The Care and Feeding of Warriors: A Call To Arms

The last time I dedicated a column to Arms, it was April. It seems overdue for discussion again.
Part of the problem was, I didn't have an axe or polearm. Heck, I didn't even have a mace. Swords? Yeah, I had swords up the wazoo. Unfortunately, swords are not good for Arms. This is because Sword Specialization is just plain inferior to Poleaxe Specialization. Sad but true, the once might Sword Spec is now hampered by an internal cooldown that prevents the ability from proccing twice in close succession, meaning that at most you'll get an extra attack that might be a crit and then nothing for 45 seconds. Compare that to Poleaxe's 5% crit bonus and 5% more damage from each crit, with no messy hidden cooldown so that the more crit you have, the more chances you have to do more damage with each crit. Sword spec is so bad it's getting buffed in the 3.2.2 patch, and yet even doubling the chance for an extra hit doesn't seem to excite most dyed in the wool arms players.
Although Justicebringer still won't drop for us I did manage to snag myself an axe this week and decided to play around with Arms again.
So far, I'm doing everything wrong: my expertise is way too high, my hit too high, my crit too low, my ArP too low. Despite all of this, my DPS stayed comfortably within the same basic levels it has been for Fury. My gear is mostly interchangeable between the specs, with me swapping Clockwork Legplates in for the T8 legs. Quite frankly, while I do like my Worldcarver, I keep hoping Lotrafen will drop because it doesn't have that ridiculous whack of expertise on it. With the gear I have now, Lotrafen's stat spread would be far superior than Worldcarver. Still, you take whatever drops first.
As a general suggestion (and keep in mind that Arms is not my normal talent spec) I'd say you want about 50% ArP before trinket procs, around 35% crit in Battle, cap hit at 8% (263 HR) and get your expertise up to 26 if you don't use Weapon Mastery (Strength of Arms adds 2 expertise per rank, so keep that in mind - Full SoA would mean you only need 22 exp on gear). Attack Power should be as high as you can get it, I'd feel uncomfortable with less than 3.5k and would prefer over 4k to raid Ulduar 25. You still want hit and exp capped to raid lower level content but can get away with 40% Armor Reduction before trinkets and 3k or so AP for Naxx 25.
I'm actually far more enthused about an Arms rotation than I was the last time I tried it out. To be honest, I don't know why that is. It just seems to be flowing a lot more easily this time... Charge, MS, throw a Rend on, Slam if nothing else is procced and MS isn't up yet, MS over Overpower, Overpower over Sudden Death Executes, refresh rend when it falls off. Perhaps now that I've relaxed about Rend it's taking the stress out of watching for procs. One comes up, I use it. I don't have to babysit it nearly as much as it seemed before. For PvE, at least, I'm finding it just challenging enough to keep me awake, although I think I still prefer Fury's rggggrgrgrgaaagh kill kill kill style over the You've left me an opening! feeling of Arms. With the Overpower and Execute procs, though, Arms definitely feels like you're faking out your target into exposing itself to a huge overhand smash as opposed to just Bloodthirst/Whirlwind/Bloodsurge frenzy of blows.
However, as much as I'm willing to admit I like the way Arms is so far in PvE, I've really been playing with it more in PvP lately. Now, if you've read this column before, you know I'm not a PvP genius. I did a fair amount on my Tauren back in the distant past of Vanilla and BC, but in Wrath so far, I haven't really done much PvP at all until fairly recently. Since my human basically has a PvP trinket naturally, it seemed like he was a good choice to go into some BG's and even a few arena matches.
What, pray tell, did I learn PvPing as Arms?
What Matt learned PvPing at Arms
- I'm still not terribly good at it.
- Warriors have some very fun new tools for PvP. Arms in particular has Shattering Throw (Fury does too, but I don't even have to switch stances to use it as Arms) which meant that I actually managed to kill a mage in Alterac Valley. Make sure you know which bubbles to Shatter. Ice block? Check. Pally immune bubble? Check. Disc priest bubble? No. Val'anyr bubble? Also no. Also, man, it's awesome going up against another warrior and seeing him shatter the bubble your resto druid with Val put on you.
- There are a lot of under-80 players leveling in Alterac Valley. This can give you a disproportionate sense of how powerful you are. Four level 74-76 Horde should not try and take a tower back when it's held by a level 80 Arms warrior in Ulduar/Coliseum/Wintergrasp gear and a healer. You certainly don't all want to cluster closely together and let me Bladestorm the lot of you.
- When you leave AV and go to Wintergrasp, the average player level has gone up. Don't get cocky.
- Arenas, even more so. That being said, no matter what anyone tells you, Resto Druid/Arms Warrior is a ridiculously fun combo. But I still hate the Dalaran Sewers map. Like, a lot.
- Bladestorm every 1.25 minutes! (With the glyph, of course.) Look, I already admitted I'm not a PvP savant, so let me have fun at least.
In the end, this diehard Fury/Prot warrior has been enjoying Arms so much that I've decided to keep raiding with the spec and see how I like it as we start working on more Trials of the Grand Crusader in the weeks to come. I'm going to go on the PTR tonight after raiding and test out the buffs to Sword Specialization, which I hope can help make one of the many very well itemized swords I have in my bags worth using with Arms. I have to admit, it felt good to go back to Arms for a while... back to memories of the days of 31/20/0 spec.
Next week we'll look at Arms talents and gear you can get fairly easily to begin trying the talents out.
Filed under: Warrior, Battlegrounds, (Warrior) The Care and Feeding of Warriors, Talents, Classes, Raiding, PvP, News items, Odds and ends, Analysis / Opinion, Patches, Arena






Reader Comments (Page 1 of 2)
Nieker Sep 4th 2009 3:08PM
remove hidden cd and warriors have windfury like, only THEN i will consider playing with a sword in (the uber awesome spec, where you dont have to mindless press buttons untill bloodsurge proc's) ARMS :D
YOU GOT TO LOVE IT!
Rocky Sep 4th 2009 3:35PM
You charge then put rend up before mortal strike. You have 10 secs on the Jugg. buff, and by putting rend up first, it'll apply Blood Frenzy which will make your MS do 4% more damage.
ttvp Sep 4th 2009 3:34PM
If you don't like sword specialization then that must be a personal issue. So what if it can't strike twice in the same swing, it's still amazingly good and has more damage potential than any regular critical strike. Nowadays I pretty much have to specialize around what weapon I'm using, so while I'm stuck with Lotrafen right now and feeling alright, I can't wait to get a really badass sword and go back to sword specialization, especially with the huge buff coming in 3.2.2.
Overall I just hate axes and polearms but that's me. Right now nothing better has dropped so I just have to take what I can get. They just feel too... savage and orcy for me. Hey, blame me being on an RP server if you want. Doesn't hurt that I get an extra chunk of expertise for swords (and maces, but ehhhhhhhhh). Also my friend and I once mathematically worked out the differences in sword and poleaxe specializations. We found that given the exact same damage range and amount of swings, poleaxe only technically comes out on top, but only by a couple hundred points of damage, not nearly enough to make it more than a personal decision of what you want/have access to. Again, you can only use the hand you're dealt, so get your hands on a weapon and specialize around it.
Rocky Sep 4th 2009 3:42PM
Your friend and you also did the math really badly and most likely missed a lot of points. It's a well known fact that Poleaxe spec is > than Sword. Mace is even greater than Sword. Poleaxe not only gives you 5% crit but also 5% crit damage. That faaaaar outweighs a 5% chance on an extra swing especially when said proc as an ICD of 6 seconds. Take the best in slot axe/polearm and compare it to the best sword, the axe/polearm will always wield better results.
ttvp Sep 4th 2009 4:04PM
While I respect your opinion, we did take into account the extra 5% critical damage, as well as impale. I could reprint the math we used as I just found the sheet of paper we worked it out on, but I have a feeling you wouldn't believe me even if I did.
Why don't we just leave weapon specializations up to a personal choice and leave it at that?
busuan Sep 4th 2009 4:43PM
I agree.
Theocraft data is a good index on what a build could do. But it cannot say anything about what actually is going to happen in real game play, meaning your team and your buffs accordingly. That may change dps of a specific build quite a bit, as we all know raid builds are not the same as leveling builds and sometimes we have to duel-spec to compensate buff losses in certain situations.
My impression is they've never found a comfortable spot for warriors. Whenever they change it, either it's nerfed too much and becomes a joke, or it makes all other classes QQing OP.
Sword specialization is just like it.
I guess in their simulation, it showed this talent is about the same as the others. But did they test it with real players? I doubt it. And we know human players can not be simulated to 100%.
Mike the stupid Kiwi Sep 5th 2009 1:56AM
actually you will find out if you talk to anyone that actually knows how warrior mechanics work, sword spec falls down hard when it comes to rage generation when compared to poleaxe. sure the basic 5% crit/crit damage vs extra swing is about the same but the rage generated by that extra swing is nothing when compared to the rage generated by the extra crit. i suggest you take a look at the EJ forums.
jjcoola998 Sep 4th 2009 3:38PM
I got justicebringer, was surprised cause usually I get weapons right as the next tier is coming out.
But yea swords will still be relatively terrible without procs from procs, those RNG gibs were amazing.
LostOne Sep 4th 2009 4:02PM
Looking forward to the gear article next week. I loved Arms, leveled my draenei warrior from 1-70 as arms during BC. I am getting close to dusting him off now that I'm almost done with my rogue, so seeing the gear article may help motivate me.
Josin Sep 4th 2009 4:15PM
I'm still struggling to find my way with Arms as my off-spec. My gear seems decent, and I've hit the Expertise/Hit caps handily. My problem is getting enough ArPen gear, I think. That, and the lack of concise Arms guides.
As someone who leveled 1-80 as Prot (1-70 during early BC... I don't recommend it.) I really have no experience with the spec, but wanted to try it after realizing I was a pretty miserable player at Fury as well, and at least with Arms, I only had to worry about getting one weapon to drop. Much better for off-spec folks, IMO.
I look forward to hearing more about your adventures as an Arms warrior, and any knowledge you're able to share in future articles.
busuan Sep 4th 2009 4:49PM
IMO, I think it's simply impossible to get all the stats as high as you wanted. It is clearly shown in itemization of the stats. As you have a priority which stat you have to max first, others fall short accordingly. In my experience with T7 and T8, once hit rating is maxed, crit gets lower, and ArP is always a lucky stat; get it while you can, but don't chase after it.
jason.reagan Sep 4th 2009 4:40PM
ARP is really easy as an arms warrior
If you have 30% arp from gearing alone, then start geming ARP, continue to gem arp till aroung 65-70% even if you have an arp proc trinket. After aprox 65%-70% arp passive with an arp proc trinket it will be greater dps to gem STR , without an arp trinket it is still better to gem ARP than STR untill you hit 100% passive ARP.
jordan Sep 4th 2009 4:53PM
Anyone else think that they will just replace weapon specs with mastery? After all, combat rogues are getting arp for their mastery and that arp has to come from mace spec in the combat tree. It stands to reason that arms will be getting the same treatment.
Tim Sep 4th 2009 4:53PM
When I was gearing up a DPS set I mistakenly ran Fury. After doing it for a bit someone said I should be arms since it is less gear dependant. While I dont really understand the math behind the gear I did understand was that my dps really increased. I also like the button pressing aspect of arms and always found the cooldowns of the fury abilities to be far too long. Not enough button pressing. Arms is more fun, especially when there is a large group and you just bladestorm and its all good.
bigjonno Sep 4th 2009 6:03PM
"although I think I still prefer Fury's rggggrgrgrgaaagh kill kill kill style over the You've left me an opening! feeling of Arms. With the Overpower and Execute procs, though, Arms definitely feels like you're faking out your target into exposing itself to a huge overhand smash as opposed to just Bloodthirst/Whirlwind/Bloodsurge frenzy of blows."
I don't get this. I'm arms/fury dual-specced and arms feels like a much faster, more aggressive playstyle to me. With arms, you're hitting a button every single GCD, plus HS. Fury is like watching paint dry in comparison; if I'd wanted to wait for cooldowns, I would have kept on playing on my ret pally. My avatar may be moving faster, but I'm not.
Lucidique Sep 5th 2009 2:06PM
I think what he's getting at is that Arms feels more like a disciplined Soldier, contra the Raging Barbarian assault, aka Fury warrior.
bigjonno Sep 6th 2009 4:06AM
I know what he means, but I think arms feels like a barbaric "mashmashmash" tree while fury is a little slower and more considered, while it should be the opposite.
Bangin Sep 5th 2009 3:22AM
Once again Mathew Rossi shows he knows nothing about the Warrior class:
"Sword Spec is now hampered by an internal cooldown that prevents the ability from proccing twice in close succession, meaning that at most you'll get an extra attack that might be a crit and then nothing for 45 seconds."
Wrong. Internal cooldown on Sword Spec is 6 seconds. Did you even READ it?
"Poleaxe's 5% crit bonus and 5% more damage from each crit"
Wrong again. Poleaxe spec only affects the crit damage BONUS, not the entire crit.
"it's awesome going up against another warrior and seeing him shatter the bubble your resto druid with Val put on you."
Wrong. Shattering throw doesn't "break bubbles" you idiot, it only breaks invulnerabilities. Considering your guild in all it's wisdom decided to give the legendary mace to a resto druid, no wonder it looked like his Shattering Throw broke the bubble; it only absorbed 300 damage.
Every article you write involving Warriors is filled with misinformation and it's obvious you don't know enough to play the class well, let alone write a column. Terrible... -_-
Wyred Sep 5th 2009 8:03AM
Reading comprehension fail. Also, he's right about axe spec, you're wrong. I know this for sure, coz I alt-tabbed to a talent calculator and looked at it. It was a lot of effort, but worth it.
clashy Sep 5th 2009 5:53AM
"Wrong. Shattering throw doesn't "break bubbles" you idiot, it only breaks invulnerabilities. Considering your guild in all it's wisdom decided to give the legendary mace to a resto druid, no wonder it looked like his Shattering Throw broke the bubble; it only absorbed 300 damage."
Yep, thats why he finds it fun. Cause it doesnt work. He mentioned that it doesnt shatter the legend weapon bubble in the previous paragraph. DID YOU EVEN READ IT!?!?!?!?!?
lol.
Not a bad article, though I feel that Rossis knowledge is better in the tanking area than the DPS one though. Ive recently gone from fury ms prot os to arms ms fury os and i find it a really enjoyable change.
I find prioritising op > sd > ms generally works best for me. And yeah you really should open with rend to get that ticking asap, then ms then slam or sd then by that point op will have procced so hit that.
What I would have liked to hear Rossi is whether the ptr nerf to armor pen turned out to be a bug or an actual nerf thats going live. Arms warriors are gonna get completely screwed if its the latter.