Insider Trader: Gadgets for the modern Engineer

Engineering has quite a few useful tools in addition to their famous repertoire of toys, but not every player knows how to make the most of them. There are many reasons for this, including:
- Not being informed on the latest improvements. Consumables may be less cost-prohibitive, for example, than the last time you checked.
- Believing the "Engineering is useless" hype that lingers from darker days, and feeling creatively blocked after an expensive and tedious leveling process.
- Being an irrational yet strangely normal cooldown and consumable saving individual. Awkward Zombie illustrates the latter nicely, and we've talked about stingy cooldown use in the past.
1. Exploding Bunnies
The Personal Electromagnetic Pulse Generator has many uses, but perhaps the most entertaining is to explode an Explosive Decoy from range.
Don't have a shaman in your group for Auriaya? No problem. Leave a harmless little bunny instead! With a 30 yard range on the EMP, the tank can explode it just as she approaches. What's better than an exploding bunny?
The EMP will also stun most mechanical mobs in the game, which is helpful when running Gnomeregan, zapping clouds in the Geyser Fields of the Borean Tundra, as well as on several boss fights in Ulduar to deal with trash.
The bunny offers some creative ways to pull mobs as well, and you can even Misdirect targets to attack it, causing it to explode without the help of your EMP belt.
2. Bombs
Saronite Bombs are extremely cheap to make, and will deal fire damage in a ten yard radius. They are instant cast, and you can throw them while running!
Tanks can use these to pull groups in the same way that Death Knights can use Death and Decay. From range, you are sending a quick burst of AoE damage into the group, giving you some aggro with each mob. Box of Bombs is the latest way to make these bombs, and each box yields 12-20.
Frost Grenades give a rooting effect, and are considered a freeze. This means that if you have a talent based on freezes, such as a Frost Mage's Shatter, this is probably the option for you.
This is usually considered a PvP grenade, and can be used to slow the masses encroaching upon a flag, flag bearer, or other target of interest. They are not usable in Arenas. For PvE, it can be helpful if adds get way out of hand in fights like Gluth and Thorim, although due to its 1 minute cooldown, it can't be relied upon solely for add control.
Cobalt Frag Bombs are similar to Frost Grenades, but apply an incapacitate effect rather than a freeze/root. They are the direct upgrades of the Adamantite Grenades, and offer more damage and a 0.5 second cast time, compared to the Adamantite's 1.0 second, although the Adamantite still works on level 80 targets. Despite the cast time, it can be used while running.
The Frag Belt is a great accessory to have if you start using Cobalt Frag Bombs on a regular basis. They are useful for interrupts, breaking a Rogue out of stealth, and keeping a melee class at range a bit longer. They are also fun to throw at healers.
In PvE, it would be useful for soloing. For example, Protection spec players could use it as an opener when working on groups to minimize initial damage.
Although the Global Thermal Sapper Charge is usable only by Goblin Engineers, it too has its merits. Once upon a time, this Charge, along with Saronite Bombs, were used to do decent siege damage in Wintergrasp and Strand of the Ancients. The damage was so decent, in fact, that when combined with a few other Engineering tricks, the guild Goon Squad was able to capture Wintergrasp in 62 seconds. Needless to say, the siege damage components were nerfed.
One thing to note about this item is that using it will hurt you, and everyone around you who is not an ally. One of the best uses for it is while AoE tanking. As long as you are getting sufficient heals, blowing this 5 minute cooldown can come in handy when you're really scrambling to establish solid AoE aggro. An undergeared tank, for example, might find this helpful, as would a weaker (or less AoE-oriented) off-tank when trying to peel mobs off of the main tank fighting the boss.
3. Potion Injectors
Yes, I'm aware that potions now stack to 20 naturally. But as an Engineer, using these injectors will actually boost the effectiveness of those neatly stacked potions, be they mana or health.
Doing this gives you 25% more health or mana upon consumption, and they do, according to Wowhead comments, stack with the Alchemist Stones (a group of Alchemist-only trinkets) effects, which increase the effectiveness of health and mana potions by 40%. Note: The Alchemist Stones effects do not stack with one another, so by wearing two trinkets you cannot get an 80% bonus effect and then stack your potions using injectors for a 105% total bonus.
4. Hand-Mounted Pyro Rocket
Haste junkies enchant their gloves with the Hyperspeed Accelerators, and some tanks might choose the Reticulated Armor Webbing, but what about DPS classes?
The Hand-Mounted Pyro Rocket enchant is actually an excellent choice. It no longer triggers the Global Cooldown, although it does share some cooldowns with some of the other Engineering goodies. It is on a 45 second cooldown, and will not reset your swing timer. To make the most of it, you could macro it, either on its own, such as "/use 10" or better yet, piggybacked onto an ability that you hit at least once every 45 seconds:
#showtooltip
/cast Name of Spell
/use 10
This is also an excellent tool for soloing as well as for tanks, although they would have to give up a tanking enchant to have it. It gives you yet another way to pull from range, and adds more DPS to your rotations than any other in-game enchant.
Filed under: Engineering, Items, Analysis / Opinion, Tips, How-tos, Features, Enchants, Insider Trader (Professions)






Reader Comments (Page 1 of 2)
Virtualgigi Sep 4th 2009 6:12PM
I think they still need to add a couple more things to engineering to make it a solid proffession. Right now it's more of a "fun" proffession that takes time and money to level. They still need to add more things.
Nick S Sep 4th 2009 8:20PM
I dunno... it's not far from being "viable".
-Glove Rockets are hands down the best Arena glove enchant, even for healers.
-Nitro Boosts are a BiS boot enchant for many classes.
-The cloak enchants are BiS (often by a small amount) for many classes.
-The glove enchants are BiS for many classes.
-Grenades are amazing threat tools for tanks - Warriors in particular benefit a lot.
-Having an AH in Dalaran is truly amazing.
The downside is that it doesn't provide a good stat boost for all classes/specs. But really, that's the only downside.
Dazaras Sep 4th 2009 8:54PM
As a paladin I cannot stress enough how good it is have the rocket gloves and the boots.
Hand mounted rocket + lighting bolt generator + rocket boots + stun grenades = no kiting
For PVE I use the rocket boots frequently to get into position or to avoid Thaddius damage and the like. I use the parachute to avoid falling damage when a boss sends the party flying into the air.
In addition to the practical uses, all of these items (particularly the boots and the parachute) are just plain fun. Especially with the addition of Jeeves and the auctioneer bot in Dalaran, I'd say Engineering is doing pretty good right now.
Lets not forget all those times we accidentally flew over WG, only to save ourselves with the cloak enchant. Yes, I know you've done it too.
Worcester Sep 15th 2009 7:25PM
They don't work at higher levels, but Flash Bombs http://www.wowhead.com/?item=4852 are great fun in the Battlegrounds. Nothing beats forcing a Druid in Bear form to run away!
We also have the flashlight trinket now, which is nice for alts. It's the first trinket you can get with +hit, and by far the easiest to obtain.
Oh, and a Rogue with the ability to occasionally rez a healer? Very nice for saving wipes.
It's not all about the DPS people. Engineering has plenty of uses, just not many ways to make money :(
outlier Sep 4th 2009 7:08PM
An improved proficiency in driving vehicles would be sort of cool I always thought. Since the vehicles scale with gear it could work something like (Gear Score)x1.10
FeverRay Sep 4th 2009 6:25PM
You forgot to mention the pretty awesome Jeeves, as well as the regular Repair Bots (all on 1h or 30min cooldown). The cloak enchant for safe jumping is pretty cool too, specially if you're into exploring the hidden areas of Undercity...
And the Northrend Wormhole Generator is a sweet option of quick transport around any of the zones in Northrend - even with the 4h CD, it's VERY NICE being able to get inside Utgarde Keep/Pinnacle when you need to run the dailies and don't want to fly all the way from Dal, for example.
JKWood Sep 5th 2009 2:00AM
The Field Repair Bot 110G only has a ten-minute cooldown. In addition, the bot itself lasts ten minutes, so if you want to have a repair bot out for six hours straight, then you can with no downtime. I'm in the process of making Jeeves, but I still plan on keeping a stack of Field Repair Bots around, just in case.
FeverRay Sep 5th 2009 12:01PM
Yes, you got it right, I couldn't remember if the CD was either 10 or 30 min. Anyway, The Field Bot is quite useful - I keep building and throwing him around, and use Jeeves only when there's a major wipe during a raid and I feel like using the bank access.
And I forgot to mention the AH bot in Dalaran! So useful that I only head back to Org/UC on the occasion of an alliance invasion or stuff.
Fartmasterking Sep 4th 2009 6:29PM
Engineering is a Very fun proffesion, im wondering why you didnt mention any of the other engineering items people use to make it usefull, like the great Gnomish Lighting Generator, Area 52, Everlook/Ratchet teleporters. And expecialy any of the repair bots, wonderfull items.
also its always fun to use the engineering net,shrinkray,rocket boots, and 100% best of all engineering gagets, the Parachute! i mean really, northrend and outland is FILLED with places to fall very very large distances, a parachute makes those falls of death into shortcuts
JKWood Sep 5th 2009 2:05AM
My parachute saves me a bubble, so I agree, probably the single most useful engineering item (especially once you get the tinker.)
Alden Sep 4th 2009 6:54PM
Still an overpowered "must have" profession for BG pvp, and very helpful for arena pvp. I thought blizzard said they were going to try to make it so not everyone who was serious about pvp had to pick up engineering?
I continue to be forced into engineering for the two toons I pvp with.
/sigh
Turlagh Sep 4th 2009 7:43PM
"Overpowered"... /lol
crunk Sep 4th 2009 6:38PM
Last monday I dropped Blacksmithing on my hunter for Engineering. And I have to say, this was the best decision I've ever made. It took me roughly 4 days to level it up to Grand Master, spending little more than probably 1000 gold tops for most of the mats needed. The rest I gathered every so often with my maxed out mining.
I had no idea that the lower level grenades were still useful in pvp til a few days ago, when I found myself actually helping my team, instead dying all the time in AV and AB.
Plus, they sell like hotcakes on the AH. I might actually be able to get my Epic Flying finally.
Now I'm completely maxed in Engineering, and working on making my Chopper bike. And the nice bonus is, at skill 350, you get to use the AH Bot in Dalaran. I had no idea that even existed.
And I can make my own Mammoth Cutters now. Nice!
Nick S Sep 4th 2009 8:23PM
Frag Grenades are the dirtiest anti-Rogue trick in BGs - trinket Kidney and drop one on his head, then get range and explode that Rogue with your trap cooldown still available. ^-^
Otome Sep 4th 2009 6:45PM
Maybe it's just me, but half of the Paladin's I've known since I started playing have been Engineers. They must know something I don't.
Noreia Sep 4th 2009 7:34PM
Originally, the only ranged pull ret pallies (and low level port/holy as well) got was dynamite/bombs. You may also have seen a dissproportionate amount of pallies do the Linken's memory chain for the boomerang trinket.
Thankfully, blizz fixed this for all three specs.
Otome Sep 4th 2009 7:36PM
Ah, that does make sense. I had completely forgotten about their lack of a long-range pull ability.
Everyone I knew did the Linken Quest, but mostly because it was one big homage to the Zelda series.
ash Sep 4th 2009 6:56PM
Thanks for the macro, I always forget the #showtooltip part and end up having having to stare at my "fusion punch" without getting the info on my spell of choice.
zweitblom Sep 5th 2009 3:51AM
Although you would probably want to switch the order of the lines because if the spell triggers a GCD, it won't activate the rocket afterward.
RogueJedi86 Sep 4th 2009 6:56PM
I'm still waiting on Lich King level Seaforium charges, I like being able to open lockboxes for people.