set.
Stella Sep 2nd 2009 7:21PM
The Blood-knight T9 set.
Randolyn Sep 2nd 2009 7:21PM
The interminable trend of adding "-adin" to any word to describe every minute variation of a paladin really must end.
Sorry ... it must endadin.
ackthbbft Sep 2nd 2009 7:37PM
"Character-wise, Taurens are the most sensible choice, as well, considering they are arguably the Horde's noblest race."
I would argue they are the noblest, and most "good" race in the game, not just the Horde. Tauren Paladins make much more sense to me than some of the other new combos, that's for sure.
Terhi Sep 2nd 2009 7:48PM
Ain't it the truth...
The Tauren, big, cow-shaped boy scouts.
RetadinMan Sep 2nd 2009 9:02PM
Draenei are. Seriously, we are fricking led by beings of the light!
Rhabella Sep 3rd 2009 1:11AM
Draenei are biz-nitches, self-righteous biz-nitches. "We are led by the light," blah blah blah. The Naruu may speak to you, but all your experience doens't alter how much you have run and lived to firght another day. How different are your, really, from that little kitty Mal'Ganis?
The tauren are, by far, the most noble race in the game. It's about time they received some paladin love.
@Zach,
Paladins will now stack spirit as well since they will be getting a meditation like talent. Did you forget they mentioned that at Blizzcon?
Amaxe Sep 3rd 2009 1:58AM
Noble? (Or, in the spirit of the bad jokes, No-bull?)
I don't see the Tauren as displaying Paladin like qualities given their willingness to tolerate things like the leader of the Grimtotem. Being silent is condoning evil even if it is not overtly supported.
But ethics aside, personally I think tauren paladins are even worse of an idea than Troll druids. Dwarves and Humans have a culture which supports Light and a "church militant." The development of a holy warrior can come from this plausibly. The Tauren are a nomadic culture well suited to the wilderness classes but really can't support a Paladin without some rather radical changes in society. I can easily see Shamanism in Tauren society. Paladin, no.
The Belfs... well I think the whole Mu'ru thing was rather stupid (of course I also thought Draenei shamans were dubious), but they at least could conceivably develop a paladin class from their structured society. I think that unless the Tauren learn Paladin from the Belfs or the Argent Crusade, it's really LOL-Lore.
Really, I think it is foolish to say that the past Lore of WoW supports many of these changes. Blizz needs to look to the future. Dwarf shamans needs the inclusion of the Northrend dwarves or to learn from the Draenei. Troll druids require knowledge from the Tauren. Nelf mages requires a change in thinking (or else heretical Nelfs) to accept it.
JKWood Sep 3rd 2009 4:41AM
Are you still on about Dwarven shamans? The Wildhammers have been shamanistic for YEARS!
Oh, but you probably skipped that part of the game.
Jooohn Sep 2nd 2009 7:45PM
If Undead can be priest, why not paladins? I don't get it.
Terhi Sep 2nd 2009 7:58PM
It deals with a conflict between lore and game mechanics, this effects priests more than any other class.
Different races draw power from different sources, the majority of priests do indeed draw power from the Holy Light, humans, dwarves, draenei and probably blood elves, also likely gnomes in the expansion. However the other priests, night elves, trolls and forsaken, technically use other power sources. Night Elf priests draw power from Elune, Trolls from Loa spirits and the Forsaken from the Forgotten Shadow. Therefore lore wise Forsaken are shadow priests, there are instances of them still FOLLOWING the light, but by and large when you are undead the light itself is very difficult to call upon and harmful to you.
This is where game mechanics come in, they had to standardize the priest class for the game, since most priest races use the light that's the flavor Blizzard went with in terms of spell names and appearances. The Forsaken get their personal style of priesthood in the Shadow tree, that's what your "typical" Lore-wise Forsaken Priest should be like. Trolls and Night Elves? Well Elune and the Loa don't get much play.
Anyway to end a long winded post, since technically the Forsaken can no longer properly harness the Holy Light they cannot be Paladins.
Jooohn Sep 2nd 2009 8:02PM
I think there could be a way to add in the game where they had to go back to harnessing light, since they gave way from the Lich King, why not follow what they once did? It would be a difficult task for the Forsaken, but if the select few banded together they could call upon the Light once again. Don't you think?
Jooohn Sep 2nd 2009 8:05PM
Also, the Blood Elves used to have to bend the light, but now they do not anymore.
(i think) I just go by the idea where ever there is life, of any kind, there is some form of good. Dose the Light itself know no forgiveness for these peoples curse?
Eternauta Sep 2nd 2009 8:16PM
Because they follow the forgotten shadow, not the light. An undead paladin would be a Death Knight.
Holy forsaken priests heal through the forgotten shadow (think of "dark mending" from WCIII and some npc's) though it's not reflected by game mechanics.
Nostrum Sep 2nd 2009 11:26PM
Terhi, then how do you explain why there will be Tauren Paladins, when the Tauren follow the Earth Mother and not the Holy Light?
Byronius Sep 3rd 2009 1:30AM
Tauren Paladins will draw their power from the sun, just as current druids draw their power from the moon. I believe the spirit is called An'She? or something like that. It is a new religious following for the Tauren that is being explored in current content by Tauren such as Aponi Brightmane and will assumingly be adopted by the time the Cataclysm happen. As was stated, it is similar power being drawn from similar sources that are personified/ symbolized in different ways in each race's religions and beliefs.